Compare commits
10 Commits
ea0eed03e2
...
v1.2.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 79c6ed928a | |||
| b912a664e7 | |||
| b23345b273 | |||
| 1e20533f10 | |||
| 2ad99a9d3b | |||
| 074b34dd24 | |||
| d7c541fcc5 | |||
| 16b901fab7 | |||
| 5389901c82 | |||
| 27cfbcaa10 |
12
.timetracker
12
.timetracker
@@ -1,5 +1,5 @@
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{
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{
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||||||
"total": 66247,
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"total": 75390,
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||||||
"sessions": [
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"sessions": [
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{
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{
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||||||
"begin": "2026-03-11T23:50:47+01:00",
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"begin": "2026-03-11T23:50:47+01:00",
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@@ -65,6 +65,16 @@
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|||||||
"begin": "2026-03-15T20:33:08+01:00",
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"begin": "2026-03-15T20:33:08+01:00",
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||||||
"end": "2026-03-15T20:53:09+01:00",
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"end": "2026-03-15T20:53:09+01:00",
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||||||
"duration": 1201
|
"duration": 1201
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||||||
|
},
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||||||
|
{
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||||||
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"begin": "2026-03-15T21:00:39+01:00",
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||||||
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"end": "2026-03-15T23:04:35+01:00",
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||||||
|
"duration": 7435
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||||||
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},
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||||||
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{
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||||||
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"begin": "2026-03-28T03:48:55+01:00",
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||||||
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"end": "2026-03-28T04:27:34+01:00",
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||||||
|
"duration": 2319
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||||||
}
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}
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||||||
]
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]
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||||||
}
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}
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@@ -1,20 +1,24 @@
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namespace ChestPreview.Configs;
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namespace ChestPreview.Configs;
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public sealed class Config
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public sealed class Config
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{
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{
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public string Mode { get; set; } = PreviewModes.UNDER_CURSOR;
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public string Mode { get; set; } = PreviewModes.UNDER_CURSOR;
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public bool HoldKey { get; set; } = true;
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public bool HoldKey { get; set; } = true;
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public int BillboardColumnsPerBlock { get; set; } = 4;
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public bool BillboardIgnoreFront { get; set; } = false;
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public int ColumnsUnderCursor { get; set; } = 10;
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public int BillboardColumnsPerBlock { get; set; } = 4;
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public int PreviewNearbyRadius { get; set; } = 8;
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public int ColumnsUnderCursor { get; set; } = 10;
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public bool WhitelistedContainersOnly { get; set; } = true;
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public int PreviewNearbyRadius { get; set; } = 8;
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public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*";
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public bool WhitelistedContainersOnly { get; set; } = true;
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public string BlacklistedContainers { get; set; } = "";
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public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, groundstorage";
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public string BlacklistedContainers { get; set; } = "";
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public bool GroundStorageOnlyContainers { get; set; } = true;
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}
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}
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@@ -1,284 +1,331 @@
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using ChestPreview.Configs;
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using ChestPreview.Configs;
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using ChestPreview.Core;
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using ChestPreview.Core;
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using ChestPreview.Models;
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using ChestPreview.Models;
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using ChestPreview.Utils;
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using ChestPreview.Utils;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Numerics;
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using System.Numerics;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using Vintagestory.API.Client;
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using Vintagestory.API.Client;
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using Vintagestory.API.Common;
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using Vintagestory.API.Common;
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using Vintagestory.API.MathTools;
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using Vintagestory.API.MathTools;
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using Vintagestory.API.Util;
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using Vintagestory.API.Util;
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using Vintagestory.GameContent;
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namespace ChestPreview;
