add readme, update ways to run
This commit is contained in:
47
.timetracker
47
.timetracker
@@ -1,5 +1,5 @@
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{
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"total": 56092,
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"total": 66247,
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"sessions": [
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{
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@@ -20,6 +20,51 @@
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}
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17
.vscode/launch.json
vendored
17
.vscode/launch.json
vendored
@@ -3,22 +3,9 @@
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"configurations": [
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{
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"name": "Vintage Story Client",
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"type": "coreclr",
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"type": "dotnet",
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"request": "launch",
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"preLaunchTask": "build mod",
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"program": "${env:VINTAGE_STORY}/Vintagestory.dll",
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"args": [
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"--tracelog",
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"--dataPath",
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"${env:VINTAGE_STORY_DATA}",
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"--addModPath",
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"${workspaceFolder}/ChestPreview/ChestPreview/bin/Debug/Mods",
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"--addOrigin",
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"${workspaceFolder}/ChestPreview/ChestPreview/assets"
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],
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"cwd": "${env:VINTAGE_STORY}",
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"console": "integratedTerminal",
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"stopAtEntry": false
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"projectPath": "${workspaceFolder}/ChestPreview/ChestPreview/ChestPreview.csproj"
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}
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]
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}
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16
.vscode/tasks.json
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16
.vscode/tasks.json
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@@ -16,20 +16,24 @@
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"type": "process",
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"dependsOn": ["check env"],
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"dependsOrder": "sequence",
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"options": {
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"env": {
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"VINTAGE_STORY": "${env:VINTAGE_STORY}"
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}
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},
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"args": [
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"build",
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"${workspaceFolder}/ChestPreview/ChestPreview/ChestPreview.csproj",
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"-c",
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"Debug",
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"${input:buildConfig}",
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"/property:GenerateFullPaths=true",
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"/consoleloggerparameters:NoSummary;ForceNoAlign"
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],
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"problemMatcher": "$msCompile"
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}
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],
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"inputs": [
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{
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"id": "buildConfig",
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"type": "pickString",
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"description": "Build configuration",
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"options": ["Debug", "Release", "Version22"],
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"default": "Debug"
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}
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]
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}
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@@ -6,7 +6,6 @@
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<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
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<Nullable>enable</Nullable>
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<Configurations>Debug;Release;Version22</Configurations>
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<VintageStoryDataPathArgs></VintageStoryDataPathArgs>
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<VS_CONFIGLIB Condition="'$(VS_CONFIGLIB)' == ''">$([System.Environment]::GetEnvironmentVariable('VS_CONFIGLIB'))</VS_CONFIGLIB>
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<ConfigLibAvailable Condition="'$(VS_CONFIGLIB)' != '' and Exists('$(VS_CONFIGLIB)')">true</ConfigLibAvailable>
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<DefineConstants Condition="'$(ConfigLibAvailable)' == 'true'">$(DefineConstants);CONFIGLIB</DefineConstants>
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@@ -14,8 +13,12 @@
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<PropertyGroup Condition="'$(Configuration)' == 'Version22'">
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<TargetFramework>net10.0</TargetFramework>
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<VINTAGE_STORY>$(VINTAGE_STORY_22PRE2)</VINTAGE_STORY>
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<VintageStoryDataPathArgs> --dataPath "..\VintageStory22Data"</VintageStoryDataPathArgs>
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<VINTAGE_STORY>$(VINTAGE_STORY_22)</VINTAGE_STORY>
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<VINTAGE_STORY_DATA>$(VINTAGE_STORY_DATA_22)</VINTAGE_STORY_DATA>
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</PropertyGroup>
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<PropertyGroup>
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<VintageStoryDataPathArgs> --dataPath "$(VINTAGE_STORY_DATA)"</VintageStoryDataPathArgs>
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</PropertyGroup>
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<ItemGroup>
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32
readme.md
Normal file
32
readme.md
Normal file
@@ -0,0 +1,32 @@
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# ChestPreview
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## Requirements for the solution
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- .NET 8 SDK for 1.21
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- .NET 10 SDK when building `Version22` for 1.22
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- Vintage Story install - 1.21 or 1.22, with environment variables describing the paths.
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- env vars described below
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### Required env vars
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- `VINTAGE_STORY`: path to the 1.21 game install (on Windows default is %appdata%/VintageStory)
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- `VINTAGE_STORY_DATA`: path to the 1.21 game data directory (on Windows default is %appdata%/VintageStoryData)
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- `VINTAGE_STORY_22`: for 1.22 (`Version22` configuration)
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- `VINTAGE_STORY_DATA_22`: for 1.22 (`Version22` configuration)
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- `VS_CONFIGLIB`: path to `configlib.dll`. If not set, will compile with a warning and without configlib support
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## Running
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If you know what you're doing, `dotnet build` etc obviously will work. This was created with the official mod template.
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### VS Code with `C# Dev Kit` extension
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- select appropriate solution configuration: `F1` (run command) -> `.NET: Select a configuration`
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- for 1.21 select `Debug` or `Release`, for 1.22 select `Version22`
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- run action `Start debugging` or `Start without debugging` (might be `f5` and `ctrl+f5` by default).
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### Visual Studio
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- use configuration picker at the top - `Debug` or `Release` for 1.21, `Version22` for 1.22
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- set ChestPreview project as the startup project
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- run
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