initial commit
This commit is contained in:
265
.editorconfig
Normal file
265
.editorconfig
Normal file
@@ -0,0 +1,265 @@
|
||||
# Remove the line below if you want to inherit .editorconfig settings from higher directories
|
||||
root = true
|
||||
|
||||
# C# files
|
||||
[*.cs]
|
||||
|
||||
#### Core EditorConfig Options ####
|
||||
|
||||
# Indentation and spacing
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
tab_width = 4
|
||||
|
||||
# New line preferences
|
||||
end_of_line = crlf
|
||||
insert_final_newline = false
|
||||
|
||||
#### .NET Code Actions ####
|
||||
|
||||
# Type members
|
||||
dotnet_hide_advanced_members = false
|
||||
dotnet_member_insertion_location = with_other_members_of_the_same_kind
|
||||
dotnet_property_generation_behavior = prefer_throwing_properties
|
||||
|
||||
# Symbol search
|
||||
dotnet_search_reference_assemblies = true
|
||||
|
||||
#### .NET Coding Conventions ####
|
||||
|
||||
# Organize usings
|
||||
dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = false
|
||||
file_header_template = unset
|
||||
|
||||
# this. and Me. preferences
|
||||
dotnet_style_qualification_for_event = false
|
||||
dotnet_style_qualification_for_field = false
|
||||
dotnet_style_qualification_for_method = false
|
||||
dotnet_style_qualification_for_property = false
|
||||
|
||||
# Language keywords vs BCL types preferences
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true
|
||||
dotnet_style_predefined_type_for_member_access = true
|
||||
|
||||
# Parentheses preferences
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
|
||||
|
||||
# Modifier preferences
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members
|
||||
|
||||
# Expression-level preferences
|
||||
dotnet_prefer_system_hash_code = true
|
||||
dotnet_style_coalesce_expression = true
|
||||
dotnet_style_collection_initializer = true
|
||||
dotnet_style_explicit_tuple_names = true
|
||||
dotnet_style_namespace_match_folder = true
|
||||
dotnet_style_null_propagation = true
|
||||
dotnet_style_object_initializer = false
|
||||
dotnet_style_operator_placement_when_wrapping = beginning_of_line
|
||||
dotnet_style_prefer_auto_properties = true:warning
|
||||
dotnet_style_prefer_collection_expression = when_types_loosely_match
|
||||
dotnet_style_prefer_compound_assignment = true
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_return = false:suggestion
|
||||
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true
|
||||
dotnet_style_prefer_inferred_tuple_names = true
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
|
||||
dotnet_style_prefer_simplified_boolean_expressions = true
|
||||
dotnet_style_prefer_simplified_interpolation = true
|
||||
|
||||
# Field preferences
|
||||
dotnet_style_readonly_field = true
|
||||
|
||||
# Parameter preferences
|
||||
dotnet_code_quality_unused_parameters = all
|
||||
|
||||
# Suppression preferences
|
||||
dotnet_remove_unnecessary_suppression_exclusions = none
|
||||
|
||||
# New line preferences
|
||||
dotnet_style_allow_multiple_blank_lines_experimental = true
|
||||
dotnet_style_allow_statement_immediately_after_block_experimental = true
|
||||
|
||||
#### C# Coding Conventions ####
|
||||
|
||||
# var preferences
|
||||
csharp_style_var_elsewhere = false
|
||||
csharp_style_var_for_built_in_types = true
|
||||
csharp_style_var_when_type_is_apparent = true
|
||||
|
||||
# Expression-bodied members
|
||||
csharp_style_expression_bodied_accessors = true
|
||||
csharp_style_expression_bodied_constructors = false
|
||||
csharp_style_expression_bodied_indexers = true
|
||||
csharp_style_expression_bodied_lambdas = true:suggestion
|
||||
csharp_style_expression_bodied_local_functions = true:suggestion
|
||||
csharp_style_expression_bodied_methods = false
|
||||
csharp_style_expression_bodied_operators = false
|
||||
csharp_style_expression_bodied_properties = true
|
||||
|
||||
# Pattern matching preferences
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true
|
||||
csharp_style_prefer_extended_property_pattern = true
|
||||
csharp_style_prefer_not_pattern = true
|
||||
csharp_style_prefer_pattern_matching = true:suggestion
|
||||
csharp_style_prefer_switch_expression = true
|
||||
|
||||
# Null-checking preferences
|
||||
csharp_style_conditional_delegate_call = true
|
||||
|
||||
# Modifier preferences
|
||||
csharp_prefer_static_anonymous_function = true
|
||||
csharp_prefer_static_local_function = true
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,file,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,required,volatile,async
|
||||
csharp_style_prefer_readonly_struct = true
|
||||
csharp_style_prefer_readonly_struct_member = true
|
||||
|
||||
# Code-block preferences
|
||||
csharp_prefer_braces = false:warning
|
||||
csharp_prefer_simple_using_statement = true
|
||||
csharp_prefer_system_threading_lock = true
|
||||
csharp_style_namespace_declarations = file_scoped:warning
|
||||
csharp_style_prefer_method_group_conversion = true
|
||||
csharp_style_prefer_primary_constructors = true
|
||||
csharp_style_prefer_simple_property_accessors = true
|
||||
csharp_style_prefer_top_level_statements = true
|
||||
|
||||
# Expression-level preferences
|
||||
csharp_prefer_simple_default_expression = true
|
||||
csharp_style_deconstructed_variable_declaration = true
|
||||
csharp_style_implicit_object_creation_when_type_is_apparent = true
|
||||
csharp_style_inlined_variable_declaration = true
|
||||
csharp_style_prefer_implicitly_typed_lambda_expression = true
|
||||
csharp_style_prefer_index_operator = true
|
||||
csharp_style_prefer_local_over_anonymous_function = true
|
||||
csharp_style_prefer_null_check_over_type_check = true
|
||||
csharp_style_prefer_range_operator = true
|
||||
csharp_style_prefer_tuple_swap = true
|
||||
csharp_style_prefer_unbound_generic_type_in_nameof = true
|
||||
csharp_style_prefer_utf8_string_literals = true
|
||||
csharp_style_throw_expression = true
|
||||
csharp_style_unused_value_assignment_preference = discard_variable
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable
|
||||
|
||||
# 'using' directive preferences
|
||||
csharp_using_directive_placement = outside_namespace:suggestion
|
||||
|
||||
# New line preferences
|
||||
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
|
||||
csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
|
||||
csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true
|
||||
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
|
||||
csharp_style_allow_embedded_statements_on_same_line_experimental = true
|
||||
|
||||
#### C# Formatting Rules ####
|
||||
|
||||
# New line preferences
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_anonymous_types = true
|
||||
csharp_new_line_before_members_in_object_initializers = true
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_new_line_between_query_expression_clauses = true
|
||||
|
||||
# Indentation preferences
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = true
|
||||
csharp_indent_labels = one_less_than_current
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
# Space preferences
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = false
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# Wrapping preferences
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = true
|
||||
|
||||
#### Naming styles ####
|
||||
|
||||
# Naming rules
|
||||
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
|
||||
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
|
||||
|
||||
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
|
||||
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
|
||||
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
|
||||
|
||||
dotnet_naming_rule.private_consts_should_be_lowercase.severity = suggestion
|
||||
dotnet_naming_rule.private_consts_should_be_lowercase.symbols = private_consts
|
||||
dotnet_naming_rule.private_consts_should_be_lowercase.style = underscore_lower
|
||||
|
||||
dotnet_naming_rule.public_consts_should_be_uppercase.severity = suggestion
|
||||
dotnet_naming_rule.public_consts_should_be_uppercase.symbols = public_consts
|
||||
dotnet_naming_rule.public_consts_should_be_uppercase.style = underscore_upper
|
||||
|
||||
# Symbol specifications
|
||||
|
||||
dotnet_naming_symbols.interface.applicable_kinds = interface
|
||||
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.interface.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
|
||||
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
|
||||
dotnet_naming_symbols.types.required_modifiers =
|
||||
|
||||
dotnet_naming_symbols.private_consts.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_consts.applicable_accessibilities = private, protected_internal, private_protected
|
||||
dotnet_naming_symbols.private_consts.required_modifiers = const, static
|
||||
|
||||
dotnet_naming_symbols.public_consts.applicable_kinds = field
|
||||
dotnet_naming_symbols.public_consts.applicable_accessibilities = public, internal, protected
|
||||
dotnet_naming_symbols.public_consts.required_modifiers = const, static
|
||||
|
||||
# Naming styles
|
||||
|
||||
dotnet_naming_style.pascal_case.required_prefix =
|
||||
dotnet_naming_style.pascal_case.required_suffix =
|
||||
dotnet_naming_style.pascal_case.word_separator =
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.begins_with_i.required_prefix = I
|
||||
dotnet_naming_style.begins_with_i.required_suffix =
|
||||
dotnet_naming_style.begins_with_i.word_separator =
|
||||
dotnet_naming_style.begins_with_i.capitalization = pascal_case
|
||||
|
||||
dotnet_naming_style.underscore_lower.required_prefix =
|
||||
dotnet_naming_style.underscore_lower.required_suffix =
|
||||
dotnet_naming_style.underscore_lower.word_separator = _
|
||||
dotnet_naming_style.underscore_lower.capitalization = all_lower
|
||||
|
||||
dotnet_naming_style.underscore_upper.required_prefix =
|
||||
dotnet_naming_style.underscore_upper.required_suffix =
|
||||
dotnet_naming_style.underscore_upper.word_separator = _
|
||||
dotnet_naming_style.underscore_upper.capitalization = all_upper
|
||||
675
.gitignore
vendored
Normal file
675
.gitignore
vendored
Normal file
@@ -0,0 +1,675 @@
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/csharp,visualstudio,visualstudiocode,rider
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,visualstudio,visualstudiocode,rider