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namespace ChestPreview;
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internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config) : IDisposable
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{
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internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config) : IDisposable
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private const float nearby_scan_interval_seconds = 0.1f;
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{
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private static readonly Regex list_separator_regex = ListSeparatorRegex();
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private const float nearby_scan_interval_seconds = 0.1f;
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private static readonly Regex list_separator_regex = ListSeparatorRegex();
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private readonly ICoreClientAPI api = api;
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private readonly Config config = config;
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private readonly ICoreClientAPI api = api;
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private readonly List<BlockEntity> nearbyContainerEntities = [];
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private readonly Config config = config;
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private float nearbyScanAccumulator;
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private readonly List<BlockEntity> nearbyContainerEntities = [];
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private float nearbyScanAccumulator;
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public void CollectTargets(float deltaTime, List<PreviewTarget> targets)
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{
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public void CollectTargets(float deltaTime, List<PreviewTarget> targets)
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string mode = GetActiveMode();
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{
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if (mode == PreviewModes.NONE)
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string mode = GetActiveMode();
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return;
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if (mode == PreviewModes.NONE)
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return;
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if (mode == PreviewModes.ON_NEARBY_CONTAINERS)
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{
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if (mode == PreviewModes.ON_NEARBY_CONTAINERS)
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CollectNearbyTargets(deltaTime, targets);
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{
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return;
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CollectNearbyTargets(deltaTime, targets);
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}
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return;
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}
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if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
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return;
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if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
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return;
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if (!CanAccessContainer(hoveredBlockEntity))
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return;
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if (!CanAccessContainer(hoveredBlock, hoveredBlockEntity))
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return;
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if (!IsContainerAllowed(hoveredBlock))
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return;
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if (!IsContainerAllowed(hoveredBlock))
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return;
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targets.Add(new PreviewTarget(hoveredBlock, hoveredBlockEntity, mode, GetContainerAnchor(hoveredBlock, hoveredBlockEntity.Pos)));
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}
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targets.Add(new PreviewTarget(hoveredBlock, hoveredBlockEntity, mode, GetContainerAnchor(hoveredBlock, hoveredBlockEntity.Pos)));
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}
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public void Dispose()
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{
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public void Dispose()
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nearbyContainerEntities.Clear();
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{
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}
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nearbyContainerEntities.Clear();
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}
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private void CollectNearbyTargets(float deltaTime, List<PreviewTarget> targets)
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{
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private void CollectNearbyTargets(float deltaTime, List<PreviewTarget> targets)
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nearbyScanAccumulator += deltaTime;
|
{
|
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bool shouldRefresh = nearbyContainerEntities.Count == 0 || nearbyScanAccumulator >= nearby_scan_interval_seconds;
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nearbyScanAccumulator += deltaTime;
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bool shouldRefresh = nearbyContainerEntities.Count == 0 || nearbyScanAccumulator >= nearby_scan_interval_seconds;
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if (shouldRefresh)
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{
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if (shouldRefresh)
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RefreshNearbyContainers();
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{
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nearbyScanAccumulator = 0f;
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RefreshNearbyContainers();
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}
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nearbyScanAccumulator = 0f;
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}
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foreach (BlockEntity blockEntity in nearbyContainerEntities)
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{
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foreach (BlockEntity blockEntity in nearbyContainerEntities)
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Block block = api.World.BlockAccessor.GetBlock(blockEntity.Pos);
|
{
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if (block.Id == 0)
