reinit branch
This commit is contained in:
54
TestScenarios/ConfigScenarios.md
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54
TestScenarios/ConfigScenarios.md
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# Config Scenarios
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## 1) ClientSide mode
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- Server: `InformationVerbosityServerSideType=ClientSide`, `InformationVerbosityServer=4`
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- Client: `InformationVerbosity=1`
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- Expected: client uses `1`
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## 2) ServerRecommended mode (override OFF)
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- Server: `InformationVerbosityServerSideType=ServerRecommended`, `InformationVerbosityServer=4`
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- Client: `InformationVerbosity=1`, `DisableServerRecommended=false`
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- Expected: client uses `4`
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## 3) ServerRecommended mode (override ON)
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- Same as above, but `DisableServerRecommended=true`
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- Expected: client uses `1`
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## 4) ServerForced mode
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- Server: `InformationVerbosityServerSideType=ServerForced`, `InformationVerbosityServer=4`
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- Client: `InformationVerbosity=1`, `DisableServerRecommended=true`
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- Expected: client uses `4`
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## 5) Client-side settings stay client-side
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- Client: set `BeehiveAmbientVolume=0.2`, `DisableServerRecommended=true`
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- Join server with different values
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- Expected: client keeps `0.2` and `true`
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## 6) MP -> SP check
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- Join server in `ServerForced` with `InformationVerbosityServer=4`
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- Leave, open singleplayer
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- Expected: singleplayer uses local config value
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## 7) ConfigLib UI check
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- Client-side section has: `InformationVerbosity`, `DisableServerRecommended`, `BeehiveAmbientVolume`
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- Server-side section has: `InformationVerbosityServerSideType` with `ClientSide|ServerRecommended|ServerForced`, and `InformationVerbosityServer`
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## 8) Client command saves only client-side values to disk
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- Manually edit config file: set `BeehiveRadius=50`, `YieldMultiplier=2.5`
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- Join server (server broadcasts its own values, e.g. `BeehiveRadius=35`, `YieldMultiplier=1.2`)
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- Run `/beehives BeehiveAmbientVolume 0.3`
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- Open config file on disk
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- Expected: `BeehiveAmbientVolume=0.3`, but `BeehiveRadius=50` and `YieldMultiplier=2.5` remain unchanged in the file (not overwritten with the server's in-memory values)
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## 9) Client command does not overwrite server values received via broadcast
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- Server has `MaxBeePopulation=100000`
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- Client config file has `MaxBeePopulation=50000` (default)
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- Client joins, receives server broadcast (`MaxBeePopulation=100000` in memory)
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- Run `/beehives InformationVerbosity 3`
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- Open config file on disk
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- Expected: `MaxBeePopulation=50000` still in file (not `100000`)
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## 10) Server command saves and broadcasts
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- Run `/beehives BeehiveRadius 40` on server
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- Expected: server config file has `BeehiveRadius=40`
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- Expected: all connected clients have `BeehiveRadius=40` in memory
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223
TestScenarios/CropBoostScenarios.md
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223
TestScenarios/CropBoostScenarios.md
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# Crop Boost Scenarios
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## Shared setup
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- Use one beehive in range of a crop/farmland.
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- Keep distance fixed inside full-distance zone (`PlantsFullBoostDistanceToHive`) unless the scenario says otherwise.
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- Enable both boosts when validating both paths: `SpeedBoost=true`, `YieldBoost=true`.
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- Use non-zero bonuses to make differences visible: `GrowthSpeedBonus=0.2`, `YieldMultiplier=1.2`.
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### Shared config commands (copy/paste)
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```text
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/beehives YieldBoost true
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/beehives SpeedBoost true
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/beehives GrowthSpeedBonus 0.2
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/beehives YieldMultiplier 1.2
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/beehives BeehiveRadius 35
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/beehives PlantsFullBoostDistanceToHive 20
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/beehives MinBeesForPlantBoost 1000
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/beehives MaxBeePopulation 50000
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/beehives PopulationPercentForMaxBoost 100
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/beehives MultipleBeehivesBoostCombination Max
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```
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## 1) Full mode keeps legacy behavior
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- Config: `BoostCalculation=Full`
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- Set hive population below `MinBeesForPlantBoost`
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- Expected: no crop boost from that hive.
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- Raise population to `MinBeesForPlantBoost`
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- Expected: hive contributes full population factor (`100%`) immediately (same as old behavior).
