Compare commits
8 Commits
5389901c82
...
v1.2.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 79c6ed928a | |||
| b912a664e7 | |||
| b23345b273 | |||
| 1e20533f10 | |||
| 2ad99a9d3b | |||
| 074b34dd24 | |||
| d7c541fcc5 | |||
| 16b901fab7 |
@@ -1,5 +1,5 @@
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{
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"total": 73071,
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"total": 75390,
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"sessions": [
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{
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"begin": "2026-03-11T23:50:47+01:00",
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@@ -70,6 +70,11 @@
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"begin": "2026-03-15T21:00:39+01:00",
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"end": "2026-03-15T23:04:35+01:00",
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"duration": 7435
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},
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{
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"begin": "2026-03-28T03:48:55+01:00",
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"end": "2026-03-28T04:27:34+01:00",
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"duration": 2319
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}
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]
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}
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@@ -6,6 +6,8 @@ public sealed class Config
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public bool HoldKey { get; set; } = true;
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public bool BillboardIgnoreFront { get; set; } = false;
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public int BillboardColumnsPerBlock { get; set; } = 4;
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public int ColumnsUnderCursor { get; set; } = 10;
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@@ -117,8 +117,20 @@ internal class CardRenderer(ICoreClientAPI api, Config config) : IDisposable
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if (heldBag == null)
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continue;
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ItemStack[]? bagContents;
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try
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{
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bagContents = heldBag.GetContents(bagStack, api.World);
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}
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catch
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{
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continue;
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}
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if (bagContents == null)
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continue;
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contents = [];
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ItemStack[] bagContents = heldBag.GetContents(bagStack, api.World);
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foreach (ItemStack contentStack in bagContents)
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{
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if (contentStack == null || contentStack.StackSize <= 0)
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@@ -1,329 +1,330 @@
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using ChestPreview.Configs;
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using ChestPreview.Models;
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using ChestPreview.Utils;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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using Vintagestory.API.MathTools;
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using Vintagestory.GameContent;
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namespace ChestPreview.Rendering;
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internal class WorldBillboardPresenter(ICoreClientAPI api)
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{
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private const int multiblock_scan_radius = 2;
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private static readonly float front_face_offset = 0.01f;
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private readonly ICoreClientAPI api = api;
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private readonly List<BillboardTarget> frameBillboards = [];
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public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
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public void PrepareFrame(List<PreviewTarget> previewTargets)
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{
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frameBillboards.Clear();
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foreach (PreviewTarget previewTarget in previewTargets)
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{
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if (!CanPresentAsBillboard(previewTarget))
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continue;
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if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
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continue;
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frameBillboards.Add(billboardTarget);
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}
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}
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public void Clear()
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{
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frameBillboards.Clear();
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}
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private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
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{
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return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
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}
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private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
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{
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return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
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}
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private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
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{
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billboardTarget = default;
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Block block = previewTarget.Block;
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BlockPos blockPos = previewTarget.BlockEntity.Pos;
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GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
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if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
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return false;
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Vector3 centerLocal = (min + max) * 0.5f;
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Vector3 halfExtents = (max - min) * 0.5f;
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Vector3 rightVector = right.ToVector3();
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Vector3 upVector = up.ToVector3();
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Vector3 forwardVector = forward.ToVector3();
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float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
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float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
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float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
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float width = halfWidth * 2f;
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float height = halfHeight * 2f;
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Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
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width = Math.Max(0.05f, width);
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height = Math.Max(0.05f, height);
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billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
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return true;
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}
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private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
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{
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if (MathF.Abs(forward.Y) < 0.5f)
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return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
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return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
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}
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private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
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{
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min = new Vector3(0f, 0f, 0f);
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max = new Vector3(1f, 1f, 1f);