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Block block = api.World.BlockAccessor.GetBlock(blockEntity.Pos);
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continue;
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if (block.Id == 0)
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continue;
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if (!CanAccessContainer(blockEntity))
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continue;
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if (!CanAccessContainer(block, blockEntity))
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continue;
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if (!IsContainerAllowed(block))
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continue;
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if (!IsContainerAllowed(block))
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continue;
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targets.Add(new PreviewTarget(block, blockEntity, PreviewModes.ON_NEARBY_CONTAINERS, GetContainerAnchor(block, blockEntity.Pos)));
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}
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targets.Add(new PreviewTarget(block, blockEntity, PreviewModes.ON_NEARBY_CONTAINERS, GetContainerAnchor(block, blockEntity.Pos)));
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}
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}
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}
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private string GetActiveMode()
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{
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private string GetActiveMode()
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if (IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE))
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{
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return PreviewModes.ON_NEARBY_CONTAINERS;
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if (IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE))
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return PreviewModes.ON_NEARBY_CONTAINERS;
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if (config.HoldKey && !IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_HOTKEY_CODE))
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return PreviewModes.NONE;
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if (config.HoldKey && !IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_HOTKEY_CODE))
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return PreviewModes.NONE;
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return PreviewModes.Normalize(config.Mode);
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}
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return PreviewModes.Normalize(config.Mode);
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}
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private bool IsHotkeyHeld(string hotkeyCode)
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{
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private bool IsHotkeyHeld(string hotkeyCode)
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HotKey? hotKey = api.Input.GetHotKeyByCode(hotkeyCode);
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{
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if (hotKey?.CurrentMapping == null)
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HotKey? hotKey = api.Input.GetHotKeyByCode(hotkeyCode);
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return false;
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if (hotKey?.CurrentMapping == null)
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return false;
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KeyCombination mapping = hotKey.CurrentMapping;
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if (!IsKeyHeld(mapping.KeyCode))
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KeyCombination mapping = hotKey.CurrentMapping;
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return false;
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if (!IsKeyHeld(mapping.KeyCode))
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return false;
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if (mapping.SecondKeyCode.HasValue && !IsKeyHeld(mapping.SecondKeyCode.Value))
|
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return false;
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if (mapping.SecondKeyCode.HasValue && !IsKeyHeld(mapping.SecondKeyCode.Value))
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return false;
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EntityControls? controls = api.World.Player?.Entity?.Controls;
|
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if (mapping.Ctrl && controls?.CtrlKey != true)
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EntityControls? controls = api.World.Player?.Entity?.Controls;
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return false;
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if (mapping.Ctrl && controls?.CtrlKey != true)
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return false;
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if (mapping.Shift && controls?.ShiftKey != true)
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return false;
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if (mapping.Shift && controls?.ShiftKey != true)
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return false;
|
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return !mapping.Alt || IsAltHeld();
|
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}
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return !mapping.Alt || IsAltHeld();
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||||||
|
}
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private bool IsKeyHeld(int keyCode)
|
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||||||
{
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private bool IsKeyHeld(int keyCode)
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bool[] keyStates = api.Input.KeyboardKeyStateRaw;
|
{
|
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return keyCode >= 0 && keyCode < keyStates.Length && keyStates[keyCode];
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bool[] keyStates = api.Input.KeyboardKeyStateRaw;
|
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}
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return keyCode >= 0 && keyCode < keyStates.Length && keyStates[keyCode];
|
||||||
|
}
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private bool IsAltHeld()
|
|
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{
|
private bool IsAltHeld()
|
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return IsKeyHeld((int)GlKeys.AltLeft) || IsKeyHeld((int)GlKeys.AltRight);
|
{
|
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}
|
return IsKeyHeld((int)GlKeys.AltLeft) || IsKeyHeld((int)GlKeys.AltRight);
|
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|
}
|