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### Rider ###
|
||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||
|
||||
# User-specific stuff
|
||||
.idea/**/workspace.xml
|
||||
.idea/**/tasks.xml
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
|
||||
# AWS User-specific
|
||||
.idea/**/aws.xml
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
||||
# Sensitive or high-churn files
|
||||
.idea/**/dataSources/
|
||||
.idea/**/dataSources.ids
|
||||
.idea/**/dataSources.local.xml
|
||||
.idea/**/sqlDataSources.xml
|
||||
.idea/**/dynamic.xml
|
||||
.idea/**/uiDesigner.xml
|
||||
.idea/**/dbnavigator.xml
|
||||
|
||||
# Gradle
|
||||
.idea/**/gradle.xml
|
||||
.idea/**/libraries
|
||||
|
||||
# Gradle and Maven with auto-import
|
||||
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||
# since they will be recreated, and may cause churn. Uncomment if using
|
||||
# auto-import.
|
||||
# .idea/artifacts
|
||||
# .idea/compiler.xml
|
||||
# .idea/jarRepositories.xml
|
||||
# .idea/modules.xml
|
||||
# .idea/*.iml
|
||||
# .idea/modules
|
||||
# *.iml
|
||||
# *.ipr
|
||||
|
||||
# CMake
|
||||
cmake-build-*/
|
||||
|
||||
# Mongo Explorer plugin
|
||||
.idea/**/mongoSettings.xml
|
||||
|
||||
# File-based project format
|
||||
*.iws
|
||||
|
||||
# IntelliJ
|
||||
out/
|
||||
|
||||
# mpeltonen/sbt-idea plugin
|
||||
.idea_modules/
|
||||
|
||||
# JIRA plugin
|
||||
atlassian-ide-plugin.xml
|
||||
|
||||
# Cursive Clojure plugin
|
||||
.idea/replstate.xml
|
||||
|
||||
# SonarLint plugin
|
||||
.idea/sonarlint/
|
||||
|
||||
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||
com_crashlytics_export_strings.xml
|
||||
crashlytics.properties
|
||||
crashlytics-build.properties
|
||||
fabric.properties
|
||||
|
||||
# Editor-based Rest Client
|
||||
.idea/httpRequests
|
||||
|
||||
# Android studio 3.1+ serialized cache file
|
||||
.idea/caches/build_file_checksums.ser
|
||||
|
||||
### VisualStudioCode ###
|
||||
!.vscode/*.code-snippets
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Built Visual Studio Code Extensions
|
||||
*.vsix
|
||||
|
||||
### VisualStudioCode Patch ###
|
||||
# Ignore all local history of files
|
||||
.history
|
||||
.ionide
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudio,visualstudiocode,rider
|
||||
15
.timetracker
Normal file
15
.timetracker
Normal file
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"total": 49944,
|
||||
"sessions": [
|
||||
{
|
||||
"begin": "2026-03-11T23:50:47+01:00",
|
||||
"end": "2026-03-12T09:25:14+01:00",
|
||||
"duration": 34467
|
||||
},
|
||||
{
|
||||
"begin": "2026-03-12T17:18:14+01:00",
|
||||
"end": "2026-03-12T21:36:11+01:00",
|
||||
"duration": 15477
|
||||
}
|
||||
]
|
||||
}
|
||||
9
ChestPreview.slnx
Normal file
9
ChestPreview.slnx
Normal file
@@ -0,0 +1,9 @@
|
||||
<Solution>
|
||||
<Configurations>
|
||||
<BuildType Name="Version22" />
|
||||
<BuildType Name="Debug" />
|
||||
<BuildType Name="Release" />
|
||||
</Configurations>
|
||||
<Project Path="ChestPreview/ChestPreview/ChestPreview.csproj" />
|
||||
<Project Path="ChestPreview/ZZCakeBuild/CakeBuild.csproj" />
|
||||
</Solution>
|
||||
80
ChestPreview/ChestPreview/ChestPreview.csproj
Normal file
80
ChestPreview/ChestPreview/ChestPreview.csproj
Normal file
@@ -0,0 +1,80 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
|
||||
<Nullable>enable</Nullable>
|
||||
<Configurations>Debug;Release;Version22</Configurations>
|
||||
<VintageStoryDataPathArgs></VintageStoryDataPathArgs>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Version22'">
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<VINTAGE_STORY>$(VINTAGE_STORY_22PRE2)</VINTAGE_STORY>
|
||||
<VintageStoryDataPathArgs> --dataPath "..\VintageStory22Data"</VintageStoryDataPathArgs>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="VintagestoryAPI">
|
||||
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="VSSurvivalMod">
|
||||
<HintPath>$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VSEssentials">
|
||||
<HintPath>$(VINTAGE_STORY)/Mods/VSEssentials.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VSCreativeMod">
|
||||
<HintPath>$(VINTAGE_STORY)/Mods/VSCreativeMod.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(VINTAGE_STORY)/Lib/Newtonsoft.Json.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(VINTAGE_STORY)/Lib/0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VintagestoryLib">
|
||||
<HintPath>$(VINTAGE_STORY)/VintagestoryLib.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="protobuf-net">
|
||||
<HintPath>$(VINTAGE_STORY)/Lib/protobuf-net.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="cairo-sharp">
|
||||
<HintPath>$(VINTAGE_STORY)/Lib/cairo-sharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Data.Sqlite">
|
||||
<HintPath>$(VINTAGE_STORY)/Lib/Microsoft.Data.Sqlite.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="configlib">
|
||||
<HintPath>E:\Code\VintageStory\configlib_1.10.14\configlib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="modinfo.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="modicon.png" Condition="Exists('modicon.png')">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
20
ChestPreview/ChestPreview/Configs/Config.cs
Normal file
20
ChestPreview/ChestPreview/Configs/Config.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
namespace ChestPreview.Configs;
|
||||
|
||||
public sealed class Config
|
||||
{
|
||||
public string Mode { get; set; } = PreviewModes.UNDER_CURSOR;
|
||||
|
||||
public bool HoldKey { get; set; } = true;
|
||||
|
||||
public int BillboardColumnsPerBlock { get; set; } = 4;
|
||||
|
||||
public int ColumnsUnderCursor { get; set; } = 10;
|
||||
|
||||
public int PreviewNearbyRadius { get; set; } = 8;
|
||||
|
||||
public bool WhitelistedContainersOnly { get; set; } = true;
|
||||
|
||||
public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*";
|
||||
|
||||
public string BlacklistedContainers { get; set; } = "";
|
||||
}
|
||||
50
ChestPreview/ChestPreview/Configs/ConfigLibBridge.cs
Normal file
50
ChestPreview/ChestPreview/Configs/ConfigLibBridge.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using ChestPreview.Core;
|
||||
using ConfigLib;
|
||||
using System;
|
||||
using Vintagestory.API.Client;
|
||||
|
||||
namespace ChestPreview.Configs;
|
||||
|
||||
internal class ConfigLibBridge(Config config) : IDisposable
|
||||
{
|
||||
public const string CONFIGLIB_MODID = "configlib";
|
||||
|
||||
private readonly Config config = config;
|
||||
|
||||
private ConfigLibModSystem? configLibSystem;
|
||||
|
||||
public static ConfigLibBridge? TryCreate(ICoreClientAPI api, Config config)
|
||||
{
|
||||
if (!api.ModLoader.IsModEnabled(CONFIGLIB_MODID))
|
||||
return null;
|
||||
|
||||
ConfigLibModSystem? configLibSystem = api.ModLoader.GetModSystem<ConfigLibModSystem>();
|
||||
if (configLibSystem == null)
|
||||
return null;
|
||||
|
||||
var bridge = new ConfigLibBridge(config)
|
||||
{
|
||||
configLibSystem = configLibSystem
|
||||
};
|
||||
|
||||
configLibSystem.SettingChanged += bridge.OnSettingChanged;
|
||||
return bridge;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (configLibSystem == null)
|
||||
return;
|
||||
|
||||
configLibSystem.SettingChanged -= OnSettingChanged;
|
||||
configLibSystem = null;
|
||||
}
|
||||
|
||||
private void OnSettingChanged(string domain, IConfig configObject, ISetting settingObject)
|
||||
{
|
||||
if (domain != ChestPreviewModSystem.CONFIGLIB_DOMAIN || settingObject == null)
|
||||
return;
|
||||
|
||||
settingObject.AssignSettingValue(config);
|
||||
}
|
||||
}
|
||||
21
ChestPreview/ChestPreview/Configs/PreviewModes.cs
Normal file
21
ChestPreview/ChestPreview/Configs/PreviewModes.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace ChestPreview.Configs;
|
||||
|
||||
public static class PreviewModes
|
||||
{
|
||||
public const string NONE = "None";
|
||||
public const string UNDER_CURSOR = "UnderCursor";
|
||||
public const string ON_HOVERED_CONTAINER = "OnHoveredContainer";
|
||||
public const string ON_NEARBY_CONTAINERS = "OnNearbyContainers";
|
||||
|
||||
public static string Normalize(string? mode)
|
||||
{
|
||||
return mode switch
|
||||
{
|
||||
NONE => NONE,
|
||||
UNDER_CURSOR => UNDER_CURSOR,
|
||||
ON_HOVERED_CONTAINER => ON_HOVERED_CONTAINER,
|
||||
ON_NEARBY_CONTAINERS => ON_NEARBY_CONTAINERS,
|
||||
_ => ON_HOVERED_CONTAINER
|
||||
};
|
||||
}
|
||||
}
|
||||
111
ChestPreview/ChestPreview/Core/ChestPreviewModSystem.cs
Normal file
111
ChestPreview/ChestPreview/Core/ChestPreviewModSystem.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Rendering;
|
||||
using System;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Config;
|
||||
|
||||
namespace ChestPreview.Core;
|
||||
|
||||
public class ChestPreviewModSystem : ModSystem
|
||||
{
|
||||
internal const string CONFIG_FILENAME = "chestpreview.json";
|
||||
internal const string CONFIGLIB_DOMAIN = "chestpreview";
|
||||
internal const string PREVIEW_CONTAINERS_HOTKEY_CODE = "chestpreview-preview-containers";
|
||||
internal const string PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE = "chestpreview-preview-containers-nearby";
|
||||
|
||||
private Config config = new();
|
||||
private CardRenderer? cardRenderer;
|
||||
private ConfigLibBridge? configLibBridge;
|
||||
private StorageHoverHudRenderer? storageHoverHudRenderer;
|
||||
private WorldBillboardRenderer? worldBillboardRenderer;
|
||||
|
||||
public override bool ShouldLoad(EnumAppSide forSide) => forSide is EnumAppSide.Client;
|
||||
|
||||
public override void StartClientSide(ICoreClientAPI api)
|
||||
{
|
||||
config = LoadClientConfig(api);
|
||||
RegisterHotkeys(api);
|
||||
if (api.ModLoader.IsModEnabled(ConfigLibBridge.CONFIGLIB_MODID))