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ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
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ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
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}
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private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
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{
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int minScanX = controllerPos.X - multiblock_scan_radius;
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int maxScanX = controllerPos.X + multiblock_scan_radius;
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int minScanY = controllerPos.Y - multiblock_scan_radius;
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int maxScanY = controllerPos.Y + multiblock_scan_radius;
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int minScanZ = controllerPos.Z - multiblock_scan_radius;
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int maxScanZ = controllerPos.Z + multiblock_scan_radius;
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Vector3 minLocal = min;
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Vector3 maxLocal = max;
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api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
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{
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if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
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return;
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if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
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return;
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BlockPos partPos = new(x, y, z);
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BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
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if (!IsSameBlockPos(linkedControllerPos, controllerPos))
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return;
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ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
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});
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min = minLocal;
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max = maxLocal;
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}
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private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
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{
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Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
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Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
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if (selectionBoxes is not { Length: > 0 })
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{
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min = Vector3.Min(min, sourceOffset);
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max = Vector3.Max(max, sourceOffset + Vector3.One);
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return;
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}
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foreach (Cuboidf selectionBox in selectionBoxes)
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{
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min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
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max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
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}
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}
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private static bool IsSameBlockPos(BlockPos a, BlockPos b)
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{
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return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
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}
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private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
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{
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forward = new Vec3f(0f, 0f, 1f);
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right = new Vec3f(1f, 0f, 0f);
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up = new Vec3f(0f, 1f, 0f);
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if (TryGetMeshAngle(blockEntity, out float meshAngleRadians))
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{
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// MeshAngle is around Y axis in radians.
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forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
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NormalizeFacing(ref forward);
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BuildBasisFromForward(forward, out right, out up);
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return true;
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}
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if (TryGetBlockSideFacing(block, out forward))
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{
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BuildBasisFromForward(forward, out right, out up);
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return true;
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}
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if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
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return false;
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BuildBasisFromForward(forward, out right, out up);
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return true;
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}
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private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
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{
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facing = new Vec3f(0f, 0f, 1f);
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EntityPlayer? playerEntity = api.World.Player?.Entity;
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if (playerEntity?.CameraPos == null)
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return false;
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Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
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double dx = cameraPos.X - (blockPos.X + 0.5d);
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double dz = cameraPos.Z - (blockPos.Z + 0.5d);
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if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
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return false;
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double absDx = Math.Abs(dx);
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double absDz = Math.Abs(dz);
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double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
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bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
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if (isDiagonalView)
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{
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Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
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Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
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int obstructionX = GetFacingObstructionScore(blockPos, facingX);
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int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
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if (obstructionX != obstructionZ)
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{
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facing = obstructionX < obstructionZ ? facingX : facingZ;
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return true;
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}
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}
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facing = absDx >= absDz
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? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
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: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
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return true;
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}
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private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
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{
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int offsetX = Math.Sign(facing.X);
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int offsetZ = Math.Sign(facing.Z);
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int score = 0;
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for (int yOffset = 0; yOffset <= 1; yOffset++)
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{
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BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
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if (IsSolidBlock(checkPos))
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score++;
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}
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return score;
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}
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private bool IsSolidBlock(BlockPos blockPos)
