fix rendering on the opposite side when reading "side"
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@@ -260,16 +260,16 @@ internal class WorldBillboardPresenter(ICoreClientAPI api)
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switch (side.ToLowerInvariant())
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{
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case "north":
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facing = new Vec3f(0f, 0f, -1f);
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return true;
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case "south":
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facing = new Vec3f(0f, 0f, 1f);
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return true;
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case "south":
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facing = new Vec3f(0f, 0f, -1f);
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return true;
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case "east":
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facing = new Vec3f(1f, 0f, 0f);
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facing = new Vec3f(-1f, 0f, 0f);
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return true;
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case "west":
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facing = new Vec3f(-1f, 0f, 0f);
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facing = new Vec3f(1f, 0f, 0f);
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return true;
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case "up":
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facing = new Vec3f(0f, 1f, 0f);
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