|
||||
configLibBridge = ConfigLibBridge.TryCreate(api, config);
|
||||
cardRenderer = new CardRenderer(api, config);
|
||||
|
||||
storageHoverHudRenderer = new StorageHoverHudRenderer(api, config, cardRenderer);
|
||||
api.Event.RegisterRenderer(storageHoverHudRenderer, EnumRenderStage.Ortho, "chestpreview-storage-hover-hud");
|
||||
|
||||
worldBillboardRenderer = new WorldBillboardRenderer(api, config, cardRenderer);
|
||||
api.Event.RegisterRenderer(worldBillboardRenderer, EnumRenderStage.AfterOIT, "chestpreview-world-billboard-preview");
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
configLibBridge?.Dispose();
|
||||
configLibBridge = null;
|
||||
|
||||
if (storageHoverHudRenderer is { } renderer)
|
||||
{
|
||||
renderer.Api.Event.UnregisterRenderer(renderer, EnumRenderStage.Ortho);
|
||||
renderer.Dispose();
|
||||
storageHoverHudRenderer = null;
|
||||
}
|
||||
|
||||
if (worldBillboardRenderer is { } billboardRenderer)
|
||||
{
|
||||
billboardRenderer.Api.Event.UnregisterRenderer(billboardRenderer, EnumRenderStage.AfterOIT);
|
||||
billboardRenderer.Dispose();
|
||||
worldBillboardRenderer = null;
|
||||
}
|
||||
|
||||
cardRenderer?.Dispose();
|
||||
cardRenderer = null;
|
||||
}
|
||||
|
||||
public Config LoadClientConfig(ICoreClientAPI api)
|
||||
{
|
||||
Config config;
|
||||
|
||||
try
|
||||
{
|
||||
config = api.LoadModConfig<Config>(CONFIG_FILENAME) ?? new Config();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Mod.Logger.Error("Error while loading config.");
|
||||
Mod.Logger.Error(ex);
|
||||
config = new Config();
|
||||
}
|
||||
|
||||
config.Mode = PreviewModes.Normalize(config.Mode);
|
||||
if (config.BillboardColumnsPerBlock <= 0)
|
||||
config.BillboardColumnsPerBlock = 5;
|
||||
|
||||
if (config.ColumnsUnderCursor <= 0)
|
||||
config.ColumnsUnderCursor = 10;
|
||||
|
||||
config.PreviewNearbyRadius = config.PreviewNearbyRadius;
|
||||
|
||||
api.StoreModConfig(config, CONFIG_FILENAME);
|
||||
return config;
|
||||
}
|
||||
|
||||
private static void RegisterHotkeys(ICoreClientAPI api)
|
||||
{
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: PREVIEW_CONTAINERS_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-container"),
|
||||
key: GlKeys.LShift,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: false,
|
||||
shiftPressed: false);
|
||||
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-containers-nearby"),
|
||||
key: GlKeys.LShift,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: true,
|
||||
shiftPressed: false);
|
||||
}
|
||||
}
|
||||
22
ChestPreview/ChestPreview/Models/BillboardTarget.cs
Normal file
22
ChestPreview/ChestPreview/Models/BillboardTarget.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Vintagestory.API.MathTools;
|
||||
|
||||
namespace ChestPreview.Models;
|
||||
|
||||
internal readonly struct BillboardTarget(PreviewTarget previewTarget, Vec3d center, Vec3f right, Vec3f up, Vec3f forward, float width, float height, bool isFrontPlacement)
|
||||
{
|
||||
public PreviewTarget PreviewTarget { get; } = previewTarget;
|
||||
|
||||
public Vec3d Center { get; } = center;
|
||||
|
||||
public Vec3f Right { get; } = right;
|
||||
|
||||
public Vec3f Up { get; } = up;
|
||||
|
||||
public Vec3f Forward { get; } = forward;
|
||||
|
||||
public float Width { get; } = width;
|
||||
|
||||
public float Height { get; } = height;
|
||||
|
||||
public bool IsFrontPlacement { get; } = isFrontPlacement;
|
||||
}
|
||||
15
ChestPreview/ChestPreview/Models/PreviewTarget.cs
Normal file
15
ChestPreview/ChestPreview/Models/PreviewTarget.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
|
||||
namespace ChestPreview.Models;
|
||||
|
||||
internal readonly struct PreviewTarget(Block block, BlockEntity blockEntity, string mode, Vec3d anchor)
|
||||
{
|
||||
public Block Block { get; } = block;
|
||||
|
||||
public BlockEntity BlockEntity { get; } = blockEntity;
|
||||
|
||||
public string Mode { get; } = mode;
|
||||
|
||||
public Vec3d Anchor { get; } = anchor;
|
||||
}
|
||||
284
ChestPreview/ChestPreview/PreviewTargetProvider.cs
Normal file
284
ChestPreview/ChestPreview/PreviewTargetProvider.cs
Normal file
@@ -0,0 +1,284 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Core;
|
||||
using ChestPreview.Models;
|
||||
using ChestPreview.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text.RegularExpressions;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.API.Util;
|
||||
|
||||
namespace ChestPreview;
|
||||
|
||||
internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config) : IDisposable
|
||||
{
|
||||
private const float nearby_scan_interval_seconds = 0.1f;
|
||||
private static readonly Regex list_separator_regex = ListSeparatorRegex();
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly Config config = config;
|
||||
private readonly List<BlockEntity> nearbyContainerEntities = [];
|
||||
private float nearbyScanAccumulator;
|
||||
|
||||
public void CollectTargets(float deltaTime, List<PreviewTarget> targets)
|
||||
{
|
||||
string mode = GetActiveMode();
|
||||
if (mode == PreviewModes.NONE)
|
||||
return;
|
||||
|
||||
if (mode == PreviewModes.ON_NEARBY_CONTAINERS)
|
||||
{
|
||||
CollectNearbyTargets(deltaTime, targets);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
|
||||
return;
|
||||
|
||||
if (!CanAccessContainer(hoveredBlockEntity))
|
||||
return;
|
||||
|
||||
if (!IsContainerAllowed(hoveredBlock))
|
||||
return;
|
||||
|
||||
targets.Add(new PreviewTarget(hoveredBlock, hoveredBlockEntity, mode, GetContainerAnchor(hoveredBlock, hoveredBlockEntity.Pos)));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
nearbyContainerEntities.Clear();
|
||||
}
|
||||
|
||||
private void CollectNearbyTargets(float deltaTime, List<PreviewTarget> targets)
|
||||
{
|
||||
nearbyScanAccumulator += deltaTime;
|
||||
bool shouldRefresh = nearbyContainerEntities.Count == 0 || nearbyScanAccumulator >= nearby_scan_interval_seconds;
|
||||
|
||||
if (shouldRefresh)
|
||||
{
|
||||
RefreshNearbyContainers();
|
||||
nearbyScanAccumulator = 0f;
|
||||
}
|
||||
|
||||
foreach (BlockEntity blockEntity in nearbyContainerEntities)
|
||||
{
|
||||
Block block = api.World.BlockAccessor.GetBlock(blockEntity.Pos);
|
||||
if (block.Id == 0)
|
||||
continue;
|
||||
|
||||
if (!CanAccessContainer(blockEntity))
|
||||
continue;
|
||||
|
||||
if (!IsContainerAllowed(block))
|
||||
continue;
|
||||
|
||||
targets.Add(new PreviewTarget(block, blockEntity, PreviewModes.ON_NEARBY_CONTAINERS, GetContainerAnchor(block, blockEntity.Pos)));
|
||||
}
|
||||
}
|
||||
|
||||
private string GetActiveMode()
|
||||
{
|
||||
if (IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE))
|
||||
return PreviewModes.ON_NEARBY_CONTAINERS;
|
||||
|
||||
if (config.HoldKey && !IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_HOTKEY_CODE))
|
||||
return PreviewModes.NONE;
|
||||
|
||||
return PreviewModes.Normalize(config.Mode);
|
||||
}
|
||||
|
||||
private bool IsHotkeyHeld(string hotkeyCode)
|
||||
{
|
||||
HotKey? hotKey = api.Input.GetHotKeyByCode(hotkeyCode);
|
||||
if (hotKey?.CurrentMapping == null)
|
||||
return false;
|
||||
|
||||
KeyCombination mapping = hotKey.CurrentMapping;
|
||||
if (!IsKeyHeld(mapping.KeyCode))
|
||||
return false;
|
||||
|
||||
if (mapping.SecondKeyCode.HasValue && !IsKeyHeld(mapping.SecondKeyCode.Value))
|
||||
return false;
|
||||
|
||||
EntityControls? controls = api.World.Player?.Entity?.Controls;
|
||||
if (mapping.Ctrl && controls?.CtrlKey != true)
|
||||
return false;
|
||||
|
||||
if (mapping.Shift && controls?.ShiftKey != true)
|
||||
return false;
|
||||
|
||||
return !mapping.Alt || IsAltHeld();
|
||||
}
|
||||
|
||||
private bool IsKeyHeld(int keyCode)
|
||||
{
|
||||
bool[] keyStates = api.Input.KeyboardKeyStateRaw;
|
||||
return keyCode >= 0 && keyCode < keyStates.Length && keyStates[keyCode];
|
||||
}
|
||||
|
||||
private bool IsAltHeld()
|
||||
{
|
||||
return IsKeyHeld((int)GlKeys.AltLeft) || IsKeyHeld((int)GlKeys.AltRight);
|
||||
}
|
||||
|
||||
private bool TryGetHoveredContainer(out Block block, out BlockEntity blockEntity)
|
||||
{
|
||||
block = null!;
|
||||
blockEntity = null!;
|
||||
|
||||
BlockSelection? currentBlockSelection = api.World.Player?.CurrentBlockSelection;
|
||||
if (currentBlockSelection == null)
|
||||
return false;
|
||||
|
||||
BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(currentBlockSelection.Position);
|
||||
if (currentBlockEntity is IBlockEntityContainer)
|
||||
{
|
||||
block = currentBlockSelection.Block;
|
||||
blockEntity = currentBlockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryResolveMultiblockControllerContainer(currentBlockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity))
|
||||
return false;
|
||||
|
||||
block = controllerBlock;
|
||||
blockEntity = controllerBlockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryResolveMultiblockControllerContainer(BlockSelection blockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity)
|
||||
{
|
||||
controllerBlock = null!;
|
||||
controllerBlockEntity = null!;
|
||||
|
||||
if (blockSelection.Block is not IMultiblockOffset multiblockOffset)
|
||||
return false;
|
||||
|
||||
BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position);
|
||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
|
||||
if (blockEntity is not IBlockEntityContainer)
|
||||
return false;
|
||||
|
||||
controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos);
|
||||
if (controllerBlock.Id == 0)
|
||||
return false;
|
||||
|
||||
controllerBlockEntity = blockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RefreshNearbyContainers()
|
||||
{
|
||||
nearbyContainerEntities.Clear();
|
||||
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return;