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{
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Block block = api.World.BlockAccessor.GetBlock(blockPos);
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if (block.Id == 0)
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return false;
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Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
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return collisionBoxes is { Length: > 0 };
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}
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private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
|
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{
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facing = new Vec3f(0f, 0f, 1f);
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|
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string? side = block.Variant?["side"];
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if (string.IsNullOrWhiteSpace(side))
|
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return false;
|
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|
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switch (side.ToLowerInvariant())
|
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{
|
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case "north":
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facing = new Vec3f(0f, 0f, -1f);
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return true;
|
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case "south":
|
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facing = new Vec3f(0f, 0f, 1f);
|
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return true;
|
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case "east":
|
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facing = new Vec3f(1f, 0f, 0f);
|
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return true;
|
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case "west":
|
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facing = new Vec3f(-1f, 0f, 0f);
|
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return true;
|
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case "up":
|
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facing = new Vec3f(0f, 1f, 0f);
|
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return true;
|
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case "down":
|
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facing = new Vec3f(0f, -1f, 0f);
|
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return true;
|
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default:
|
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return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
|
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{
|
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up = new Vec3f(0f, 1f, 0f);
|
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|
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if (Math.Abs(forward.Y) > 0.5f)
|
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{
|
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up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
|
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right = new Vec3f(1f, 0f, 0f);
|
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return;
|
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}
|
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|
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right = new Vec3f(-forward.Z, 0f, forward.X);
|
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}
|
||||
|
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private static void NormalizeFacing(ref Vec3f facing)
|
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{
|
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float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
|
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if (length <= 0.0001f)
|
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{
|
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facing = new Vec3f(0f, 0f, 1f);
|
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return;
|
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}
|
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|
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float invLength = 1f / length;
|
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facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
|
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}
|
||||
|
||||
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
|
||||
{
|
||||
if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
|
||||
{
|
||||
radians = genericContainer.MeshAngle;
|
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return true;
|
||||
}
|
||||
|
||||
if (blockEntity is BlockEntityCrate crate)
|
||||
{
|
||||
radians = crate.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
radians = 0f;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Models;
|
||||
using ChestPreview.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.GameContent;
|
||||
|
||||
namespace ChestPreview.Rendering;
|
||||
|
||||
internal class WorldBillboardPresenter(ICoreClientAPI api, Config config)
|
||||
{
|
||||
private const int multiblock_scan_radius = 2;
|
||||
private static readonly float front_face_offset = 0.05f;
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly Config config = config;
|
||||
private readonly List<BillboardTarget> frameBillboards = [];
|
||||
|
||||
public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
|
||||
|
||||
public void PrepareFrame(List<PreviewTarget> previewTargets)
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
|
||||
foreach (PreviewTarget previewTarget in previewTargets)
|
||||
{
|
||||
if (!CanPresentAsBillboard(previewTarget))
|
||||
continue;
|
||||
|
||||
if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
|
||||
continue;
|
||||
|
||||
frameBillboards.Add(billboardTarget);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
}
|
||||
|
||||
private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
|
||||
{
|
||||
return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
|
||||
}
|
||||
|
||||
private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
|
||||
}
|
||||
|
||||
private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
billboardTarget = default;
|
||||
|
||||
Block block = previewTarget.Block;
|
||||
BlockPos blockPos = previewTarget.BlockEntity.Pos;
|
||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||
|
||||
if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
|
||||
return false;
|
||||
|
||||
Vector3 centerLocal = (min + max) * 0.5f;
|
||||
Vector3 halfExtents = (max - min) * 0.5f;
|
||||
Vector3 rightVector = right.ToVector3();
|
||||
Vector3 upVector = up.ToVector3();
|
||||
Vector3 forwardVector = forward.ToVector3();
|
||||
|
||||
float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
|
||||
float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
|
||||
float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
|
||||
|
||||
float width = halfWidth * 2f;
|
||||
float height = halfHeight * 2f;
|
||||
|
||||
Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
|
||||
|
||||
width = Math.Max(0.05f, width);
|
||||
height = Math.Max(0.05f, height);
|
||||
|
||||
billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
|
||||
{
|
||||
if (MathF.Abs(forward.Y) < 0.5f)
|
||||
return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
|
||||
|
||||
return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
|
||||
}
|
||||
|
||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||
{
|
||||
min = new Vector3(0f, 0f, 0f);
|
||||
max = new Vector3(1f, 1f, 1f);
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
|
||||
ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
int minScanX = controllerPos.X - multiblock_scan_radius;
|
||||
int maxScanX = controllerPos.X + multiblock_scan_radius;
|
||||
int minScanY = controllerPos.Y - multiblock_scan_radius;
|
||||
int maxScanY = controllerPos.Y + multiblock_scan_radius;
|
||||
int minScanZ = controllerPos.Z - multiblock_scan_radius;
|
||||
int maxScanZ = controllerPos.Z + multiblock_scan_radius;
|
||||
Vector3 minLocal = min;
|
||||
Vector3 maxLocal = max;
|
||||
|
||||
api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
|
||||
{
|
||||
if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
|
||||
return;
|
||||
|
||||
if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
|
||||
return;
|
||||
|
||||
BlockPos partPos = new(x, y, z);
|
||||
BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
|
||||
if (!IsSameBlockPos(linkedControllerPos, controllerPos))
|
||||
return;
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
|
||||
});
|
||||
|
||||
min = minLocal;
|
||||
max = maxLocal;
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
|
||||
Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
|
||||
if (selectionBoxes is not { Length: > 0 })
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset);
|
||||
max = Vector3.Max(max, sourceOffset + Vector3.One);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
|
||||
max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsSameBlockPos(BlockPos a, BlockPos b)
|
||||
{
|
||||
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
|
||||
}
|
||||
|
||||
private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
forward = new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (!config.BillboardIgnoreFront && TryGetMeshAngle(blockEntity, out float meshAngleRadians))
|
||||
{
|
||||
// MeshAngle is around Y axis in radians.
