Compare commits
6 Commits
ea0eed03e2
...
v1.1.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ad99a9d3b | |||
| 074b34dd24 | |||
| d7c541fcc5 | |||
| 16b901fab7 | |||
| 5389901c82 | |||
| 27cfbcaa10 |
@@ -1,5 +1,5 @@
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{
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"total": 66247,
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"total": 73071,
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"sessions": [
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{
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"begin": "2026-03-11T23:50:47+01:00",
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@@ -65,6 +65,11 @@
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"begin": "2026-03-15T20:33:08+01:00",
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"end": "2026-03-15T20:53:09+01:00",
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"duration": 1201
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},
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{
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"begin": "2026-03-15T21:00:39+01:00",
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"end": "2026-03-15T23:04:35+01:00",
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"duration": 7435
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}
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]
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}
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@@ -14,7 +14,9 @@ public sealed class Config
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public bool WhitelistedContainersOnly { get; set; } = true;
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public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*";
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public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, groundstorage";
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public string BlacklistedContainers { get; set; } = "";
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public bool GroundStorageOnlyContainers { get; set; } = true;
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}
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@@ -11,6 +11,7 @@ using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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using Vintagestory.API.MathTools;
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using Vintagestory.API.Util;
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using Vintagestory.GameContent;
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namespace ChestPreview;
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@@ -39,7 +40,7 @@ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config)
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if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
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return;
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if (!CanAccessContainer(hoveredBlockEntity))
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if (!CanAccessContainer(hoveredBlock, hoveredBlockEntity))
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return;
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if (!IsContainerAllowed(hoveredBlock))
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@@ -70,7 +71,7 @@ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config)
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if (block.Id == 0)
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continue;
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if (!CanAccessContainer(blockEntity))
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if (!CanAccessContainer(block, blockEntity))
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continue;
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if (!IsContainerAllowed(block))
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@@ -134,10 +135,14 @@ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config)
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if (currentBlockSelection == null)
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return false;
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BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(currentBlockSelection.Position);
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if (currentBlockEntity is IBlockEntityContainer)
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BlockPos hoveredPos = currentBlockSelection.Position;
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BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(hoveredPos);
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if (HasPreviewableStorage(currentBlockSelection.Block, hoveredPos, currentBlockEntity))
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{
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block = currentBlockSelection.Block;
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if (currentBlockEntity == null)
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return false;
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blockEntity = currentBlockEntity;
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return true;
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}
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@@ -159,14 +164,17 @@ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config)
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return false;
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BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position);
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BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
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if (blockEntity is not IBlockEntityContainer)
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return false;
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controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos);
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if (controllerBlock.Id == 0)
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return false;
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BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
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if (!HasPreviewableStorage(controllerBlock, controllerPos, blockEntity))
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return false;
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if (blockEntity == null)
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return false;
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controllerBlockEntity = blockEntity;
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return true;
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}
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@@ -196,11 +204,15 @@ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config)
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if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
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return;
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BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(new BlockPos(x, y, z));
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if (blockEntity is not IBlockEntityContainer)
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if (block.Id == 0)
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return;
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if (block.Id == 0)
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BlockPos blockPos = new(x, y, z);
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BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(blockPos);
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if (!HasPreviewableStorage(block, blockPos, blockEntity))
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return;
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if (blockEntity == null)