|
||||
|
||||
float nearbyRadius = config.PreviewNearbyRadius;
|
||||
float nearbyRadiusSquared = nearbyRadius * nearbyRadius;
|
||||
|
||||
Vec3d nearbyRadiusOffset = new(nearbyRadius, nearbyRadius, nearbyRadius);
|
||||
BlockPos minPos = (playerEntity.CameraPos - nearbyRadiusOffset).AsBlockPos;
|
||||
BlockPos maxPos = (playerEntity.CameraPos + nearbyRadiusOffset + new Vec3d(1d, 1d, 1d)).AsBlockPos;
|
||||
|
||||
api.World.BlockAccessor.WalkBlocks(minPos, maxPos, (block, x, y, z) =>
|
||||
{
|
||||
double horizontalDx = x + 0.5d - playerEntity.CameraPos.X;
|
||||
double horizontalDz = z + 0.5d - playerEntity.CameraPos.Z;
|
||||
if (horizontalDx * horizontalDx + horizontalDz * horizontalDz > nearbyRadiusSquared)
|
||||
return;
|
||||
|
||||
if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
|
||||
return;
|
||||
|
||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(new BlockPos(x, y, z));
|
||||
if (blockEntity is not IBlockEntityContainer)
|
||||
return;
|
||||
|
||||
if (block.Id == 0)
|
||||
return;
|
||||
|
||||
nearbyContainerEntities.Add(blockEntity);
|
||||
});
|
||||
}
|
||||
|
||||
private Vec3d GetContainerAnchor(Block block, BlockPos blockPos)
|
||||
{
|
||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||
|
||||
Vector3 anchor = blockPos.ToVector3() + new Vector3((min.X + max.X) * 0.5f, max.Y + 0.1f, (min.Z + max.Z) * 0.5f);
|
||||
return anchor.ToVec3d();
|
||||
}
|
||||
|
||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||
{
|
||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, blockPos);
|
||||
|
||||
min = new Vector3(0f, 0f, 0f);
|
||||
max = new Vector3(1f, 1f, 1f);
|
||||
|
||||
if (selectionBoxes is not { Length: > 0 })
|
||||
return;
|
||||
|
||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||
{
|
||||
min = Vector3.Min(min, selectionBox.Start.ToVector3());
|
||||
max = Vector3.Max(max, selectionBox.End.ToVector3());
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanAccessContainer(BlockEntity blockEntity)
|
||||
{
|
||||
if (blockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
|
||||
return false;
|
||||
|
||||
IPlayer? player = api.World.Player;
|
||||
EntityPlayer? playerEntity = player?.Entity;
|
||||
if (player == null || playerEntity == null)
|
||||
return false;
|
||||
|
||||
return inventory.CanPlayerAccess(player, playerEntity.Pos);
|
||||
}
|
||||
|
||||
private bool IsContainerAllowed(Block block)
|
||||
{
|
||||
string? code = block.Code?.Path;
|
||||
if (string.IsNullOrWhiteSpace(code))
|
||||
return true;
|
||||
|
||||
HashSet<string> blacklist = ParseContainerCodes(config.BlacklistedContainers);
|
||||
if (blacklist.Any(x => WildcardUtil.Match(x, code)))
|
||||
return false;
|
||||
|
||||
if (!config.WhitelistedContainersOnly)
|
||||
return true;
|
||||
|
||||
HashSet<string> whitelist = ParseContainerCodes(config.WhitelistedContainers);
|
||||
return whitelist.Any(x => WildcardUtil.Match(x, code));
|
||||
}
|
||||
|
||||
private static HashSet<string> ParseContainerCodes(string rawList)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(rawList))
|
||||
return [];
|
||||
|
||||
string[] entries = list_separator_regex.Split(rawList.Trim());
|
||||
HashSet<string> result = new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
foreach (string entry in entries)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(entry))
|
||||
result.Add(entry);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[GeneratedRegex("[,;\\s]+", RegexOptions.Compiled)]
|
||||
private static partial Regex ListSeparatorRegex();
|
||||
}
|
||||
10
ChestPreview/ChestPreview/Properties/launchSettings.json
Normal file
10
ChestPreview/ChestPreview/Properties/launchSettings.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"profiles": {
|
||||
"Client": {
|
||||
"commandName": "Executable",
|
||||
"executablePath": "dotnet",
|
||||
"commandLineArgs": "\"$(VINTAGE_STORY)/Vintagestory.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"$(VintageStoryDataPathArgs)",
|
||||
"workingDirectory": "$(VINTAGE_STORY)"
|
||||
}
|
||||
}
|
||||
}
|
||||
525
ChestPreview/ChestPreview/Rendering/CardRenderer.cs
Normal file
525
ChestPreview/ChestPreview/Rendering/CardRenderer.cs
Normal file
@@ -0,0 +1,525 @@
|
||||
using Cairo;
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Config;
|
||||
using Vintagestory.API.MathTools;
|
||||
|
||||
namespace ChestPreview.Rendering;
|
||||
|
||||
internal class CardRenderer(ICoreClientAPI api, Config config) : IDisposable
|
||||
{
|
||||
private static readonly int rendered_icon_size = 64;
|
||||
private static readonly float hud_z = 0f;
|
||||
private static readonly double hud_outer_alpha = 0.36d;
|
||||
private static readonly float cell_padding = 10f;
|
||||
private static readonly float cell_gap = 6f;
|
||||
private static readonly float cell_width = 72f;
|
||||
private static readonly float cell_height = 86f;
|
||||
private static readonly float icon_size = 64f;
|
||||
private static readonly double count_font_size = 20d;
|
||||
private static readonly float count_anchor_inset = 2f;
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly Config config = config;
|
||||
private readonly Dictionary<string, CachedCardTexture> cardTextureByTarget = [];
|
||||
private readonly Dictionary<int, LoadedTexture> atlasTextureById = [];
|
||||
private readonly Dictionary<string, RenderedIconEntry> renderedIconByStack = [];
|
||||
private int iconRenderVersion;
|
||||
|
||||
public static float Width => GetCardWidth(1);
|
||||
|
||||
public static float Height => GetCardHeight(1);
|
||||
|
||||
public bool TryGetOrCreateCardTexture(PreviewTarget target, out LoadedTexture texture)
|
||||
{
|
||||
return TryGetOrCreateCardTexture(target, GetDefaultMaxColumns(target), out texture);
|
||||
}
|
||||
|
||||
public bool TryGetOrCreateCardTexture(PreviewTarget target, int maxColumns, out LoadedTexture texture)
|
||||
{
|
||||
texture = null!;
|
||||
|
||||
if (target.BlockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
|
||||
return false;
|
||||
|
||||
IPlayer? player = api.World.Player;
|
||||
EntityPlayer? playerEntity = player?.Entity;
|
||||
if (player == null || playerEntity == null || !inventory.CanPlayerAccess(player, playerEntity.Pos))
|
||||
return false;
|
||||
|
||||
string targetKey = CreateTargetKey(target.BlockEntity.Pos);
|
||||
if (!cardTextureByTarget.TryGetValue(targetKey, out CachedCardTexture? cachedTexture))
|
||||
{
|
||||
cachedTexture = new CachedCardTexture(new LoadedTexture(api), string.Empty);
|
||||
cardTextureByTarget[targetKey] = cachedTexture;
|
||||
}
|
||||
|
||||
BuildLayout(inventory, maxColumns, out List<GroupedItemCell> cells, out int usedColumns, out int usedRows, out string fingerprint);
|
||||
if (cachedTexture.Fingerprint != fingerprint)
|
||||
{
|
||||
ComposeTexture(cachedTexture.Texture, cells, usedColumns, usedRows);
|
||||
cachedTexture.Fingerprint = fingerprint;
|
||||
}
|
||||
|
||||
texture = cachedTexture.Texture;
|
||||
return texture.TextureId != 0;
|
||||
}
|
||||
|
||||
public void DrawAtScreen(float x, float y, LoadedTexture texture)
|
||||
{
|
||||
if (texture.TextureId == 0)
|
||||
return;
|
||||
|
||||
api.Render.RenderTexture(texture.TextureId, x, y, texture.Width, texture.Height, hud_z, new Vec4f(1f, 1f, 1f, 1f));
|
||||
}
|
||||
|
||||
public void ClampToScreen(ref float x, ref float y)
|
||||
{
|
||||
ClampToScreen(ref x, ref y, Width, Height);
|
||||
}
|
||||
|
||||
public void ClampToScreen(ref float x, ref float y, float cardWidth, float cardHeight)
|
||||
{
|
||||
float max_x = api.Render.FrameWidth - cardWidth;
|
||||
float max_y = api.Render.FrameHeight - cardHeight;
|
||||
|
||||
x = Math.Clamp(x, 0f, max_x);
|
||||
y = Math.Clamp(y, 0f, max_y);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (CachedCardTexture cardTexture in cardTextureByTarget.Values)
|
||||
cardTexture.Texture.Dispose();
|
||||
|
||||
cardTextureByTarget.Clear();
|
||||
atlasTextureById.Clear();
|
||||
renderedIconByStack.Clear();
|
||||
}
|
||||
|
||||
private void BuildLayout(IInventory inventory, int maxColumns, out List<GroupedItemCell> cells, out int usedColumns, out int usedRows, out string fingerprint)
|
||||
{
|
||||
List<GroupedItemCell> groupedItems = [];
|
||||
int naturalOrder = 0;
|
||||
|
||||
foreach (ItemSlot? slot in inventory)
|
||||
{
|
||||
if (slot == null || slot.Empty || slot.Itemstack == null)
|
||||
continue;
|
||||
|
||||
ItemStack stack = slot.Itemstack;
|
||||
int existingIndex = FindMatchingItemIndex(groupedItems, stack);
|
||||
if (existingIndex >= 0)
|
||||
{
|
||||
GroupedItemCell existing = groupedItems[existingIndex];
|
||||
existing.Count += stack.StackSize;
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemStack representativeStack = stack.Clone();
|
||||
representativeStack.StackSize = 1;
|
||||
groupedItems.Add(new GroupedItemCell(representativeStack, stack.StackSize, naturalOrder));
|
||||
naturalOrder++;
|
||||
}
|
||||
|
||||
groupedItems.Sort(static (left, right) =>
|
||||
{
|
||||
int countComparison = right.Count.CompareTo(left.Count);
|
||||
return countComparison != 0 ? countComparison : left.NaturalOrder.CompareTo(right.NaturalOrder);
|
||||
});
|
||||
|
||||
maxColumns = Math.Max(1, maxColumns);
|
||||
usedColumns = GetUsedColumnCount(groupedItems.Count, maxColumns);
|
||||
usedRows = GetRowCount(groupedItems.Count, maxColumns);
|
||||
|
||||
cells = groupedItems;
|
||||
fingerprint = BuildFingerprint(cells, maxColumns, usedColumns, usedRows);
|
||||
}
|
||||
|
||||
private int FindMatchingItemIndex(List<GroupedItemCell> groupedItems, ItemStack stack)
|
||||
{
|
||||
for (int i = 0; i < groupedItems.Count; i++)
|
||||
{
|
||||
if (AreStacksEquivalent(groupedItems[i].Stack, stack))
