1.22 compatibility

This commit is contained in:
2026-05-31 05:50:49 +02:00
parent 51ec495493
commit 91f57576d7
8 changed files with 64 additions and 34 deletions

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@@ -1,28 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DoorKeybind", "DoorKeybind\DoorKeybind.csproj", "{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CakeBuild", "ZZCakeBuild\CakeBuild.csproj", "{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.Build.0 = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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@@ -1,4 +1,4 @@
<Solution>
<Project Path="InteractDoorsKeybind/DoorKeybind.csproj" />
<Project Path="DoorKeybind/DoorKeybind.csproj" />
<Project Path="ZZCakeBuild/CakeBuild.csproj" />
</Solution>

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@@ -5,6 +5,7 @@
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
<Nullable>enable</Nullable>
<VINTAGE_STORY>$(VINTAGE_STORY_21)</VINTAGE_STORY>
</PropertyGroup>
<ItemGroup>

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@@ -1,5 +1,6 @@
using System;
using System.Linq;
using DoorKeybind.Utils;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.MathTools;
@@ -50,7 +51,7 @@ public class DoorKeybindModSystem : ModSystem
var closestDistance = max_door_range + 1;
var range = (int)Math.Ceiling(max_door_range);
var centerPos = player.Pos.AsBlockPos;
var centerPos = player.GetPos().AsBlockPos;
var minPos = new BlockPos(-range, -range, -range).Add(centerPos);
var maxPos = new BlockPos(range, range, range).Add(centerPos);
@@ -75,8 +76,8 @@ public class DoorKeybindModSystem : ModSystem
var selectionBoxes = currentBlock.GetSelectionBoxes(capi.World.BlockAccessor, new(x, y, z));
var blockCenter = new Vec3d(x + 0.5, y + 0.5, z + 0.5);
var distance = selectionBoxes.Length == 0
? player.Pos.XYZ.DistanceTo(blockCenter)
: selectionBoxes.Min(cuboid => player.Pos.XYZ.DistanceTo(cuboid.Center + new Vec3d(x, y, z)));
? player.GetPos().XYZ.DistanceTo(blockCenter)
: selectionBoxes.Min(cuboid => player.GetPos().XYZ.DistanceTo(cuboid.Center + new Vec3d(x, y, z)));
if (distance <= max_door_range && distance <= closestDistance)
{
@@ -105,7 +106,7 @@ public class DoorKeybindModSystem : ModSystem
if (player == null)
return;
var distance = player.Pos.XYZ.DistanceTo(new Vec3d(blockPos.X + 0.5, blockPos.Y + 0.5, blockPos.Z + 0.5));
var distance = player.GetPos().XYZ.DistanceTo(new Vec3d(blockPos.X + 0.5, blockPos.Y + 0.5, blockPos.Z + 0.5));
if (distance > max_door_range)
return;

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@@ -0,0 +1,55 @@
using System;
using Vintagestory.API.Common.Entities;
namespace DoorKeybind.Utils;
/// <summary>
/// When the mod is built for 1.21, and then you run it with 1.22, this happens when referring to Entity.Pos,
/// which was changed from a field to a property (and that being the reason this happens):
///
/// System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'.
/// at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
/// at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
/// at ChestPreview.PreviewTargetProvider.CanAccessContainer(BlockEntity blockEntity) in E:\Code\VintageStory\ChestPreview\ChestPreview\ChestPreview\PreviewTargetProvider.cs:line 237
///
/// the PreviewTargetProvider.cs: around line 237 looks like this:
///
/// private bool CanAccessContainer(BlockEntity blockEntity)
/// {
/// if (blockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
/// return false;
///
/// IPlayer? player = api.World.Player;
/// EntityPlayer? playerEntity = player?.Entity;
/// if (player == null || playerEntity == null)
/// return false;
///
/// return inventory.CanPlayerAccess(player, playerEntity.Pos);
/// }
///
/// it happens because of the last line where we refer to "playerEntity.Pos" - this field doesn't exist now, because it's a property.
///
/// This class uses reflection to refer to either the property, or the field, whichever actually exists.
/// </summary>
internal static class CompatibilityUtil
{
#if !VERSION22
private static Func<Entity, EntityPos>? _getPos;
private static Func<Entity, EntityPos> GetPosFunc => _getPos ??= BuildGetPos();
private static Func<Entity, EntityPos> BuildGetPos()
{
var prop = typeof(Entity).GetProperty("Pos");
if (prop != null)
return (Func<Entity, EntityPos>)Delegate.CreateDelegate(typeof(Func<Entity, EntityPos>), prop.GetGetMethod()!);
var field = typeof(Entity).GetField("Pos")!;
return entity => (EntityPos)field.GetValue(entity)!;
}
public static EntityPos GetPos(this Entity entity) => GetPosFunc(entity);
#else
public static EntityPos GetPos(this Entity entity) => entity.Pos;
#endif
}

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@@ -7,7 +7,7 @@
"OrekiWoof"
],
"description": "Lets you open and close doors with a keybind, so you don't have to turn around to click them.",
"version": "1.0.0-rc.1",
"version": "1.0.1",
"dependencies": {
"game": "1.21.0"
},

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@@ -3,6 +3,7 @@
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
<VINTAGE_STORY>$(VINTAGE_STORY_21)</VINTAGE_STORY>
</PropertyGroup>
<ItemGroup>

0
build.sh Normal file → Executable file
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