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### Commands
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```text
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/beehives BoostCalculation Full
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```
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## 2) LinearPopulation starts at 0% at min
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- Config: `BoostCalculation=LinearPopulation`, `PopulationPercentForMaxBoost=100`, `MaxBeePopulation=50000`, `MinBeesForPlantBoost=1000`
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- Set hive population to `1000`
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- Expected: population factor is `0%`.
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### Commands
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```text
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/beehives BoostCalculation LinearPopulation
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/beehives PopulationPercentForMaxBoost 100
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/beehives MaxBeePopulation 50000
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/beehives MinBeesForPlantBoost 1000
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```
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## 3) LinearPopulation reaches 100% at configured max percent
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- Same config as scenario 2
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- Set hive population to `50000` (`100%` of `MaxBeePopulation`)
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- Expected: population factor is `100%`.
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### Commands
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```text
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/beehives BoostCalculation LinearPopulation
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/beehives PopulationPercentForMaxBoost 100
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/beehives MaxBeePopulation 50000
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/beehives MinBeesForPlantBoost 1000
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```
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## 4) LinearPopulation midpoint check
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- Same config as scenario 2
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- Set hive population to midpoint between min and target max (`25500`)
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- Expected: population factor is about `50%`.
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### Commands
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```text
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/beehives BoostCalculation LinearPopulation
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/beehives PopulationPercentForMaxBoost 100
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/beehives MaxBeePopulation 50000
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/beehives MinBeesForPlantBoost 1000
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```
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## 5) NormalizedLogk10Population starts at 0% and ends at 100%
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- Config: `BoostCalculation=NormalizedLogk10Population`, same thresholds as scenario 2
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- At `MinBeesForPlantBoost`, expected `0%`.
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- At configured target max, expected `100%`.
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### Commands
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```text
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/beehives BoostCalculation NormalizedLogk10Population
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/beehives PopulationPercentForMaxBoost 100
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/beehives MaxBeePopulation 50000
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/beehives MinBeesForPlantBoost 1000
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```
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## 6) NormalizedLogk10Population is front-loaded vs linear
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- Compare `LinearPopulation` vs `NormalizedLogk10Population` at same midpoint population
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- Expected: log mode gives a higher factor than linear at midpoint.
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- Formula reference: `f(x)=ln(1+10x)/ln(11)` where `x` is normalized `[0..1]` between min and configured max.
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### Commands
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```text
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/beehives PopulationPercentForMaxBoost 100
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/beehives MaxBeePopulation 50000
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/beehives MinBeesForPlantBoost 1000
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```
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## 7) PopulationPercentForMaxBoost lower than 100
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- Config: `PopulationPercentForMaxBoost=50`, `MaxBeePopulation=50000`
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- Target max population for full factor becomes `25000`.
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- Expected: factor reaches `100%` at `25000` and stays clamped at `100%` above it.
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### Commands
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```text
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/beehives BoostCalculation LinearPopulation
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/beehives PopulationPercentForMaxBoost 50
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/beehives MaxBeePopulation 50000
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/beehives MinBeesForPlantBoost 1000
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```
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## 8) PopulationPercentForMaxBoost = 0 boundary
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- Config: `PopulationPercentForMaxBoost=0`, non-Full mode
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- Expected: implementation falls back to immediate full factor once min threshold is met (avoids divide-by-zero / inverted range).
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### Commands
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```text
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/beehives BoostCalculation LinearPopulation
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/beehives PopulationPercentForMaxBoost 0
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```
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## 9) Distance and population multiply together
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- Use non-Full mode with population factor around `50%`.
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- Move crop just outside full-distance zone so distance effectiveness is also around `50%`.
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||||
- Expected: per-hive contribution is about `25%` (`0.5 * 0.5`).
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||||
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||||
### Commands
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||||
```text
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/beehives BoostCalculation LinearPopulation
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/beehives PopulationPercentForMaxBoost 100
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/beehives MaxBeePopulation 50000
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/beehives MinBeesForPlantBoost 1000
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/beehives PlantsFullBoostDistanceToHive 20
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/beehives BeehiveRadius 35
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```
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## 10) Multi-hive accumulation still clamps at 100%
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- Place multiple valid hives in range.
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- Expected: summed effectiveness does not exceed `100%` total.
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### Commands
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```text
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/beehives BoostCalculation Full
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/beehives YieldBoost true
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/beehives SpeedBoost true
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/beehives MultipleBeehivesBoostCombination Additive
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```
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## 10b) Multi-hive combination: Max mode
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- Place multiple valid hives in range with noticeably different effectiveness.
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- Expected: final effectiveness equals the highest single-hive effectiveness (no additive stacking).