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return;
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nearbyContainerEntities.Add(blockEntity);
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@@ -232,11 +244,14 @@ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config)
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}
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}
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private bool CanAccessContainer(BlockEntity blockEntity)
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private bool CanAccessContainer(Block block, BlockEntity blockEntity)
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{
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if (blockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
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if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage && !HasHeldBagInGroundStorage(blockEntity))
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return false;
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BlockPos blockPos = blockEntity.Pos;
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if (block.GetInterface<IBlockEntityContainer>(api.World, blockPos) is { } container && container.Inventory is InventoryBase inventory)
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{
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IPlayer? player = api.World.Player;
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EntityPlayer? playerEntity = player?.Entity;
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if (player == null || playerEntity == null)
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@@ -245,6 +260,38 @@ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config)
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return inventory.CanPlayerAccess(player, playerEntity.GetPos());
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}
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if (blockEntity is BlockEntityBloomery or BlockEntityForge)
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return true;
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return HasHeldBagInGroundStorage(blockEntity);
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}
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private bool HasPreviewableStorage(Block block, BlockPos blockPos, BlockEntity? blockEntity)
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{
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if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage)
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return HasHeldBagInGroundStorage(blockEntity);
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return block.GetInterface<IBlockEntityContainer>(api.World, blockPos) != null || HasHeldBagInGroundStorage(blockEntity) || (blockEntity is BlockEntityBloomery or BlockEntityForge);
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}
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private static bool HasHeldBagInGroundStorage(BlockEntity? blockEntity)
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{
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if (blockEntity is not BlockEntityGroundStorage groundStorage)
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return false;
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foreach (ItemSlot? slot in groundStorage.Inventory)
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{
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if (slot?.Itemstack?.Collectible is not { } collectible)
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continue;
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IHeldBag? heldBag = collectible.GetCollectibleInterface<IHeldBag>();
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if (heldBag != null)
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return true;
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}
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return false;
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}
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private bool IsContainerAllowed(Block block)
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{
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string? code = block.Code?.Path;
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@@ -4,12 +4,15 @@ using ChestPreview.Models;
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using ChestPreview.Utils;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Text;
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using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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using Vintagestory.API.Config;
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using Vintagestory.API.Datastructures;
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using Vintagestory.API.MathTools;
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using Vintagestory.GameContent;
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namespace ChestPreview.Rendering;
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@@ -28,6 +31,8 @@ internal class CardRenderer(ICoreClientAPI api, Config config) : IDisposable
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private readonly ICoreClientAPI api = api;
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private readonly Config config = config;
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private readonly TreeAttribute tempTree = new();
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private readonly InventoryGeneric sharedPreviewInventory = new(64, "inventory-preview", null, null);
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private readonly Dictionary<string, CachedCardTexture> cardTextureByTarget = [];
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private readonly Dictionary<int, LoadedTexture> atlasTextureById = [];
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private readonly Dictionary<string, RenderedIconEntry> renderedIconByStack = [];
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@@ -46,9 +51,33 @@ internal class CardRenderer(ICoreClientAPI api, Config config) : IDisposable
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{
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texture = null!;
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if (target.BlockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
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if (TryResolveHeldBagContents(target.BlockEntity, out List<ItemStack>? bagContents))
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{
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string bagTargetKey = CreateTargetKey(target.BlockEntity.Pos);
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if (!cardTextureByTarget.TryGetValue(bagTargetKey, out CachedCardTexture? bagCachedTexture))
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{
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bagCachedTexture = new CachedCardTexture(new LoadedTexture(api), string.Empty);
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cardTextureByTarget[bagTargetKey] = bagCachedTexture;
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}
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BuildLayoutFromStacks(bagContents, maxColumns, out List<GroupedItemCell> bagCells, out int bagUsedColumns, out int bagUsedRows, out string bagFingerprint);
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if (bagCachedTexture.Fingerprint != bagFingerprint)
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{
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ComposeTexture(bagCachedTexture.Texture, bagCells, bagUsedColumns, bagUsedRows);
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bagCachedTexture.Fingerprint = bagFingerprint;
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}