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private bool AreStacksEquivalent(ItemStack left, ItemStack right)
|
||||
{
|
||||
if (left.Class != right.Class || left.Id != right.Id)
|
||||
return false;
|
||||
|
||||
ItemStack leftComparable = left.Clone();
|
||||
ItemStack rightComparable = right.Clone();
|
||||
leftComparable.StackSize = 1;
|
||||
rightComparable.StackSize = 1;
|
||||
return leftComparable.Equals(api.World, rightComparable, GlobalConstants.IgnoredStackAttributes);
|
||||
}
|
||||
|
||||
private string BuildFingerprint(List<GroupedItemCell> cells, int maxColumns, int usedColumns, int usedRows)
|
||||
{
|
||||
StringBuilder builder = new();
|
||||
builder.Append('m');
|
||||
builder.Append(maxColumns);
|
||||
builder.Append('|');
|
||||
builder.Append('w');
|
||||
builder.Append(GetCardWidth(usedColumns).ToString(CultureInfo.InvariantCulture));
|
||||
builder.Append('h');
|
||||
builder.Append(GetCardHeight(usedRows).ToString(CultureInfo.InvariantCulture));
|
||||
builder.Append('|');
|
||||
builder.Append("iv");
|
||||
builder.Append(iconRenderVersion);
|
||||
builder.Append('|');
|
||||
|
||||
foreach (GroupedItemCell cell in cells)
|
||||
{
|
||||
builder.Append((int)cell.Stack.Class);
|
||||
builder.Append(':');
|
||||
builder.Append(cell.Stack.Id);
|
||||
builder.Append(':');
|
||||
builder.Append(cell.Count);
|
||||
builder.Append(':');
|
||||
builder.Append(HashBytes(cell.Stack.ToBytes()));
|
||||
builder.Append('|');
|
||||
}
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
private static uint HashBytes(byte[] bytes)
|
||||
{
|
||||
const uint offset_basis = 2166136261;
|
||||
const uint prime = 16777619;
|
||||
|
||||
uint hash = offset_basis;
|
||||
for (int i = 0; i < bytes.Length; i++)
|
||||
hash = (hash ^ bytes[i]) * prime;
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
private void ComposeTexture(LoadedTexture targetTexture, List<GroupedItemCell> cells, int usedColumns, int usedRows)
|
||||
{
|
||||
float hudWidth = GetCardWidth(usedColumns);
|
||||
float hudHeight = GetCardHeight(usedRows);
|
||||
|
||||
using ImageSurface surface = new(Format.Argb32, (int)hudWidth, (int)hudHeight);
|
||||
using Context context = new(surface);
|
||||
|
||||
context.Operator = Operator.Source;
|
||||
context.SetSourceRGBA(0d, 0d, 0d, 0d);
|
||||
context.Paint();
|
||||
|
||||
context.SetSourceRGBA(0.28d, 0.28d, 0.28d, hud_outer_alpha);
|
||||
context.Rectangle(0d, 0d, hudWidth, hudHeight);
|
||||
context.Fill();
|
||||
|
||||
context.SelectFontFace("sans", FontSlant.Normal, FontWeight.Bold);
|
||||
context.SetFontSize(count_font_size);
|
||||
|
||||
api.Gui.LoadOrUpdateCairoTexture(surface, true, ref targetTexture);
|
||||
|
||||
for (int i = 0; i < cells.Count; i++)
|
||||
{
|
||||
GroupedItemCell cell = cells[i];
|
||||
if (!TryGetCellBounds(i, usedColumns, hudWidth, hudHeight, out float cellX, out float cellY))
|
||||
continue;
|
||||
|
||||
if (!TryGetIconTexture(cell.Stack, out LoadedTexture atlasTexture, out TextureAtlasPosition textureAtlasPosition))
|
||||
continue;
|
||||
|
||||
float sourceX = textureAtlasPosition.x1 * atlasTexture.Width;
|
||||
float sourceY = textureAtlasPosition.y1 * atlasTexture.Height;
|
||||
float sourceWidth = (textureAtlasPosition.x2 - textureAtlasPosition.x1) * atlasTexture.Width;
|
||||
float sourceHeight = (textureAtlasPosition.y2 - textureAtlasPosition.y1) * atlasTexture.Height;
|
||||
|
||||
float iconX = cellX + (cell_width - icon_size) / 2f;
|
||||
float iconY = cellY + 1f;
|
||||
|
||||
api.Render.RenderTextureIntoTexture(atlasTexture, sourceX, sourceY, sourceWidth, sourceHeight, targetTexture, iconX, iconY, 0.01f);
|
||||
}
|
||||
|
||||
using ImageSurface labelsSurface = new(Format.Argb32, (int)hudWidth, (int)hudHeight);
|
||||
using Context labelsContext = new(labelsSurface);
|
||||
LoadedTexture labelsTexture = new(api);
|
||||
|
||||
labelsContext.Operator = Operator.Source;
|
||||
labelsContext.SetSourceRGBA(0d, 0d, 0d, 0d);
|
||||
labelsContext.Paint();
|
||||
labelsContext.SelectFontFace("sans", FontSlant.Normal, FontWeight.Bold);
|
||||
labelsContext.SetFontSize(count_font_size);
|
||||
|
||||
for (int i = 0; i < cells.Count; i++)
|
||||
{
|
||||
GroupedItemCell cell = cells[i];
|
||||
if (!TryGetCellBounds(i, usedColumns, hudWidth, hudHeight, out float cellX, out float cellY))
|
||||
continue;
|
||||
|
||||
float iconX = cellX + (cell_width - icon_size) / 2f;
|
||||
float iconY = cellY + 1f;
|
||||
float iconRight = iconX + icon_size - count_anchor_inset;
|
||||
float iconBottom = iconY + icon_size - count_anchor_inset;
|
||||
|
||||
string countText = cell.Count.ToString(CultureInfo.InvariantCulture);
|
||||
TextExtents textExtents = labelsContext.TextExtents(countText);
|
||||
|
||||
double textX = iconRight - (textExtents.Width + textExtents.XBearing);
|
||||
double textY = iconBottom - (textExtents.Height + textExtents.YBearing);
|
||||
|
||||
labelsContext.SetSourceRGBA(0d, 0d, 0d, 0.95d);
|
||||
labelsContext.MoveTo(textX + 1d, textY + 1d);
|
||||
labelsContext.ShowText(countText);
|
||||
|
||||
labelsContext.SetSourceRGBA(1d, 1d, 1d, 1d);
|
||||
labelsContext.MoveTo(textX, textY);
|
||||
labelsContext.ShowText(countText);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
api.Gui.LoadOrUpdateCairoTexture(labelsSurface, true, ref labelsTexture);
|
||||
api.Render.RenderTextureIntoTexture(labelsTexture, 0f, 0f, labelsTexture.Width, labelsTexture.Height, targetTexture, 0f, 0f, 0.01f);
|
||||
}
|
||||
finally
|
||||
{
|
||||
labelsTexture.Dispose();
|
||||
}
|
||||
|
||||
api.Render.BindTexture2d(targetTexture.TextureId);
|
||||
}
|
||||
|
||||
private bool TryGetIconTexture(ItemStack stack, out LoadedTexture atlasTexture, out TextureAtlasPosition textureAtlasPosition)
|
||||
{
|
||||
if (TryGetRenderedItemIcon(stack, out atlasTexture, out textureAtlasPosition))
|
||||
return true;
|
||||
|
||||
TextureAtlasPosition fallbackTextureAtlasPosition = api.Render.GetTextureAtlasPosition(stack);
|
||||
if (fallbackTextureAtlasPosition == null || !TryGetAtlasTexture(fallbackTextureAtlasPosition, out atlasTexture))
|
||||
return false;
|
||||
|
||||
textureAtlasPosition = fallbackTextureAtlasPosition;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryGetRenderedItemIcon(ItemStack stack, out LoadedTexture atlasTexture, out TextureAtlasPosition textureAtlasPosition)
|
||||
{
|
||||
atlasTexture = null!;
|
||||
textureAtlasPosition = null!;
|
||||
|
||||
string key = BuildStackKey(stack);
|
||||
if (!renderedIconByStack.TryGetValue(key, out RenderedIconEntry? entry))
|
||||
{
|
||||
entry = new RenderedIconEntry(stack.Clone());
|
||||
renderedIconByStack[key] = entry;
|
||||
}
|
||||
|
||||
if (!entry.Requested)
|
||||
{
|
||||
entry.Requested = true;
|
||||
api.Render.RenderItemStackToAtlas(
|
||||
entry.Stack,
|
||||
api.ItemTextureAtlas,
|
||||
rendered_icon_size,
|
||||
textureSubId =>
|
||||
{
|
||||
entry.TextureSubId = textureSubId;
|
||||
entry.Ready = true;
|
||||
iconRenderVersion++;
|
||||
},
|
||||
ColorUtil.WhiteArgb,
|
||||
0f,
|
||||
1f
|
||||
);
|
||||
}
|
||||
|
||||
if (!entry.Ready)
|
||||
return false;
|
||||
|
||||
if (!TryGetAtlasPosition(api.ItemTextureAtlas, entry.TextureSubId, out TextureAtlasPosition texPos))
|
||||
return false;
|
||||
|
||||
if (!TryGetAtlasTexture(api.ItemTextureAtlas, texPos.atlasNumber, out LoadedTexture tex))
|
||||
return false;
|
||||
|
||||
atlasTexture = tex;
|
||||
textureAtlasPosition = texPos;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryGetAtlasTexture(TextureAtlasPosition textureAtlasPosition, out LoadedTexture atlasTexture)
|
||||
{
|
||||
atlasTexture = null!;
|
||||
|
||||
int textureId = textureAtlasPosition.atlasTextureId;
|
||||
if (textureId <= 0)
|
||||
return false;
|
||||
|
||||
if (atlasTextureById.TryGetValue(textureId, out LoadedTexture? cachedAtlasTexture))
|
||||
{
|
||||
atlasTexture = cachedAtlasTexture;
|
||||
return true;
|
||||
}
|
||||
|
||||
int atlasSize = ResolveAtlasSize(textureId);
|
||||
if (atlasSize <= 0)
|
||||
return false;
|
||||
|
||||
atlasTexture = new LoadedTexture(api, textureId, atlasSize, atlasSize)
|
||||
{
|
||||
IgnoreUndisposed = true
|
||||
};
|
||||
|
||||
atlasTextureById[textureId] = atlasTexture;
|
||||
return true;
|
||||
}
|
||||
|
||||
private int ResolveAtlasSize(int textureId)
|
||||
{
|
||||
if (TryGetAtlasSize(api.ItemTextureAtlas, textureId, out int itemAtlasSize))
|
||||
return itemAtlasSize;
|
||||
|
||||
if (TryGetAtlasSize(api.BlockTextureAtlas, textureId, out int blockAtlasSize))
|
||||
return blockAtlasSize;
|
||||
|
||||
if (TryGetAtlasSize(api.EntityTextureAtlas, textureId, out int entityAtlasSize))
|
||||
return entityAtlasSize;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static bool TryGetAtlasPosition(ITextureAtlasAPI atlas, int textureSubId, out TextureAtlasPosition textureAtlasPosition)
|
||||
{
|
||||
textureAtlasPosition = null!;
|
||||
if (atlas.Positions == null || textureSubId < 0 || textureSubId >= atlas.Positions.Length)
|
||||
return false;
|
||||
|
||||
textureAtlasPosition = atlas.Positions[textureSubId];
|
||||
return textureAtlasPosition != null;
|
||||
}
|
||||
|
||||
private static bool TryGetAtlasTexture(ITextureAtlasAPI? atlas, int atlasNumber, out LoadedTexture texture)
|
||||
{
|
||||
texture = null!;
|
||||
if (atlas == null || atlas.AtlasTextures == null || atlasNumber < 0 || atlasNumber >= atlas.AtlasTextures.Count)
|
||||
return false;
|
||||
|
||||
LoadedTexture atlasTexture = atlas.AtlasTextures[atlasNumber];
|
||||
if (atlasTexture.TextureId == 0)
|
||||
return false;
|
||||
|
||||
texture = atlasTexture;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryGetAtlasSize(ITextureAtlasAPI? atlas, int textureId, out int size)
|
||||