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### Commands
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```text
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/beehives MultipleBeehivesBoostCombination Max
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```
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||||
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## 10c) Multi-hive combination: Additive mode
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- Place multiple valid hives in range with partial effectiveness.
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- Expected: effectiveness is additive across hives and capped at `100%`.
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### Commands
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```text
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/beehives MultipleBeehivesBoostCombination Additive
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```
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||||
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## 11) Yield and speed consumers are consistent
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- Verify beehive info text and actual growth/drop behavior under same setup.
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- Expected: displayed boost trend matches runtime trend for growth speed and yield bonus when population changes.
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||||
|
||||
### Commands
|
||||
```text
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/beehives YieldBoost true
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/beehives SpeedBoost true
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/beehives GrowthSpeedBonus 0.2
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/beehives YieldMultiplier 1.2
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```
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## 12) Verbosity 1 uses level words (no percentages, no parentheses)
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- Config: effective InformationVerbosity = `1`
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||||
- Expected beehive block info line: `Crop boost effectiveness: Low|Medium|High`
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||||
- Expected: no `%` and no `(...)` details.
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||||
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||||
### Commands
|
||||
```text
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/beehives InformationVerbosityServerSideType ServerForced
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/beehives InformationVerbosityServer 1
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/beehives YieldBoost true
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||||
/beehives SpeedBoost true
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||||
```
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||||
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## 13) Verbosity > 1 shows detailed percentages and details
|
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- Config: effective InformationVerbosity = `2` (or higher)
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||||
- Expected beehive block info line format: `Crop boost effectiveness: X% (+Y% yield, +Z% speed)`.
|
||||
|
||||
### Commands
|
||||
```text
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/beehives InformationVerbosityServerSideType ServerForced
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/beehives InformationVerbosityServer 2
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||||
/beehives YieldBoost true
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||||
/beehives SpeedBoost true
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```
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||||
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||||
## 14) Crop boost line hidden when boost is disabled
|
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- Config: `YieldBoost=false`, `SpeedBoost=false`
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- Expected on beehive block info: no `Crop boost effectiveness` line and no `Population too low for a crop boost` warning.
|
||||
|
||||
### Commands
|
||||
```text
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/beehives YieldBoost false
|
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/beehives SpeedBoost false
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```
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||||
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||||
## 15) Low-population warning appears in yellow when boost is enabled
|
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- Config: boost enabled, nearby hive population below `MinBeesForPlantBoost`
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- Expected on beehive block info: yellow line `Population too low for a crop boost`.
|
||||
|
||||
### Commands
|
||||
```text
|
||||
/beehives YieldBoost true
|
||||
/beehives SpeedBoost true
|
||||
/beehives MinBeesForPlantBoost 1000
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||||
```
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||||
190
TestScenarios/SwarmScenarios.md
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TestScenarios/SwarmScenarios.md
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# Swarm Scenarios
|
||||
|
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## Shared setup
|
||||
- Use at least 2 reusable beehives within `BeehiveRadius` of each other.
|
||||
- Ensure one target hive can stay below `BeehiveConsideredEmptyBelowPopulation`.
|
||||
- Keep at least one source hive well above swarm threshold.
|
||||
- Use warm biome/daytime for temperature-gated scenarios.
|
||||
|
||||
### Shared config commands (copy/paste)
|
||||
```text
|
||||
/beehives BeehiveRadius 35
|
||||
/beehives MaxBeePopulation 50000
|
||||
/beehives BeehiveConsideredEmptyBelowPopulation 500
|
||||
/beehives PopulationPercentRequirementForSwarm 80
|
||||
/beehives SwarmPopulationPercentage 0.2
|
||||
/beehives MaxTemperatureGrowth 10
|
||||
```
|
||||
|
||||
## 1) Open-for-incoming is always below-threshold
|
||||
- Set hive A population to `499` while threshold is `500`.
|
||||
- Expected: hive A is eligible as an incoming swarm target.
|
||||
- Raise hive A to `500` or higher.
|
||||
- Expected: hive A is no longer eligible.
|
||||
|
||||
### Commands
|
||||
```text
|
||||
/beehives BeehiveConsideredEmptyBelowPopulation 500
|
||||
/beehives setPopulation 499
|
||||
```
|
||||
|
||||
## 2) Swarm trigger gates: population, dayhour, pre-swarm progress
|
||||
- Source hive above required percent (`> 80%` of max by default).
|
||||
- Test outside 8-12 dayhours.
|
||||
- Expected: no swarm starts even if pre-swarm is at 100%.