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texture = bagCachedTexture.Texture;
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return texture.TextureId != 0;
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}
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if (config.GroundStorageOnlyContainers && target.BlockEntity is BlockEntityGroundStorage)
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return false;
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if (!TryResolveInventory(target, out InventoryBase? resolvedInventory))
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return false;
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InventoryBase inventory = resolvedInventory;
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IPlayer? player = api.World.Player;
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EntityPlayer? playerEntity = player?.Entity;
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if (player == null || playerEntity == null || !inventory.CanPlayerAccess(player, playerEntity.GetPos()))
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@@ -61,17 +90,111 @@ internal class CardRenderer(ICoreClientAPI api, Config config) : IDisposable
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cardTextureByTarget[targetKey] = cachedTexture;
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}
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BuildLayout(inventory, maxColumns, out List<GroupedItemCell> cells, out int usedColumns, out int usedRows, out string fingerprint);
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if (cachedTexture.Fingerprint != fingerprint)
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BuildLayout(inventory, maxColumns, out List<GroupedItemCell> cellsFromInventory, out int usedColumnsFromInventory, out int usedRowsFromInventory, out string fingerprintFromInventory);
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if (cachedTexture.Fingerprint != fingerprintFromInventory)
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{
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ComposeTexture(cachedTexture.Texture, cells, usedColumns, usedRows);
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cachedTexture.Fingerprint = fingerprint;
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ComposeTexture(cachedTexture.Texture, cellsFromInventory, usedColumnsFromInventory, usedRowsFromInventory);
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cachedTexture.Fingerprint = fingerprintFromInventory;
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}
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texture = cachedTexture.Texture;
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return texture.TextureId != 0;
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}
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private bool TryResolveHeldBagContents(BlockEntity blockEntity, [NotNullWhen(true)] out List<ItemStack>? contents)
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{
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contents = null;
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if (blockEntity is not BlockEntityGroundStorage groundStorage)
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return false;
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foreach (ItemSlot? slot in groundStorage.Inventory)
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{
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ItemStack? bagStack = slot?.Itemstack;
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if (bagStack?.Collectible is not { } collectible)
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continue;
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IHeldBag? heldBag = collectible.GetCollectibleInterface<IHeldBag>();
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if (heldBag == null)
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continue;
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ItemStack[]? bagContents;
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try
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{
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bagContents = heldBag.GetContents(bagStack, api.World);
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}
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catch
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{
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continue;
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}
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if (bagContents == null)
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continue;
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contents = [];
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foreach (ItemStack contentStack in bagContents)
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{
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if (contentStack == null || contentStack.StackSize <= 0)
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continue;
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contents.Add(contentStack);
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}
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return true;
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}
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return false;
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}
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private bool TryResolveInventory(PreviewTarget target, [NotNullWhen(true)] out InventoryBase? inventory)
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{
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inventory = null;
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if (TryResolveSpecialInventory(target.BlockEntity, out InventoryBase? specialInventory))
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{
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inventory = specialInventory;
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return true;
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}
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BlockPos pos = target.BlockEntity.Pos;
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if (target.Block.GetInterface<IBlockEntityContainer>(api.World, pos) is { } container && container.Inventory is InventoryBase blockInventory)
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{
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inventory = blockInventory;
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return true;
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}
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return false;
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}
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private bool TryResolveSpecialInventory(BlockEntity blockEntity, [NotNullWhen(true)] out InventoryBase? inventory)
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{
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inventory = null;
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if (blockEntity is not BlockEntityBloomery and not BlockEntityForge)
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return false;
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tempTree.Clear();
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blockEntity.ToTreeAttributes(tempTree);
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ITreeAttribute sourceTree = tempTree;
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if (blockEntity is BlockEntityForge)
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{
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ITreeAttribute? forgeInventoryTree = tempTree.GetTreeAttribute("inventory");
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if (forgeInventoryTree != null)
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sourceTree = forgeInventoryTree;
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}
