1.22 compatibility
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@@ -1,28 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DoorKeybind", "DoorKeybind\DoorKeybind.csproj", "{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CakeBuild", "ZZCakeBuild\CakeBuild.csproj", "{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.Build.0 = Release|Any CPU
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{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@@ -1,4 +1,4 @@
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<Solution>
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<Solution>
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<Project Path="InteractDoorsKeybind/DoorKeybind.csproj" />
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<Project Path="DoorKeybind/DoorKeybind.csproj" />
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<Project Path="ZZCakeBuild/CakeBuild.csproj" />
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<Project Path="ZZCakeBuild/CakeBuild.csproj" />
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</Solution>
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</Solution>
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@@ -5,6 +5,7 @@
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
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<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<VINTAGE_STORY>$(VINTAGE_STORY_21)</VINTAGE_STORY>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using DoorKeybind.Utils;
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using Vintagestory.API.Client;
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using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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using Vintagestory.API.Common;
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using Vintagestory.API.MathTools;
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using Vintagestory.API.MathTools;
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@@ -50,7 +51,7 @@ public class DoorKeybindModSystem : ModSystem
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var closestDistance = max_door_range + 1;
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var closestDistance = max_door_range + 1;
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var range = (int)Math.Ceiling(max_door_range);
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var range = (int)Math.Ceiling(max_door_range);
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var centerPos = player.Pos.AsBlockPos;
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var centerPos = player.GetPos().AsBlockPos;
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var minPos = new BlockPos(-range, -range, -range).Add(centerPos);
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var minPos = new BlockPos(-range, -range, -range).Add(centerPos);
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var maxPos = new BlockPos(range, range, range).Add(centerPos);
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var maxPos = new BlockPos(range, range, range).Add(centerPos);
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@@ -75,8 +76,8 @@ public class DoorKeybindModSystem : ModSystem
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var selectionBoxes = currentBlock.GetSelectionBoxes(capi.World.BlockAccessor, new(x, y, z));
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var selectionBoxes = currentBlock.GetSelectionBoxes(capi.World.BlockAccessor, new(x, y, z));
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var blockCenter = new Vec3d(x + 0.5, y + 0.5, z + 0.5);
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var blockCenter = new Vec3d(x + 0.5, y + 0.5, z + 0.5);
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var distance = selectionBoxes.Length == 0
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var distance = selectionBoxes.Length == 0
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? player.Pos.XYZ.DistanceTo(blockCenter)
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? player.GetPos().XYZ.DistanceTo(blockCenter)
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: selectionBoxes.Min(cuboid => player.Pos.XYZ.DistanceTo(cuboid.Center + new Vec3d(x, y, z)));
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: selectionBoxes.Min(cuboid => player.GetPos().XYZ.DistanceTo(cuboid.Center + new Vec3d(x, y, z)));
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if (distance <= max_door_range && distance <= closestDistance)
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if (distance <= max_door_range && distance <= closestDistance)
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{
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{
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@@ -105,7 +106,7 @@ public class DoorKeybindModSystem : ModSystem
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if (player == null)
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if (player == null)
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return;
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return;
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var distance = player.Pos.XYZ.DistanceTo(new Vec3d(blockPos.X + 0.5, blockPos.Y + 0.5, blockPos.Z + 0.5));
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var distance = player.GetPos().XYZ.DistanceTo(new Vec3d(blockPos.X + 0.5, blockPos.Y + 0.5, blockPos.Z + 0.5));
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if (distance > max_door_range)
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if (distance > max_door_range)
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return;
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return;
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55
DoorKeybind/Utils/CompatibilityUtil.cs
Normal file
55
DoorKeybind/Utils/CompatibilityUtil.cs
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using System;
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using Vintagestory.API.Common.Entities;
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namespace DoorKeybind.Utils;
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/// <summary>
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/// When the mod is built for 1.21, and then you run it with 1.22, this happens when referring to Entity.Pos,
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/// which was changed from a field to a property (and that being the reason this happens):
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///
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/// System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'.
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/// at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
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/// at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
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/// at ChestPreview.PreviewTargetProvider.CanAccessContainer(BlockEntity blockEntity) in E:\Code\VintageStory\ChestPreview\ChestPreview\ChestPreview\PreviewTargetProvider.cs:line 237
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///
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/// the PreviewTargetProvider.cs: around line 237 looks like this:
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///
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/// private bool CanAccessContainer(BlockEntity blockEntity)
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/// {
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/// if (blockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
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/// return false;
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///
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/// IPlayer? player = api.World.Player;
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/// EntityPlayer? playerEntity = player?.Entity;
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/// if (player == null || playerEntity == null)
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/// return false;
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///
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/// return inventory.CanPlayerAccess(player, playerEntity.Pos);
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/// }
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///
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/// it happens because of the last line where we refer to "playerEntity.Pos" - this field doesn't exist now, because it's a property.
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///
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/// This class uses reflection to refer to either the property, or the field, whichever actually exists.
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/// </summary>
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internal static class CompatibilityUtil
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{
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#if !VERSION22
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private static Func<Entity, EntityPos>? _getPos;
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private static Func<Entity, EntityPos> GetPosFunc => _getPos ??= BuildGetPos();
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private static Func<Entity, EntityPos> BuildGetPos()
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{
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var prop = typeof(Entity).GetProperty("Pos");
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if (prop != null)
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return (Func<Entity, EntityPos>)Delegate.CreateDelegate(typeof(Func<Entity, EntityPos>), prop.GetGetMethod()!);
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var field = typeof(Entity).GetField("Pos")!;
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return entity => (EntityPos)field.GetValue(entity)!;
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}
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public static EntityPos GetPos(this Entity entity) => GetPosFunc(entity);
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#else
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public static EntityPos GetPos(this Entity entity) => entity.Pos;
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#endif
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}
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@@ -7,7 +7,7 @@
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"OrekiWoof"
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"OrekiWoof"
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],
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],
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"description": "Lets you open and close doors with a keybind, so you don't have to turn around to click them.",
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"description": "Lets you open and close doors with a keybind, so you don't have to turn around to click them.",
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"version": "1.0.0-rc.1",
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"version": "1.0.1",
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"dependencies": {
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"dependencies": {
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"game": "1.21.0"
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"game": "1.21.0"
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},
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},
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@@ -3,6 +3,7 @@
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
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<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
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<VINTAGE_STORY>$(VINTAGE_STORY_21)</VINTAGE_STORY>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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