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* text=auto
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# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudio,visualstudiocode,rider

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DoorKeybind", "DoorKeybind\DoorKeybind.csproj", "{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CakeBuild", "ZZCakeBuild\CakeBuild.csproj", "{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.Build.0 = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<Solution>
<Project Path="InteractDoorsKeybind/DoorKeybind.csproj" />
<Project Path="ZZCakeBuild/CakeBuild.csproj" />
</Solution>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(VINTAGE_STORY)/Mods/VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(VINTAGE_STORY)/Lib/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(VINTAGE_STORY)/Lib/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>$(VINTAGE_STORY)/VintagestoryLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(VINTAGE_STORY)/Lib/protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cairo-sharp">
<HintPath>$(VINTAGE_STORY)/Lib/cairo-sharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Data.Sqlite">
<HintPath>$(VINTAGE_STORY)/Lib/Microsoft.Data.Sqlite.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="modinfo.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="modicon.png" Condition="Exists('modicon.png')">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

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using System;
using System.Linq;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.MathTools;
using Vintagestory.API.Server;
using Vintagestory.GameContent;
namespace DoorKeybind;
public class DoorKeybindModSystem : ModSystem
{
private ICoreClientAPI? capi;
private ICoreServerAPI? sapi;
private IClientNetworkChannel? clientChannel;
private IServerNetworkChannel? serverChannel;
private const double max_door_range = 4.0;
private const string network_channel_id = "interactdoorskeybind";
private const string hotkey_code = "interactdoors_interact";
public override void Start(ICoreAPI api)
{
api.Network.RegisterChannel(network_channel_id).RegisterMessageType<BlockPos>();
}
public override void StartClientSide(ICoreClientAPI api)
{
capi = api;
clientChannel = api.Network.GetChannel(network_channel_id);
api.Input.RegisterHotKey(hotkey_code, "Interact with nearest door", GlKeys.Unknown, HotkeyType.CharacterControls);
api.Input.SetHotKeyHandler(hotkey_code, InteractWithNearestDoor);
}
public override void StartServerSide(ICoreServerAPI api)
{
sapi = api;
serverChannel = api.Network.GetChannel(network_channel_id);
serverChannel.SetMessageHandler<BlockPos>(OnServerReceivedDoorInteract);
}
private bool InteractWithNearestDoor(KeyCombination keyCombination)
{
EntityPlayer? player = capi?.World?.Player?.Entity;
if (capi is null || player is null)
return false;
BlockPos? closestDoorPos = null;
Block? block = null;
var closestDistance = max_door_range + 1;
var range = (int)Math.Ceiling(max_door_range);
var centerPos = player.Pos.AsBlockPos;
var minPos = new BlockPos(-range, -range, -range).Add(centerPos);
var maxPos = new BlockPos(range, range, range).Add(centerPos);
capi.World.BlockAccessor.WalkBlocks(minPos, maxPos, (currentBlock, x, y, z) =>
{
if (currentBlock is BlockBaseDoor blockBaseDoor)
{
var blockSelection = new BlockSelection(new BlockPos(x, y, z), blockBaseDoor.GetDirection(), currentBlock);
var openable = blockBaseDoor.DoesBehaviorAllow(capi.World, capi.World.Player, blockSelection);
if (!openable)
return;
}
else if (currentBlock.HasBehavior<BlockBehaviorDoor>())
{
if (!currentBlock.GetBehavior<BlockBehaviorDoor>().handopenable)
return;
}
else
return;
var selectionBoxes = currentBlock.GetSelectionBoxes(capi.World.BlockAccessor, new(x, y, z));
var blockCenter = new Vec3d(x + 0.5, y + 0.5, z + 0.5);
var distance = selectionBoxes.Length == 0
? player.Pos.XYZ.DistanceTo(blockCenter)
: selectionBoxes.Min(cuboid => player.Pos.XYZ.DistanceTo(cuboid.Center + new Vec3d(x, y, z)));
if (distance <= max_door_range && distance <= closestDistance)
{
closestDoorPos = new BlockPos(x, y, z);
block = currentBlock;
closestDistance = distance;
}
},
centerOrder: true);
if (closestDoorPos == null || block is null)
return false;
clientChannel?.SendPacket(closestDoorPos);
var blockSelection = new BlockSelection { Position = closestDoorPos, Face = BlockFacing.NORTH };
capi.World.BlockAccessor.GetBlock(closestDoorPos).OnBlockInteractStart(capi.World, capi.World.Player, blockSelection);
return true;
}
private void OnServerReceivedDoorInteract(IServerPlayer fromPlayer, BlockPos blockPos)
{
if (sapi == null || blockPos == null)
return;
var player = fromPlayer.Entity;
if (player == null)
return;
var distance = player.Pos.XYZ.DistanceTo(new Vec3d(blockPos.X + 0.5, blockPos.Y + 0.5, blockPos.Z + 0.5));
if (distance > max_door_range)
return;
var block = sapi.World.BlockAccessor.GetBlock(blockPos);
if (block is not BlockBaseDoor && !block.HasBehavior<BlockBehaviorDoor>())
return;
var blockSelection = new BlockSelection { Position = blockPos, Face = BlockFacing.NORTH };
block.OnBlockInteractStart(sapi.World, fromPlayer, blockSelection);
}
}