{
|
||||
size = 0;
|
||||
if (atlas == null || atlas.AtlasTextures == null)
|
||||
return false;
|
||||
|
||||
foreach (LoadedTexture atlasTexture in atlas.AtlasTextures)
|
||||
{
|
||||
if (atlasTexture.TextureId != textureId)
|
||||
continue;
|
||||
|
||||
size = atlasTexture.Width;
|
||||
if (size > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string CreateTargetKey(BlockPos blockPos)
|
||||
{
|
||||
return $"{blockPos.X}:{blockPos.Y}:{blockPos.Z}";
|
||||
}
|
||||
|
||||
private static string BuildStackKey(ItemStack stack)
|
||||
{
|
||||
return $"{(int)stack.Class}:{stack.Id}:{HashBytes(stack.ToBytes())}";
|
||||
}
|
||||
|
||||
private static bool TryGetCellBounds(int index, int maxColumns, float hudWidth, float hudHeight, out float x, out float y)
|
||||
{
|
||||
int row = index / maxColumns;
|
||||
int column = index % maxColumns;
|
||||
|
||||
x = cell_padding + column * (cell_width + cell_gap);
|
||||
y = cell_padding + row * (cell_height + cell_gap);
|
||||
if (x + cell_width > hudWidth - cell_padding || y + cell_height > hudHeight - cell_padding)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static float GetCardWidth(int maxColumns)
|
||||
{
|
||||
return cell_padding * 2f + maxColumns * cell_width + (maxColumns - 1) * cell_gap;
|
||||
}
|
||||
|
||||
private static float GetCardHeight(int rows)
|
||||
{
|
||||
return cell_padding * 2f + rows * cell_height + (rows - 1) * cell_gap;
|
||||
}
|
||||
|
||||
private static int GetRowCount(int itemCount, int maxColumns)
|
||||
{
|
||||
int safeMaxColumns = Math.Max(1, maxColumns);
|
||||
int safeItemCount = Math.Max(1, itemCount);
|
||||
return (safeItemCount + safeMaxColumns - 1) / safeMaxColumns;
|
||||
}
|
||||
|
||||
private static int GetUsedColumnCount(int itemCount, int maxColumns)
|
||||
{
|
||||
int safeMaxColumns = Math.Max(1, maxColumns);
|
||||
if (itemCount <= 0)
|
||||
return 1;
|
||||
|
||||
return Math.Min(itemCount, safeMaxColumns);
|
||||
}
|
||||
|
||||
private int GetDefaultMaxColumns(PreviewTarget target)
|
||||
{
|
||||
if (target.Mode == PreviewModes.UNDER_CURSOR)
|
||||
return Math.Max(1, config.ColumnsUnderCursor <= 0 ? 1 : config.ColumnsUnderCursor);
|
||||
|
||||
return Math.Max(1, config.BillboardColumnsPerBlock <= 0 ? 1 : config.BillboardColumnsPerBlock);
|
||||
}
|
||||
|
||||
private class CachedCardTexture(LoadedTexture texture, string fingerprint)
|
||||
{
|
||||
public LoadedTexture Texture { get; } = texture;
|
||||
|
||||
public string Fingerprint { get; set; } = fingerprint;
|
||||
}
|
||||
|
||||
private class GroupedItemCell(ItemStack stack, int count, int naturalOrder)
|
||||
{
|
||||
public ItemStack Stack { get; } = stack;
|
||||
|
||||
public int Count { get; set; } = count;
|
||||
|
||||
public int NaturalOrder { get; } = naturalOrder;
|
||||
}
|
||||
|
||||
private class RenderedIconEntry(ItemStack stack)
|
||||
{
|
||||
public ItemStack Stack { get; } = stack;
|
||||
|
||||
public bool Requested { get; set; }
|
||||
|
||||
public bool Ready { get; set; }
|
||||
|
||||
public int TextureSubId { get; set; } = -1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Models;
|
||||
using System.Collections.Generic;
|
||||
using Vintagestory.API.Client;
|
||||
|
||||
namespace ChestPreview.Rendering;
|
||||
|
||||
internal sealed class StorageHoverHudRenderer(ICoreClientAPI api, Config config, CardRenderer cardRenderer) : IRenderer
|
||||
{
|
||||
private const float hud_offset_y = 24f;
|
||||
private readonly List<PreviewTarget> frameTargets = [];
|
||||
private readonly CardRenderer cardRenderer = cardRenderer;
|
||||
private readonly PreviewTargetProvider targetProvider = new(api, config);
|
||||
|
||||
public ICoreClientAPI Api { get; } = api;
|
||||
|
||||
public double RenderOrder => 5;
|
||||
|
||||
public int RenderRange => 0;
|
||||
|
||||
public void OnRenderFrame(float deltaTime, EnumRenderStage stage)
|
||||
{
|
||||
frameTargets.Clear();
|
||||
targetProvider.CollectTargets(deltaTime, frameTargets);
|
||||
|
||||
foreach (PreviewTarget target in frameTargets)
|
||||
DrawHudForTarget(target);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
frameTargets.Clear();
|
||||
targetProvider.Dispose();
|
||||
}
|
||||
|
||||
private void DrawHudForTarget(PreviewTarget target)
|
||||
{
|
||||
if (target.Mode is not PreviewModes.UNDER_CURSOR)
|
||||
return;
|
||||
|
||||
if (!cardRenderer.TryGetOrCreateCardTexture(target, out LoadedTexture texture))
|
||||
return;
|
||||
|
||||
if (!TryGetHudPosition(texture.Width, texture.Height, out float x, out float y))
|
||||
return;
|
||||
|
||||
cardRenderer.DrawAtScreen(x, y, texture);
|
||||
}
|
||||
|
||||
private bool TryGetHudPosition(float cardWidth, float cardHeight, out float x, out float y)
|
||||
{
|
||||
x = Api.Input.MouseX - cardWidth / 2f;
|
||||
y = Api.Input.MouseY + hud_offset_y;
|
||||
cardRenderer.ClampToScreen(ref x, ref y, cardWidth, cardHeight);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
329
ChestPreview/ChestPreview/Rendering/WorldBillboardPresenter.cs
Normal file
329
ChestPreview/ChestPreview/Rendering/WorldBillboardPresenter.cs
Normal file
@@ -0,0 +1,329 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Models;
|
||||
using ChestPreview.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.GameContent;
|
||||
|
||||
namespace ChestPreview.Rendering;
|
||||
|
||||
internal class WorldBillboardPresenter(ICoreClientAPI api)
|
||||
{
|
||||
private const int multiblock_scan_radius = 2;
|
||||
private static readonly float front_face_offset = 0.01f;
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly List<BillboardTarget> frameBillboards = [];
|
||||
|
||||
public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
|
||||
|
||||
public void PrepareFrame(List<PreviewTarget> previewTargets)
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
|
||||
foreach (PreviewTarget previewTarget in previewTargets)
|
||||
{
|
||||
if (!CanPresentAsBillboard(previewTarget))
|
||||
continue;
|
||||
|
||||
if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
|
||||
continue;
|
||||
|
||||
frameBillboards.Add(billboardTarget);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
}
|
||||
|
||||
private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
|
||||
{
|
||||
return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
|
||||
}
|
||||
|
||||
private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
|
||||
}
|
||||
|
||||
private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
billboardTarget = default;
|
||||
|
||||
Block block = previewTarget.Block;
|
||||
BlockPos blockPos = previewTarget.BlockEntity.Pos;
|
||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||
|
||||
if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
|
||||
return false;
|
||||
|
||||
Vector3 centerLocal = (min + max) * 0.5f;
|
||||
Vector3 halfExtents = (max - min) * 0.5f;
|
||||
Vector3 rightVector = right.ToVector3();
|
||||
Vector3 upVector = up.ToVector3();
|
||||
Vector3 forwardVector = forward.ToVector3();
|
||||
|
||||
float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
|
||||
float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
|
||||
float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
|
||||
|
||||
float width = halfWidth * 2f;
|
||||
float height = halfHeight * 2f;
|
||||
|
||||
Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
|
||||
|
||||
width = Math.Max(0.05f, width);
|
||||
height = Math.Max(0.05f, height);
|
||||
|
||||
billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
|
||||
{
|
||||
if (MathF.Abs(forward.Y) < 0.5f)
|
||||
return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
|
||||
|
||||
return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
|
||||
}
|
||||
|
||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||
{
|
||||
min = new Vector3(0f, 0f, 0f);
|
||||
max = new Vector3(1f, 1f, 1f);
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
|
||||
ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
int minScanX = controllerPos.X - multiblock_scan_radius;
|
||||
int maxScanX = controllerPos.X + multiblock_scan_radius;
|
||||
int minScanY = controllerPos.Y - multiblock_scan_radius;
|
||||
int maxScanY = controllerPos.Y + multiblock_scan_radius;
|
||||
int minScanZ = controllerPos.Z - multiblock_scan_radius;
|
||||
int maxScanZ = controllerPos.Z + multiblock_scan_radius;
|
||||
Vector3 minLocal = min;
|
||||
Vector3 maxLocal = max;
|
||||
|
||||
api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
|
||||
{
|
||||
if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
|
||||
return;
|
||||
|
||||
if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
|
||||
return;
|
||||
|
||||
BlockPos partPos = new(x, y, z);
|
||||
BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
|
||||
if (!IsSameBlockPos(linkedControllerPos, controllerPos))
|
||||
return;
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
|
||||
});
|
||||
|
||||
min = minLocal;
|
||||
max = maxLocal;
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
|
||||
Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
|
||||
if (selectionBoxes is not { Length: > 0 })
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset);
|
||||
max = Vector3.Max(max, sourceOffset + Vector3.One);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
|
||||
max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsSameBlockPos(BlockPos a, BlockPos b)
|
||||
{
|
||||
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
|
||||
}
|
||||
|
||||
private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
forward = new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (TryGetMeshAngle(blockEntity, out float meshAngleRadians))
|
||||
{
|
||||
// MeshAngle is around Y axis in radians.