|
||||
- Test in 8-12 dayhours with pre-swarm at 100% (requires sustained optimal temperature over `PreSwarmDurationHours`).
|
||||
- Expected: swarm starts.
|
||||
|
||||
### Commands
|
||||
```text
|
||||
/beehives PopulationPercentRequirementForSwarm 80
|
||||
/beehives MaxBeePopulation 50000
|
||||
/beehives setPopulation 45000
|
||||
```
|
||||
|
||||
## 2b) Pre-swarm progress builds at optimal temperature
|
||||
- Source hive above required percent, cooldown expired.
|
||||
- Ensure temperature is at or above `MaxTemperatureGrowth`.
|
||||
- Expected: block info shows "Bees are preparing to swarm" (v1) or progress % (v2+).
|
||||
- Expected: progress increases from 0 to 100% over `PreSwarmDurationHours` hours.
|
||||
|
||||
## 2c) Pre-swarm progress decreases in cold
|
||||
- Start with some pre-swarm progress built up.
|
||||
- Drop temperature below `MaxTemperatureGrowth`.
|
||||
- Expected: pre-swarm progress decreases back toward 0.
|
||||
- Expected: swarm does not trigger until progress reaches 100% again.
|
||||
|
||||
## 2d) Wrench disables swarming
|
||||
- Right-click a beehive with a wrench.
|
||||
- Expected: block info shows "Swarming is disabled on this beehive."
|
||||
- Expected: swarm does not trigger even if all conditions are met.
|
||||
- Right-click again with wrench.
|
||||
- Expected: swarming re-enabled and normal swarm behavior resumes.
|
||||
|
||||
## 3) BuildingSwarm phase is gradual over 3h
|
||||
- Trigger swarm from source hive.
|
||||
- During first ~3 in-game hours, observe source population decreasing and swarm population increasing progressively.
|
||||
- Expected: transition is gradual, not instant.
|
||||
|
||||
## 4) HangingOut phase duration
|
||||
- After BuildingSwarm finishes, swarm enters `HangingOut`.
|
||||
- Expected: swarm remains in place for ~5 in-game hours.
|
||||
|
||||
## 5) MigratingToNewHive phase is gradual over MigrationPhaseDurationHours
|
||||
- After target pick, swarm enters `MigratingToNewHive`.
|
||||
- Expected: population transfers gradually for the full migration duration.
|
||||
- Expected: swarm block disappears at end of migration.
|
||||
|
||||
## 6) Target ranking prefers distance * flowers * frame-factor
|
||||
- Prepare two eligible target hives:
|
||||
- B: closer, fewer flowers, no filled/feed frame.
|
||||
- C: slightly farther, more flowers, has filled/feed frame.
|
||||
- Expected: chosen target matches highest multiplicative score.
|
||||
- Frame factor for any filled/feed frame should act as `2.0` multiplier.
|
||||
|
||||
## 7) Vanilla skep target conversion path
|
||||
- Place empty vanilla skep (`game:skep-reed-empty-*` or `game:skep-papyrus-empty-*`) in radius.
|
||||
- Ensure it is registered as valid target by behavior patch.
|
||||
- Expected: at migration start, empty skep is exchanged to populated skep.
|
||||
|
||||
## 8) No-target retry behavior
|
||||
- Let swarm finish hanging with zero eligible targets.
|
||||
- Expected: no immediate disperse; retry occurs in next day swarm window (8-12).
|
||||
- If still no valid target after retry, expected: swarm disperses.
|
||||
|
||||
## 9) Spawn placement preference
|
||||
- Trigger multiple swarm spawns with varied nearby geometry.
|
||||
- Expected priority:
|
||||
1. side-attached on solid-faced wood blocks,
|
||||
2. side-attached on other solid-faced blocks,
|
||||
3. floor-attached fallback.
|
||||
|
||||
## 10) Info text validation
|
||||
- Beehive info: when source is ready, expected `Ready to swarm` line.
|
||||
- Swarm block info: expected state + population + eligible target count + hours-until-pick lines.
|
||||
|
||||
## 11) Command-assisted deterministic setup
|
||||
- Use command to quickly shape scenario state.
|
||||
- Expected: `/beehives setPopulation {int}` updates targeted reusable beehive population immediately.
|
||||
|
||||
### Commands
|
||||
```text
|
||||
/beehives setPopulation 200
|
||||
/beehives setPopulation 45000
|
||||
```
|
||||
|
||||
## 12) Unload before swarm window (no missed swarm)
|
||||
- Make source hive swarm-ready but unload area before 8:00.