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sharedPreviewInventory.FromTreeAttributes(sourceTree);
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if (blockEntity is BlockEntityForge && sharedPreviewInventory[0].Itemstack == null)
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{
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ItemStack? legacyContents = tempTree.GetItemstack("contents");
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if (legacyContents != null)
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sharedPreviewInventory[0].Itemstack = legacyContents;
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}
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inventory = sharedPreviewInventory;
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return true;
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}
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public void DrawAtScreen(float x, float y, LoadedTexture texture)
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{
|
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if (texture.TextureId == 0)
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@@ -105,16 +228,29 @@ internal class CardRenderer(ICoreClientAPI api, Config config) : IDisposable
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}
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private void BuildLayout(IInventory inventory, int maxColumns, out List<GroupedItemCell> cells, out int usedColumns, out int usedRows, out string fingerprint)
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{
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List<ItemStack> stacks = [];
|
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foreach (ItemSlot? slot in inventory)
|
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{
|
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if (slot?.Itemstack == null || slot.Empty)
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continue;
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stacks.Add(slot.Itemstack);
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}
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|
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BuildLayoutFromStacks(stacks, maxColumns, out cells, out usedColumns, out usedRows, out fingerprint);
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}
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|
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private void BuildLayoutFromStacks(IEnumerable<ItemStack> stacks, int maxColumns, out List<GroupedItemCell> cells, out int usedColumns, out int usedRows, out string fingerprint)
|
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{
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List<GroupedItemCell> groupedItems = [];
|
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int naturalOrder = 0;
|
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|
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foreach (ItemSlot? slot in inventory)
|
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foreach (ItemStack stack in stacks)
|
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{
|
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if (slot == null || slot.Empty || slot.Itemstack == null)
|
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if (stack == null || stack.StackSize <= 0)
|
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continue;
|
||||
|
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ItemStack stack = slot.Itemstack;
|
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int existingIndex = FindMatchingItemIndex(groupedItems, stack);
|
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if (existingIndex >= 0)
|
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{
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace ChestPreview.Rendering;
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internal class WorldBillboardPresenter(ICoreClientAPI api)
|
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{
|
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private const int multiblock_scan_radius = 2;
|
||||
private static readonly float front_face_offset = 0.01f;
|
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private static readonly float front_face_offset = 0.05f;
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly List<BillboardTarget> frameBillboards = [];
|
||||
@@ -260,16 +260,16 @@ internal class WorldBillboardPresenter(ICoreClientAPI api)
|
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switch (side.ToLowerInvariant())
|
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{
|
||||
case "north":
|
||||
facing = new Vec3f(0f, 0f, -1f);
|
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return true;
|
||||
case "south":
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return true;
|
||||
case "south":
|
||||
facing = new Vec3f(0f, 0f, -1f);
|
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return true;
|
||||
case "east":
|
||||
facing = new Vec3f(1f, 0f, 0f);
|
||||
facing = new Vec3f(-1f, 0f, 0f);
|
||||
return true;
|
||||
case "west":
|
||||
facing = new Vec3f(-1f, 0f, 0f);
|
||||
facing = new Vec3f(1f, 0f, 0f);
|
||||
return true;
|
||||
case "up":
|
||||
facing = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
"code": "WhitelistedContainers",
|
||||
"comment": "config-desc-WhitelistedContainers",
|
||||
"type": "string",
|
||||
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*",
|
||||
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, labeledtrunk-*, groundstorage, beehive-*",
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
@@ -81,6 +81,13 @@
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "GroundStorageOnlyContainers",
|
||||
"comment": "config-desc-GroundStorageOnlyContainers",
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"clientSide": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
|
||||
"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
|
||||
"config-desc-WhitelistedContainersOnly": "If true, only container codes in WhitelistedContainers are handled.",
|
||||
"config-desc-GroundStorageOnlyContainers": "If true, groundstorage previews only appear when the stored item has its own inventory (for example bags/backpacks).",
|
||||
"config-desc-WhitelistedContainers": "Allowed container codes, separated by comma, semicolon, or spaces. No effectif WhitelistedContainersOnly==false.",
|
||||
"config-desc-BlacklistedContainers": "Blocked container codes, separated by comma, semicolon, or spaces."
|
||||
}
|
||||
@@ -7,7 +7,7 @@
|
||||
"OrekiWoof"
|
||||
],
|
||||
"description": "see containers' contents without having to open them",
|
||||
"version": "1.0.0",
|
||||
"version": "1.1.0",
|
||||
"dependencies": {
|
||||
"game": "1.21.0"
|
||||
},
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
|
||||
<Configurations>Debug;Release;Version22</Configurations>
|
||||
<VS_CONFIGLIB Condition="'$(VS_CONFIGLIB)' == ''">$([System.Environment]::GetEnvironmentVariable('VS_CONFIGLIB'))</VS_CONFIGLIB>
|
||||
<ConfigLibAvailable Condition="'$(VS_CONFIGLIB)' != '' and Exists('$(VS_CONFIGLIB)')">true</ConfigLibAvailable>
|
||||
<DefineConstants Condition="'$(ConfigLibAvailable)' == 'true'">$(DefineConstants);CONFIGLIB</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -17,4 +20,15 @@
|
||||
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="configlib" Condition="'$(ConfigLibAvailable)' == 'true'">
|
||||
<HintPath>$(VS_CONFIGLIB)</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="WarnWithoutConfigLib" BeforeTargets="CoreCompile" Condition="'$(ConfigLibAvailable)' != 'true'">
|
||||
<Warning Text="No VS_CONFIGLIB - will compile without supporting ConfigLib. Set VS_CONFIGLIB env var to a path that contains the configlib's dlls." />
|
||||
</Target>
|
||||
</Project>
|
||||
0
ChestPreview/build.sh
Normal file → Executable file
0
ChestPreview/build.sh
Normal file → Executable file
Reference in New Issue
Block a user