From 16b901fab7422dde6fbb113d7c1e033d36266e80 Mon Sep 17 00:00:00 2001 From: OrekiWoof Date: Sun, 15 Mar 2026 23:55:21 +0100 Subject: [PATCH] fix rendering on the opposite side when reading "side" --- .../ChestPreview/Rendering/WorldBillboardPresenter.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/ChestPreview/ChestPreview/Rendering/WorldBillboardPresenter.cs b/ChestPreview/ChestPreview/Rendering/WorldBillboardPresenter.cs index 7526206..ca773ec 100644 --- a/ChestPreview/ChestPreview/Rendering/WorldBillboardPresenter.cs +++ b/ChestPreview/ChestPreview/Rendering/WorldBillboardPresenter.cs @@ -260,16 +260,16 @@ internal class WorldBillboardPresenter(ICoreClientAPI api) switch (side.ToLowerInvariant()) { case "north": - facing = new Vec3f(0f, 0f, -1f); - return true; - case "south": facing = new Vec3f(0f, 0f, 1f); return true; + case "south": + facing = new Vec3f(0f, 0f, -1f); + return true; case "east": - facing = new Vec3f(1f, 0f, 0f); + facing = new Vec3f(-1f, 0f, 0f); return true; case "west": - facing = new Vec3f(-1f, 0f, 0f); + facing = new Vec3f(1f, 0f, 0f); return true; case "up": facing = new Vec3f(0f, 1f, 0f);