|
||||
forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
|
||||
NormalizeFacing(ref forward);
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryGetBlockSideFacing(block, out forward))
|
||||
{
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
|
||||
return false;
|
||||
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return false;
|
||||
|
||||
Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
|
||||
double dx = cameraPos.X - (blockPos.X + 0.5d);
|
||||
double dz = cameraPos.Z - (blockPos.Z + 0.5d);
|
||||
if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
|
||||
return false;
|
||||
|
||||
double absDx = Math.Abs(dx);
|
||||
double absDz = Math.Abs(dz);
|
||||
double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
|
||||
bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
|
||||
if (isDiagonalView)
|
||||
{
|
||||
Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
|
||||
Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
|
||||
|
||||
int obstructionX = GetFacingObstructionScore(blockPos, facingX);
|
||||
int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
|
||||
if (obstructionX != obstructionZ)
|
||||
{
|
||||
facing = obstructionX < obstructionZ ? facingX : facingZ;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
facing = absDx >= absDz
|
||||
? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
|
||||
: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
|
||||
{
|
||||
int offsetX = Math.Sign(facing.X);
|
||||
int offsetZ = Math.Sign(facing.Z);
|
||||
int score = 0;
|
||||
|
||||
for (int yOffset = 0; yOffset <= 1; yOffset++)
|
||||
{
|
||||
BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
|
||||
if (IsSolidBlock(checkPos))
|
||||
score++;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
private bool IsSolidBlock(BlockPos blockPos)
|
||||
{
|
||||
Block block = api.World.BlockAccessor.GetBlock(blockPos);
|
||||
if (block.Id == 0)
|
||||
return false;
|
||||
|
||||
Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
|
||||
return collisionBoxes is { Length: > 0 };
|
||||
}
|
||||
|
||||
private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
string? side = block.Variant?["side"];
|
||||
if (string.IsNullOrWhiteSpace(side))
|
||||
return false;
|
||||
|
||||
switch (side.ToLowerInvariant())
|
||||
{
|
||||
case "north":
|
||||
facing = new Vec3f(0f, 0f, -1f);
|
||||
return true;
|
||||
case "south":
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return true;
|
||||
case "east":
|
||||
facing = new Vec3f(1f, 0f, 0f);
|
||||
return true;
|
||||
case "west":
|
||||
facing = new Vec3f(-1f, 0f, 0f);
|
||||
return true;
|
||||
case "up":
|
||||
facing = new Vec3f(0f, 1f, 0f);
|
||||
return true;
|
||||
case "down":
|
||||
facing = new Vec3f(0f, -1f, 0f);
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (Math.Abs(forward.Y) > 0.5f)
|
||||
{
|
||||
up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
return;
|
||||
}
|
||||
|
||||
right = new Vec3f(-forward.Z, 0f, forward.X);
|
||||
}
|
||||
|
||||
private static void NormalizeFacing(ref Vec3f facing)
|
||||
{
|
||||
float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
|
||||
if (length <= 0.0001f)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return;
|
||||
}
|
||||
|
||||
float invLength = 1f / length;
|
||||
facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
|
||||
}
|
||||
|
||||
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
|
||||
{
|
||||
if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
|
||||
{
|
||||
radians = genericContainer.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (blockEntity is BlockEntityCrate crate)
|
||||
{
|
||||
radians = crate.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
radians = 0f;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
214
ChestPreview/ChestPreview/Rendering/WorldBillboardRenderer.cs
Normal file
214
ChestPreview/ChestPreview/Rendering/WorldBillboardRenderer.cs
Normal file
@@ -0,0 +1,214 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
|
||||
namespace ChestPreview.Rendering;
|
||||
|
||||
internal class WorldBillboardRenderer(ICoreClientAPI api, Config config, CardRenderer cardRenderer) : IRenderer
|
||||
{
|
||||
private static float card_cell_padding => 2f;
|
||||
private static float card_cell_width => 72f;
|
||||
private static float card_cell_gap => 4f;
|
||||
private static float billboard_brightness => 1.18f;
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly List<PreviewTarget> frameTargets = [];
|
||||
private readonly CardRenderer cardRenderer = cardRenderer;
|
||||
private readonly PreviewTargetProvider targetProvider = new(api, config);
|
||||
private readonly WorldBillboardPresenter worldBillboardPresenter = new(api);
|
||||
private readonly MeshRef quadMeshRef = api.Render.UploadMesh(
|
||||
QuadMeshUtil.GetCustomQuadModelData(
|
||||
1f,
|
||||
v: 1f,
|
||||
0f,
|
||||
v2: 0f,
|
||||
dx: -1f,
|
||||
dy: -1f,
|
||||
dw: 2f,
|
||||
dh: 2f,
|
||||
r: byte.MaxValue,
|
||||
g: byte.MaxValue,
|
||||
b: byte.MaxValue,
|
||||
a: byte.MaxValue
|
||||
)
|
||||
);
|
||||
private bool disposed;
|
||||
|
||||
public ICoreClientAPI Api { get; } = api;
|
||||
|
||||
public Config Config { get; } = config;
|
||||
|
||||
public double RenderOrder => 0.61;
|
||||
|
||||
public int RenderRange => 24;
|
||||
|
||||
public void OnRenderFrame(float deltaTime, EnumRenderStage stage)
|
||||
{
|
||||
if (disposed || stage != EnumRenderStage.AfterOIT)
|
||||
return;
|
||||
|
||||
frameTargets.Clear();
|
||||
targetProvider.CollectTargets(deltaTime, frameTargets);
|
||||
worldBillboardPresenter.PrepareFrame(frameTargets);
|
||||
|
||||
if (worldBillboardPresenter.FrameBillboards.Count == 0)
|
||||
return;
|
||||
|
||||
api.Render.GlDisableCullFace();
|
||||
api.Render.GLEnableDepthTest();
|
||||
api.Render.GlToggleBlend(true, EnumBlendMode.PremultipliedAlpha);
|
||||
try
|
||||
{
|
||||
foreach (BillboardTarget billboardTarget in worldBillboardPresenter.FrameBillboards)
|
||||
{
|
||||
int maxColumns = GetBillboardMaxColumns(billboardTarget);
|
||||
if (!cardRenderer.TryGetOrCreateCardTexture(billboardTarget.PreviewTarget, maxColumns, out LoadedTexture texture))
|
||||
continue;
|
||||
|
||||
RenderBillboard(billboardTarget, texture, maxColumns);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
StopShader(api.Render.CurrentActiveShader);
|
||||
api.Render.GlToggleBlend(false, EnumBlendMode.PremultipliedAlpha);
|
||||
api.Render.GLDisableDepthTest();
|
||||
api.Render.GlEnableCullFace();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed)
|
||||
return;
|
||||
|
||||
disposed = true;
|
||||
frameTargets.Clear();
|
||||
worldBillboardPresenter.Clear();
|
||||
targetProvider.Dispose();
|
||||
quadMeshRef.Dispose();
|
||||
}
|
||||
|
||||
private void RenderBillboard(BillboardTarget billboardTarget, LoadedTexture texture, int maxColumns)
|
||||
{
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return;
|
||||
|
||||
float referenceWidthPx = GetCardWidthPx(maxColumns);
|
||||
float widthScale = texture.Width / Math.Max(1f, referenceWidthPx);
|
||||
float textureAspect = texture.Height / (float)System.Math.Max(1, texture.Width);
|
||||
float scaledWidth;
|
||||
float textureHeight;
|
||||
Vec3d center;
|
||||
|
||||
if (billboardTarget.IsFrontPlacement)
|
||||
{
|
||||
scaledWidth = billboardTarget.Width * widthScale;
|
||||
textureHeight = scaledWidth * textureAspect;
|
||||
|
||||
if (scaledWidth > billboardTarget.Width)
|
||||
{
|
||||
scaledWidth = billboardTarget.Width;
|
||||
textureHeight = scaledWidth * textureAspect;
|
||||
}
|
||||
|
||||
if (textureHeight > billboardTarget.Height)
|
||||
{
|
||||
textureHeight = billboardTarget.Height;
|
||||
scaledWidth = textureHeight / Math.Max(0.0001f, textureAspect);
|
||||
}
|
||||
|
||||
center = billboardTarget.Center;
|
||||
}
|
||||
else
|
||||
{
|
||||
scaledWidth = billboardTarget.Width * widthScale;
|
||||
textureHeight = scaledWidth * textureAspect;
|
||||
center = new Vec3d(
|
||||
billboardTarget.PreviewTarget.Anchor.X,
|
||||
billboardTarget.PreviewTarget.Anchor.Y + textureHeight / 2f,
|
||||
billboardTarget.PreviewTarget.Anchor.Z
|
||||
);
|
||||
}
|
||||
|
||||
float[] modelMatrix = CreateModelMatrix(billboardTarget, center, scaledWidth, textureHeight, playerEntity.CameraPos);
|
||||
float brightness = billboard_brightness;
|
||||
IStandardShaderProgram shader = api.Render.PreparedStandardShader(
|
||||
billboardTarget.PreviewTarget.BlockEntity.Pos.X,
|
||||
billboardTarget.PreviewTarget.BlockEntity.Pos.Y,
|
||||
billboardTarget.PreviewTarget.BlockEntity.Pos.Z,
|
||||
new Vec4f(brightness, brightness, brightness, 1f)
|
||||
);
|
||||
|
||||
shader.Tex2D = texture.TextureId;
|
||||
shader.AlphaTest = 0.01f;
|
||||
shader.RgbaAmbientIn = new Vec3f(brightness, brightness, brightness);
|
||||
shader.RgbaLightIn = new Vec4f(brightness, brightness, brightness, 1f);
|
||||
shader.RgbaGlowIn = new Vec4f(0f, 0f, 0f, 0f);
|
||||
shader.RgbaTint = new Vec4f(brightness, brightness, brightness, 1f);
|
||||
shader.ModelMatrix = modelMatrix;
|
||||
shader.ViewMatrix = api.Render.CameraMatrixOriginf;
|
||||
shader.ProjectionMatrix = api.Render.CurrentProjectionMatrix;
|
||||
|
||||
api.Render.BindTexture2d(texture.TextureId);
|
||||
api.Render.RenderMesh(quadMeshRef);
|
||||
}
|
||||
|
||||
private static void StopShader(IShaderProgram? shader)
|
||||
{
|
||||
if (shader == null)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
shader.Stop();
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static float GetCardWidthPx(int columns)
|
||||
{
|
||||
int safeColumns = Math.Max(1, columns);
|
||||
return card_cell_padding * 2f + safeColumns * card_cell_width + (safeColumns - 1) * card_cell_gap;
|
||||
}
|
||||
|
||||
private int GetBillboardMaxColumns(BillboardTarget billboardTarget)
|
||||
{
|
||||
int columnsPerBlock = Math.Max(1, Config.BillboardColumnsPerBlock <= 0 ? 1 : Config.BillboardColumnsPerBlock);
|
||||
int blockWidth = Math.Max(1, (int)MathF.Round(billboardTarget.Width));
|
||||
return columnsPerBlock * blockWidth;
|
||||
}
|
||||
|
||||
private static float[] CreateModelMatrix(BillboardTarget billboardTarget, Vec3d center, float width, float height, Vec3d cameraPos)
|
||||
{
|
||||