|
||||
forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
|
||||
NormalizeFacing(ref forward);
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!config.BillboardIgnoreFront && TryGetBlockSideFacing(block, out forward))
|
||||
{
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
|
||||
return false;
|
||||
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return false;
|
||||
|
||||
Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
|
||||
double dx = cameraPos.X - (blockPos.X + 0.5d);
|
||||
double dz = cameraPos.Z - (blockPos.Z + 0.5d);
|
||||
if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
|
||||
return false;
|
||||
|
||||
double absDx = Math.Abs(dx);
|
||||
double absDz = Math.Abs(dz);
|
||||
double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
|
||||
bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
|
||||
if (isDiagonalView)
|
||||
{
|
||||
Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
|
||||
Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
|
||||
|
||||
int obstructionX = GetFacingObstructionScore(blockPos, facingX);
|
||||
int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
|
||||
if (obstructionX != obstructionZ)
|
||||
{
|
||||
facing = obstructionX < obstructionZ ? facingX : facingZ;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
facing = absDx >= absDz
|
||||
? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
|
||||
: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
|
||||
{
|
||||
int offsetX = Math.Sign(facing.X);
|
||||
int offsetZ = Math.Sign(facing.Z);
|
||||
int score = 0;
|
||||
|
||||
for (int yOffset = 0; yOffset <= 1; yOffset++)
|
||||
{
|
||||
BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
|
||||
if (IsSolidBlock(checkPos))
|
||||
score++;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
private bool IsSolidBlock(BlockPos blockPos)
|
||||
{
|
||||
Block block = api.World.BlockAccessor.GetBlock(blockPos);
|
||||
if (block.Id == 0)
|
||||
return false;
|
||||
|
||||
Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
|
||||
return collisionBoxes is { Length: > 0 };
|
||||
}
|
||||
|
||||
private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
string? side = block.Variant?["side"];
|
||||
if (string.IsNullOrWhiteSpace(side))
|
||||
return false;
|
||||
|
||||
switch (side.ToLowerInvariant())
|
||||
{
|
||||
case "north":
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return true;
|
||||
case "south":
|
||||
facing = new Vec3f(0f, 0f, -1f);
|
||||
return true;
|
||||
case "east":
|
||||
facing = new Vec3f(-1f, 0f, 0f);
|
||||
return true;
|
||||
case "west":
|
||||
facing = new Vec3f(1f, 0f, 0f);
|
||||
return true;
|
||||
case "up":
|
||||
facing = new Vec3f(0f, 1f, 0f);
|
||||
return true;
|
||||
case "down":
|
||||
facing = new Vec3f(0f, -1f, 0f);
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (Math.Abs(forward.Y) > 0.5f)
|
||||
{
|
||||
up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
return;
|
||||
}
|
||||
|
||||
right = new Vec3f(-forward.Z, 0f, forward.X);
|
||||
}
|
||||
|
||||
private static void NormalizeFacing(ref Vec3f facing)
|
||||
{
|
||||
float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
|
||||
if (length <= 0.0001f)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return;
|
||||
}
|
||||
|
||||
float invLength = 1f / length;
|
||||
facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
|
||||
}
|
||||
|
||||
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
|
||||
{
|
||||
if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
|
||||
{
|
||||
