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2 Commits
1e20533f10
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b912a664e7
| Author | SHA1 | Date | |
|---|---|---|---|
| b912a664e7 | |||
| b23345b273 |
@@ -1,5 +1,5 @@
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{
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"total": 73071,
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"total": 75390,
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"sessions": [
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{
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"begin": "2026-03-11T23:50:47+01:00",
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@@ -70,6 +70,11 @@
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"begin": "2026-03-15T21:00:39+01:00",
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"end": "2026-03-15T23:04:35+01:00",
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"duration": 7435
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},
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{
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"begin": "2026-03-28T03:48:55+01:00",
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"end": "2026-03-28T04:27:34+01:00",
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"duration": 2319
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}
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]
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}
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@@ -6,6 +6,8 @@ public sealed class Config
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public bool HoldKey { get; set; } = true;
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public bool BillboardIgnoreFront { get; set; } = false;
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public int BillboardColumnsPerBlock { get; set; } = 4;
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public int ColumnsUnderCursor { get; set; } = 10;
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@@ -11,12 +11,13 @@ using Vintagestory.GameContent;
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namespace ChestPreview.Rendering;
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internal class WorldBillboardPresenter(ICoreClientAPI api)
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internal class WorldBillboardPresenter(ICoreClientAPI api, Config config)
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{
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private const int multiblock_scan_radius = 2;
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private static readonly float front_face_offset = 0.05f;
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private readonly ICoreClientAPI api = api;
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private readonly Config config = config;
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private readonly List<BillboardTarget> frameBillboards = [];
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public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
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@@ -162,7 +163,7 @@ internal class WorldBillboardPresenter(ICoreClientAPI api)
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right = new Vec3f(1f, 0f, 0f);
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up = new Vec3f(0f, 1f, 0f);
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if (TryGetMeshAngle(blockEntity, out float meshAngleRadians))
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if (!config.BillboardIgnoreFront && TryGetMeshAngle(blockEntity, out float meshAngleRadians))
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{
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// MeshAngle is around Y axis in radians.
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forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
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@@ -171,7 +172,7 @@ internal class WorldBillboardPresenter(ICoreClientAPI api)
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return true;
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}
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if (TryGetBlockSideFacing(block, out forward))
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if (!config.BillboardIgnoreFront && TryGetBlockSideFacing(block, out forward))
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{
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BuildBasisFromForward(forward, out right, out up);
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return true;
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@@ -19,7 +19,7 @@ internal class WorldBillboardRenderer(ICoreClientAPI api, Config config, CardRen
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private readonly List<PreviewTarget> frameTargets = [];
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private readonly CardRenderer cardRenderer = cardRenderer;
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private readonly PreviewTargetProvider targetProvider = new(api, config);
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private readonly WorldBillboardPresenter worldBillboardPresenter = new(api);
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private readonly WorldBillboardPresenter worldBillboardPresenter = new(api, config);
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private readonly MeshRef quadMeshRef = api.Render.UploadMesh(
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QuadMeshUtil.GetCustomQuadModelData(
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1f,
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@@ -27,6 +27,13 @@
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"default": true,
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"clientSide": true
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},
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{
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"code": "BillboardIgnoreFront",
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"comment": "config-desc-BillboardIgnoreFront",
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"type": "boolean",
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"default": false,
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"clientSide": true
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},
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{
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"code": "BillboardColumnsPerBlock",
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"comment": "config-desc-BillboardColumnsPerBlock",
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@@ -3,6 +3,7 @@
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"hotkey-preview-containers-nearby": "Preview containers nearby",
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"config-desc-Mode": "Preview mode. Valid values: None, UnderCursor, OnHoveredContainer, OnNearbyContainers.",
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"config-desc-HoldKey": "Previews only show while the \"Preview containers\" key is held.",
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"config-desc-BillboardIgnoreFront": "With this set to false, in-world previews show on the front side of containers. By setting this to true, the previews show on the side determined to be most visible.",
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"config-desc-BillboardColumnsPerBlock": "Columns per block width used for world billboards. For containers 2 blocks wide it's doubled.",
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"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
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"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
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