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{
"profiles": {
"Client": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/Vintagestory.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
},
"Server": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/VintagestoryServer.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
}
}
}

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{
"hello": "hello world!"
}

15
DoorKeybind/modinfo.json Normal file
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{
"$schema": "https://moddbcdn.vintagestory.at/schema/modinfo.latest.json",
"type": "Code",
"modid": "doorkeybind",
"name": "Door keybind",
"authors": [
"OrekiWoof"
],
"description": "Lets you open and close doors with a keybind, so you don't have to turn around to click them.",
"version": "1.0.0-rc.1",
"dependencies": {
"game": "1.21.0"
},
"side": "Universal"
}

19
LICENSE.txt Normal file
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MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cake.Frosting" Version="5.0.0" />
<PackageReference Include="Cake.Json" Version="7.0.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

122
ZZCakeBuild/Program.cs Normal file
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using System;
using System.IO;
using System.Linq;
using Cake.Common;
using Cake.Common.IO;
using Cake.Common.Tools.DotNet;
using Cake.Common.Tools.DotNet.Clean;
using Cake.Common.Tools.DotNet.Publish;
using Cake.Core;
using Cake.Frosting;
using Cake.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Vintagestory.API.Common;
namespace CakeBuild;
public static class Program
{
public static int Main(string[] args)
{
return new CakeHost()
.UseContext<BuildContext>()
.Run(args);
}
}
public class BuildContext : FrostingContext
{
public const string ProjectName = "DoorKeybind";
public string BuildConfiguration { get; }
public string Version { get; }
public string Name { get; }
public bool SkipJsonValidation { get; }
public string GameVersion { get; }
public BuildContext(ICakeContext context)
: base(context)
{
BuildConfiguration = context.Argument("configuration", "Release");
SkipJsonValidation = context.Argument("skipJsonValidation", false);
var modInfo = context.DeserializeJsonFromFile<ModInfo>($"../{ProjectName}/modinfo.json");
Version = modInfo.Version;
Name = modInfo.ModID;
GameVersion = modInfo.Dependencies.First(x => x.ModID == "game").Version;
}
}
[TaskName("ValidateJson")]
public sealed class ValidateJsonTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
if (context.SkipJsonValidation)
{
return;
}
var jsonFiles = context.GetFiles($"../{BuildContext.ProjectName}/assets/**/*.json");
foreach (var file in jsonFiles)
{
try
{
var json = File.ReadAllText(file.FullPath);
JToken.Parse(json);
}
catch (JsonException ex)
{
throw new Exception($"Validation failed for JSON file: {file.FullPath}{Environment.NewLine}{ex.Message}", ex);
}
}
}
}
[TaskName("Build")]
[IsDependentOn(typeof(ValidateJsonTask))]
public sealed class BuildTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.DotNetClean($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetCleanSettings
{
Configuration = context.BuildConfiguration
});
context.DotNetPublish($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetPublishSettings
{
Configuration = context.BuildConfiguration
});
}
}
[TaskName("Package")]
[IsDependentOn(typeof(BuildTask))]
public sealed class PackageTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.EnsureDirectoryExists("../Releases");
context.CleanDirectory("../Releases");
context.EnsureDirectoryExists($"../Releases/{context.Name}");
context.CopyFiles($"../{BuildContext.ProjectName}/bin/{context.BuildConfiguration}/Mods/mod/publish/*", $"../Releases/{context.Name}");
if (context.DirectoryExists($"../{BuildContext.ProjectName}/assets"))
{
context.CopyDirectory($"../{BuildContext.ProjectName}/assets", $"../Releases/{context.Name}/assets");
}
context.CopyFile($"../{BuildContext.ProjectName}/modinfo.json", $"../Releases/{context.Name}/modinfo.json");
if (context.FileExists($"../{BuildContext.ProjectName}/modicon.png"))
{
context.CopyFile($"../{BuildContext.ProjectName}/modicon.png", $"../Releases/{context.Name}/modicon.png");
}
context.Zip($"../Releases/{context.Name}", $"../Releases/{context.Name}_v{context.Version}-v{context.GameVersion}.zip");
}
}
[TaskName("Default")]
[IsDependentOn(typeof(PackageTask))]
public class DefaultTask : FrostingTask
{
}

2
build.ps1 Normal file
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dotnet run --project ZZCakeBuild/CakeBuild.csproj -- $args
exit $LASTEXITCODE;

1
build.sh Normal file
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dotnet run --project ./ZZCakeBuild/CakeBuild.csproj -- "$@"