radians = genericContainer.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (blockEntity is BlockEntityCrate crate)
|
||||
{
|
||||
radians = crate.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
radians = 0f;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ internal class WorldBillboardRenderer(ICoreClientAPI api, Config config, CardRen
|
||||
private readonly List<PreviewTarget> frameTargets = [];
|
||||
private readonly CardRenderer cardRenderer = cardRenderer;
|
||||
private readonly PreviewTargetProvider targetProvider = new(api, config);
|
||||
private readonly WorldBillboardPresenter worldBillboardPresenter = new(api);
|
||||
private readonly WorldBillboardPresenter worldBillboardPresenter = new(api, config);
|
||||
private readonly MeshRef quadMeshRef = api.Render.UploadMesh(
|
||||
QuadMeshUtil.GetCustomQuadModelData(
|
||||
1f,
|
||||
|
||||
@@ -27,6 +27,13 @@
|
||||
"default": true,
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "BillboardIgnoreFront",
|
||||
"comment": "config-desc-BillboardIgnoreFront",
|
||||
"type": "boolean",
|
||||
"default": false,
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "BillboardColumnsPerBlock",
|
||||
"comment": "config-desc-BillboardColumnsPerBlock",
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
"hotkey-preview-containers-nearby": "Preview containers nearby",
|
||||
"config-desc-Mode": "Preview mode. Valid values: None, UnderCursor, OnHoveredContainer, OnNearbyContainers.",
|
||||
"config-desc-HoldKey": "Previews only show while the \"Preview containers\" key is held.",
|
||||
"config-desc-BillboardIgnoreFront": "With this set to false, in-world previews show on the front side of containers. By setting this to true, the previews show on the side determined to be most visible.",
|
||||
"config-desc-BillboardColumnsPerBlock": "Columns per block width used for world billboards. For containers 2 blocks wide it's doubled.",
|
||||
"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
|
||||
"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
"OrekiWoof"
|
||||
],
|
||||
"description": "see containers' contents without having to open them",
|
||||
"version": "1.1.0",
|
||||
"version": "1.2.0",
|
||||
"dependencies": {
|
||||
"game": "1.21.0"
|
||||
},
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
|
||||
<Configurations>Debug;Release;Version22</Configurations>
|
||||
<VS_CONFIGLIB Condition="'$(VS_CONFIGLIB)' == ''">$([System.Environment]::GetEnvironmentVariable('VS_CONFIGLIB'))</VS_CONFIGLIB>
|
||||
<ConfigLibAvailable Condition="'$(VS_CONFIGLIB)' != '' and Exists('$(VS_CONFIGLIB)')">true</ConfigLibAvailable>
|
||||
<DefineConstants Condition="'$(ConfigLibAvailable)' == 'true'">$(DefineConstants);CONFIGLIB</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -17,4 +20,15 @@
|
||||
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="configlib" Condition="'$(ConfigLibAvailable)' == 'true'">
|
||||
<HintPath>$(VS_CONFIGLIB)</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="WarnWithoutConfigLib" BeforeTargets="CoreCompile" Condition="'$(ConfigLibAvailable)' != 'true'">
|
||||
<Warning Text="No VS_CONFIGLIB - will compile without supporting ConfigLib. Set VS_CONFIGLIB env var to a path that contains the configlib's dlls." />
|
||||
</Target>
|
||||
</Project>
|
||||
0
ChestPreview/build.sh
Normal file → Executable file
0
ChestPreview/build.sh
Normal file → Executable file
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 OrekiWoof
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
Reference in New Issue
Block a user