float halfWidth = width / 2f;
|
||||
float halfHeight = height / 2f;
|
||||
|
||||
return
|
||||
[
|
||||
billboardTarget.Right.X * halfWidth,
|
||||
billboardTarget.Right.Y * halfWidth,
|
||||
billboardTarget.Right.Z * halfWidth,
|
||||
0f,
|
||||
billboardTarget.Up.X * halfHeight,
|
||||
billboardTarget.Up.Y * halfHeight,
|
||||
billboardTarget.Up.Z * halfHeight,
|
||||
0f,
|
||||
billboardTarget.Forward.X,
|
||||
billboardTarget.Forward.Y,
|
||||
billboardTarget.Forward.Z,
|
||||
0f,
|
||||
(float)(center.X - cameraPos.X),
|
||||
(float)(center.Y - cameraPos.Y),
|
||||
(float)(center.Z - cameraPos.Z),
|
||||
1f
|
||||
];
|
||||
}
|
||||
}
|
||||
22
ChestPreview/ChestPreview/Utils/MathUtils.cs
Normal file
22
ChestPreview/ChestPreview/Utils/MathUtils.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Numerics;
|
||||
using Vintagestory.API.MathTools;
|
||||
|
||||
namespace ChestPreview.Utils;
|
||||
|
||||
internal static class MathUtils
|
||||
{
|
||||
internal static Vector3 ToVector3(this BlockPos blockPos)
|
||||
{
|
||||
return new Vector3(blockPos.X, blockPos.Y, blockPos.Z);
|
||||
}
|
||||
|
||||
internal static Vector3 ToVector3(this Vec3f vector)
|
||||
{
|
||||
return new Vector3(vector.X, vector.Y, vector.Z);
|
||||
}
|
||||
|
||||
internal static Vec3d ToVec3d(this Vector3 vector)
|
||||
{
|
||||
return new Vec3d(vector.X, vector.Y, vector.Z);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"version": 1,
|
||||
"file": "chestpreview.json",
|
||||
"patches": {},
|
||||
"settings": [
|
||||
{
|
||||
"type": "separator",
|
||||
"title": "Client-side"
|
||||
},
|
||||
{
|
||||
"code": "Mode",
|
||||
"comment": "config-desc-Mode",
|
||||
"type": "string",
|
||||
"default": "UnderCursor",
|
||||
"values": [
|
||||
"None",
|
||||
"UnderCursor",
|
||||
"OnHoveredContainer",
|
||||
"OnNearbyContainers"
|
||||
],
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "HoldKey",
|
||||
"comment": "config-desc-HoldKey",
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "BillboardColumnsPerBlock",
|
||||
"comment": "config-desc-BillboardColumnsPerBlock",
|
||||
"type": "int",
|
||||
"default": 4,
|
||||
"clientSide": true,
|
||||
"range": {
|
||||
"min": 2,
|
||||
"max": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
"code": "ColumnsUnderCursor",
|
||||
"comment": "config-desc-ColumnsUnderCursor",
|
||||
"type": "int",
|
||||
"default": 10,
|
||||
"clientSide": true,
|
||||
"range": {
|
||||
"min": 2,
|
||||
"max": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
"code": "PreviewNearbyRadius",
|
||||
"comment": "config-desc-PreviewNearbyRadius",
|
||||
"type": "int",
|
||||
"default": 8,
|
||||
"clientSide": true,
|
||||
"logarithmic": true,
|
||||
"range": {
|
||||
"min": 3,
|
||||
"max": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"code": "WhitelistedContainersOnly",
|
||||
"comment": "config-desc-WhitelistedContainersOnly",
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "WhitelistedContainers",
|
||||
"comment": "config-desc-WhitelistedContainers",
|
||||
"type": "string",
|
||||
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*",
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "BlacklistedContainers",
|
||||
"comment": "config-desc-BlacklistedContainers",
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"clientSide": true
|
||||
}
|
||||
]
|
||||
}
|
||||
12
ChestPreview/ChestPreview/assets/chestpreview/lang/en.json
Normal file
12
ChestPreview/ChestPreview/assets/chestpreview/lang/en.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"hotkey-preview-container": "Preview container",
|
||||
"hotkey-preview-containers-nearby": "Preview containers nearby",
|
||||
"config-desc-Mode": "Preview mode. Valid values: None, UnderCursor, OnHoveredContainer, OnNearbyContainers.",
|
||||
"config-desc-HoldKey": "Previews only show while the \"Preview containers\" key is held.",
|
||||
"config-desc-BillboardColumnsPerBlock": "Columns per block width used for world billboards. For containers 2 blocks wide it's doubled.",
|
||||
"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
|
||||
"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
|
||||
"config-desc-WhitelistedContainersOnly": "If true, only container codes in WhitelistedContainers are handled.",
|
||||
"config-desc-WhitelistedContainers": "Allowed container codes, separated by comma, semicolon, or spaces. No effectif WhitelistedContainersOnly==false.",
|
||||
"config-desc-BlacklistedContainers": "Blocked container codes, separated by comma, semicolon, or spaces."
|
||||
}
|
||||
15
ChestPreview/ChestPreview/modinfo.json
Normal file
15
ChestPreview/ChestPreview/modinfo.json
Normal file
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"$schema": "https://moddbcdn.vintagestory.at/schema/modinfo.latest.json",
|
||||
"type": "Code",
|
||||
"modid": "chestpreview",
|
||||
"name": "Chest Preview",
|
||||
"authors": [
|
||||
"OrekiWoof"
|
||||
],
|
||||
"description": "see containers' contents without having to open them",
|
||||
"version": "1.0.0-pre.1",
|
||||
"dependencies": {
|
||||
"game": "1.21.0"
|
||||
},
|
||||
"side": "Client"
|
||||
}
|
||||
20
ChestPreview/ZZCakeBuild/CakeBuild.csproj
Normal file
20
ChestPreview/ZZCakeBuild/CakeBuild.csproj
Normal file
@@ -0,0 +1,20 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
|
||||
<Configurations>Debug;Release;Version22</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Cake.Frosting" Version="5.0.0" />
|
||||
<PackageReference Include="Cake.Json" Version="7.0.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="VintagestoryAPI">
|
||||
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
122
ChestPreview/ZZCakeBuild/Program.cs
Normal file
122
ChestPreview/ZZCakeBuild/Program.cs
Normal file
@@ -0,0 +1,122 @@
|
||||
using Cake.Common;
|
||||
using Cake.Common.IO;
|
||||
using Cake.Common.Tools.DotNet;
|
||||
using Cake.Common.Tools.DotNet.Clean;
|
||||
using Cake.Common.Tools.DotNet.Publish;
|
||||
using Cake.Core;
|
||||
using Cake.Frosting;
|
||||
using Cake.Json;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Vintagestory.API.Common;
|
||||
|
||||
namespace CakeBuild;
|
||||
|
||||
public static class Program
|
||||
{
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
return new CakeHost()
|
||||
.UseContext<BuildContext>()
|
||||
.Run(args);
|
||||
}
|
||||
}
|
||||
|
||||
public class BuildContext : FrostingContext
|
||||
{
|
||||
public const string PROJECT_NAME = "ChestPreview";
|
||||
public string BuildConfiguration { get; }
|
||||
public string Version { get; }
|
||||
public string Name { get; }
|
||||
public bool SkipJsonValidation { get; }
|
||||
public string GameVersion { get; }
|
||||
|
||||
public BuildContext(ICakeContext context)
|
||||
: base(context)
|
||||
{
|
||||
BuildConfiguration = context.Argument("configuration", "Release");
|
||||
SkipJsonValidation = context.Argument("skipJsonValidation", false);
|
||||
var modInfo = context.DeserializeJsonFromFile<ModInfo>($"../{PROJECT_NAME}/modinfo.json");
|
||||
Version = modInfo.Version;
|
||||
Name = modInfo.ModID;
|
||||
GameVersion = modInfo.Dependencies.First(x => x.ModID == "game").Version;
|
||||
}
|
||||
}
|
||||
|
||||
[TaskName("ValidateJson")]
|
||||
public sealed class ValidateJsonTask : FrostingTask<BuildContext>
|
||||
{
|
||||
public override void Run(BuildContext context)
|
||||
{
|
||||
if (context.SkipJsonValidation)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var jsonFiles = context.GetFiles($"../{BuildContext.PROJECT_NAME}/assets/**/*.json");
|
||||
foreach (var file in jsonFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText(file.FullPath);
|
||||
JToken.Parse(json);
|
||||
}
|
||||
catch (JsonException ex)
|
||||
{
|
||||
throw new Exception($"Validation failed for JSON file: {file.FullPath}{Environment.NewLine}{ex.Message}", ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[TaskName("Build")]
|
||||
[IsDependentOn(typeof(ValidateJsonTask))]
|
||||
public sealed class BuildTask : FrostingTask<BuildContext>
|
||||
{
|
||||
public override void Run(BuildContext context)
|
||||
{
|
||||
context.DotNetClean($"../{BuildContext.PROJECT_NAME}/{BuildContext.PROJECT_NAME}.csproj",
|
||||
new DotNetCleanSettings
|
||||
{
|
||||
Configuration = context.BuildConfiguration
|
||||
});
|
||||
|
||||
|
||||
context.DotNetPublish($"../{BuildContext.PROJECT_NAME}/{BuildContext.PROJECT_NAME}.csproj",
|
||||
new DotNetPublishSettings
|
||||
{
|
||||
Configuration = context.BuildConfiguration
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[TaskName("Package")]
|
||||
[IsDependentOn(typeof(BuildTask))]
|
||||
public sealed class PackageTask : FrostingTask<BuildContext>
|
||||
{
|
||||
public override void Run(BuildContext context)
|
||||
{
|
||||
context.EnsureDirectoryExists("../Releases");
|
||||
context.CleanDirectory("../Releases");
|
||||
context.EnsureDirectoryExists($"../Releases/{context.Name}");
|
||||
context.CopyFiles($"../{BuildContext.PROJECT_NAME}/bin/{context.BuildConfiguration}/Mods/mod/publish/*", $"../Releases/{context.Name}");
|
||||
if (context.DirectoryExists($"../{BuildContext.PROJECT_NAME}/assets"))
|
||||
{
|
||||
context.CopyDirectory($"../{BuildContext.PROJECT_NAME}/assets", $"../Releases/{context.Name}/assets");
|
||||
}
|
||||
context.CopyFile($"../{BuildContext.PROJECT_NAME}/modinfo.json", $"../Releases/{context.Name}/modinfo.json");
|
||||
if (context.FileExists($"../{BuildContext.PROJECT_NAME}/modicon.png"))
|
||||
{
|
||||
context.CopyFile($"../{BuildContext.PROJECT_NAME}/modicon.png", $"../Releases/{context.Name}/modicon.png");
|
||||
}
|
||||
context.Zip($"../Releases/{context.Name}", $"../Releases/{context.Name}_v{context.Version}-v{context.GameVersion}.zip");
|
||||
}
|
||||
}
|
||||
|
||||
[TaskName("Default")]
|
||||
[IsDependentOn(typeof(PackageTask))]
|
||||
public class DefaultTask : FrostingTask
|
||||
{
|
||||
}
|
||||
2
ChestPreview/build.ps1
Normal file
2
ChestPreview/build.ps1
Normal file
@@ -0,0 +1,2 @@
|
||||
dotnet run --project ZZCakeBuild/CakeBuild.csproj -- $args
|
||||
exit $LASTEXITCODE;
|
||||
1
ChestPreview/build.sh
Normal file
1
ChestPreview/build.sh
Normal file
@@ -0,0 +1 @@
|
||||
dotnet run --project ./ZZCakeBuild/CakeBuild.csproj -- "$@"
|
||||
Reference in New Issue
Block a user