|
||||
- Re-enter area after 8:00 same day.
|
||||
- Expected: catch-up applies population/honey/feed updates.
|
||||
- Expected: swarm only starts if simulated timeline crosses valid window while ready.
|
||||
|
||||
## 13) Unload during BuildingSwarm phase
|
||||
- Trigger swarm and unload area while swarm is in `BuildingSwarm`.
|
||||
- Stay away long enough to skip part or all of the 3h building phase.
|
||||
- Re-enter area.
|
||||
- Expected: swarm population is already advanced to the correct catch-up value.
|
||||
- Expected: source hive population has already lost corresponding bees.
|
||||
|
||||
## 14) Unload during HangingOut phase
|
||||
- Trigger swarm and unload area after `BuildingSwarm` finishes.
|
||||
- Stay away through part or all of `HangingOut`.
|
||||
- Re-enter area.
|
||||
- Expected: swarm resumes in correct post-catch-up state.
|
||||
- Expected: if hanging duration elapsed and a target exists, migration may already have started or completed.
|
||||
|
||||
## 15) Unload during MigratingToNewHive phase
|
||||
- Trigger migration, then unload area before migration completes.
|
||||
- Re-enter area after enough time has passed.
|
||||
- Expected: transferred bee count reflects elapsed offline time.
|
||||
- Expected: swarm block is gone if migration fully completed.
|
||||
- Expected: target hive population increased according to migrated amount.
|
||||
|
||||
## 16) Full lifecycle while unloaded (start -> finish)
|
||||
- Make source hive swarm-ready in morning window.
|
||||
- Unload immediately before/at expected swarm start and stay away for longer than full lifecycle.
|
||||
- Re-enter area.
|
||||
- Expected: catch-up simulation spawns swarm at historical time and fast-forwards it.
|
||||
- Expected: resulting world state matches completed lifecycle outcome (target populated or swarm dispersed).
|
||||
- Expected: source cooldown is based on simulated swarm start time.
|
||||
|
||||
## 17) Retry path while unloaded (no targets first day)
|
||||
- Ensure no eligible targets when hanging phase ends.
|
||||
- Unload through first retry day window and re-enter later.
|
||||
- Expected: retry-day behavior is honored by catch-up.
|
||||
- Expected: swarm disperses if no valid target remains after retry.
|
||||
|
||||
## 18) Debug chat output for unload catch-up
|
||||
- Enable debug output before running unload scenarios.
|
||||
- Expected: chat shows catch-up start/end summaries, population deltas, and swarm lifecycle catch-up events.
|
||||
|
||||
### Commands
|
||||
```text
|
||||
/beehives debugUnload true
|
||||
/beehives debugUnload false
|
||||
```
|
||||
|
||||
## 19) SwarmPopulationPercentageWhenNoBeehivesAvailable: zero value skips spawn
|
||||
- Ensure there are no eligible swarm targets in range (no empty beehives or skeps).
|
||||
- Set `SwarmPopulationPercentageWhenNoBeehivesAvailable` to `0`.
|
||||
- Trigger swarm conditions on source hive.
|
||||
- Expected: no swarm block is spawned.
|
||||
- Expected: cooldown is applied as if the swarm had occurred (`NextSwarmAllowedTotalDays` advances).
|
||||
|
||||
### Commands
|
||||
```text
|
||||
/beehives SwarmPopulationPercentageWhenNoBeehivesAvailable 0
|
||||
```
|
||||
|
||||
## 20) SwarmPopulationPercentageWhenNoBeehivesAvailable: non-zero value spawns smaller swarm
|
||||
- Ensure there are no eligible swarm targets in range.
|
||||
- Set `SwarmPopulationPercentageWhenNoBeehivesAvailable` to a value greater than `0` (e.g., `5`).
|
||||
- Trigger swarm conditions on source hive.
|
||||
- Expected: a swarm block is spawned with a planned population equal to `5%` of the source hive population.
|
||||
- Expected: swarm eventually disperses (no target found).
|
||||
|
||||
### Commands
|
||||
```text
|
||||
/beehives SwarmPopulationPercentageWhenNoBeehivesAvailable 5
|
||||
```
|
||||
|
||||
1
TestScenarios/readme.md
Normal file
1
TestScenarios/readme.md
Normal file
@@ -0,0 +1 @@
|
||||
used AI to generate these scenarios but so far I've been too lazy to read and test them, will probably make a project for automated mod scenarios testing later.
|
||||
Reference in New Issue
Block a user