# Butterfly Pins ## Requirements for the solution - .NET 8 SDK for 1.21 - .NET 10 SDK when building `Version22` for 1.22 - Vintage Story install - 1.21 or 1.22, with environment variables describing the paths - env vars described below ### Required env vars - `VINTAGE_STORY_21`: path to the 1.21 game install (on Windows default is `%appdata%/VintageStory`) - `VINTAGE_STORY_DATA_21`: path to the 1.21 game data directory (on Windows default is `%appdata%/VintageStoryData`) - `VINTAGE_STORY_22`: path to the 1.22 game install (`Version22` configuration) - `VINTAGE_STORY_DATA_22`: path to the 1.22 game data directory (`Version22` configuration) - `VS_CONFIGLIB`: path to `configlib.dll`. If not set, will compile with a warning and without configlib support ## Running If you know what you're doing, `dotnet build` etc obviously will work. This was created with the official mod template. ### VS Code with `C# Dev Kit` extension - select appropriate solution configuration: `F1` (run command) -> `.NET: Select a configuration` - for 1.21 select `Debug` or `Release`, for 1.22 select `Version22` - run action `Start debugging` or `Start without debugging` (might be `f5` and `ctrl+f5` by default) ### Visual Studio - use configuration picker at the top - `Debug` or `Release` for 1.21, `Version22` for 1.22 - set ButterflyPins project as the startup project - run