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private bool TryGetHoveredContainer(out Block block, out BlockEntity blockEntity)
|
|
||||||
{
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private bool TryGetHoveredContainer(out Block block, out BlockEntity blockEntity)
|
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block = null!;
|
{
|
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blockEntity = null!;
|
block = null!;
|
||||||
|
blockEntity = null!;
|
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BlockSelection? currentBlockSelection = api.World.Player?.CurrentBlockSelection;
|
|
||||||
if (currentBlockSelection == null)
|
BlockSelection? currentBlockSelection = api.World.Player?.CurrentBlockSelection;
|
||||||
return false;
|
if (currentBlockSelection == null)
|
||||||
|
return false;
|
||||||
BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(currentBlockSelection.Position);
|
|
||||||
if (currentBlockEntity is IBlockEntityContainer)
|
BlockPos hoveredPos = currentBlockSelection.Position;
|
||||||
{
|
BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(hoveredPos);
|
||||||
block = currentBlockSelection.Block;
|
if (HasPreviewableStorage(currentBlockSelection.Block, hoveredPos, currentBlockEntity))
|
||||||
blockEntity = currentBlockEntity;
|
{
|
||||||
return true;
|
block = currentBlockSelection.Block;
|
||||||
}
|
if (currentBlockEntity == null)
|
||||||
|
return false;
|
||||||
if (!TryResolveMultiblockControllerContainer(currentBlockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity))
|
|
||||||
return false;
|
blockEntity = currentBlockEntity;
|
||||||
|
return true;
|
||||||
block = controllerBlock;
|
}
|
||||||
blockEntity = controllerBlockEntity;
|
|
||||||
return true;
|
if (!TryResolveMultiblockControllerContainer(currentBlockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity))
|
||||||
}
|
return false;
|
||||||
|
|
||||||
private bool TryResolveMultiblockControllerContainer(BlockSelection blockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity)
|
block = controllerBlock;
|
||||||
{
|
blockEntity = controllerBlockEntity;
|
||||||
controllerBlock = null!;
|
return true;
|
||||||
controllerBlockEntity = null!;
|
}
|
||||||
|
|
||||||
if (blockSelection.Block is not IMultiblockOffset multiblockOffset)
|
private bool TryResolveMultiblockControllerContainer(BlockSelection blockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity)
|
||||||
return false;
|
{
|
||||||
|
controllerBlock = null!;
|
||||||
BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position);
|
controllerBlockEntity = null!;
|
||||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
|
|
||||||
if (blockEntity is not IBlockEntityContainer)
|
if (blockSelection.Block is not IMultiblockOffset multiblockOffset)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos);
|
BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position);
|
||||||
if (controllerBlock.Id == 0)
|
controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos);
|
||||||
return false;
|
if (controllerBlock.Id == 0)
|
||||||
|
return false;
|
||||||
controllerBlockEntity = blockEntity;
|
|
||||||
return true;
|
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
|
||||||
}
|
if (!HasPreviewableStorage(controllerBlock, controllerPos, blockEntity))
|
||||||
|
return false;
|
||||||
private void RefreshNearbyContainers()
|
|
||||||
{
|
if (blockEntity == null)
|
||||||
nearbyContainerEntities.Clear();
|
return false;
|
||||||
|
|
||||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
controllerBlockEntity = blockEntity;
|
||||||
if (playerEntity?.CameraPos == null)
|
return true;
|
||||||
return;
|
}
|
||||||
|
|
||||||
float nearbyRadius = config.PreviewNearbyRadius;
|
private void RefreshNearbyContainers()
|
||||||
float nearbyRadiusSquared = nearbyRadius * nearbyRadius;
|
{
|
||||||
|
nearbyContainerEntities.Clear();
|
||||||
Vec3d nearbyRadiusOffset = new(nearbyRadius, nearbyRadius, nearbyRadius);
|
|
||||||
BlockPos minPos = (playerEntity.CameraPos - nearbyRadiusOffset).AsBlockPos;
|
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||||
BlockPos maxPos = (playerEntity.CameraPos + nearbyRadiusOffset + new Vec3d(1d, 1d, 1d)).AsBlockPos;
|
if (playerEntity?.CameraPos == null)
|
||||||
|
return;
|
||||||
api.World.BlockAccessor.WalkBlocks(minPos, maxPos, (block, x, y, z) =>
|
|
||||||
{
|
float nearbyRadius = config.PreviewNearbyRadius;
|
||||||
double horizontalDx = x + 0.5d - playerEntity.CameraPos.X;
|
float nearbyRadiusSquared = nearbyRadius * nearbyRadius;
|
||||||
double horizontalDz = z + 0.5d - playerEntity.CameraPos.Z;
|
|
||||||
if (horizontalDx * horizontalDx + horizontalDz * horizontalDz > nearbyRadiusSquared)
|
Vec3d nearbyRadiusOffset = new(nearbyRadius, nearbyRadius, nearbyRadius);
|
||||||
return;
|
BlockPos minPos = (playerEntity.CameraPos - nearbyRadiusOffset).AsBlockPos;
|
||||||
|
BlockPos maxPos = (playerEntity.CameraPos + nearbyRadiusOffset + new Vec3d(1d, 1d, 1d)).AsBlockPos;
|
||||||
if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
|
|
||||||
return;
|
api.World.BlockAccessor.WalkBlocks(minPos, maxPos, (block, x, y, z) =>
|
||||||
|
{
|
||||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(new BlockPos(x, y, z));
|
double horizontalDx = x + 0.5d - playerEntity.CameraPos.X;
|
||||||
if (blockEntity is not IBlockEntityContainer)
|
double horizontalDz = z + 0.5d - playerEntity.CameraPos.Z;
|
||||||
return;
|
if (horizontalDx * horizontalDx + horizontalDz * horizontalDz > nearbyRadiusSquared)
|
||||||
|
return;
|
||||||
if (block.Id == 0)
|
|
||||||
return;
|
if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
|
||||||
|
return;
|
||||||
nearbyContainerEntities.Add(blockEntity);
|
|
||||||
});
|
if (block.Id == 0)
|
||||||
}
|
return;
|
||||||
|
|
||||||
private Vec3d GetContainerAnchor(Block block, BlockPos blockPos)
|
BlockPos blockPos = new(x, y, z);
|
||||||
{
|
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(blockPos);
|
||||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
if (!HasPreviewableStorage(block, blockPos, blockEntity))
|
||||||
|
return;
|
||||||
Vector3 anchor = blockPos.ToVector3() + new Vector3((min.X + max.X) * 0.5f, max.Y + 0.1f, (min.Z + max.Z) * 0.5f);
|
|
||||||
return anchor.ToVec3d();
|
if (blockEntity == null)
|
||||||
}
|
return;
|
||||||
|
|
||||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
nearbyContainerEntities.Add(blockEntity);
|
||||||
{
|
});
|
||||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, blockPos);
|
}
|
||||||
|
|
||||||
min = new Vector3(0f, 0f, 0f);
|
private Vec3d GetContainerAnchor(Block block, BlockPos blockPos)
|
||||||
max = new Vector3(1f, 1f, 1f);
|
{
|
||||||
|
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||||
if (selectionBoxes is not { Length: > 0 })
|
|
||||||
return;
|
Vector3 anchor = blockPos.ToVector3() + new Vector3((min.X + max.X) * 0.5f, max.Y + 0.1f, (min.Z + max.Z) * 0.5f);
|
||||||
|
return anchor.ToVec3d();
|
||||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
}
|
||||||
{
|
|
||||||
min = Vector3.Min(min, selectionBox.Start.ToVector3());
|
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||||
max = Vector3.Max(max, selectionBox.End.ToVector3());
|
{
|
||||||
}
|
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, blockPos);
|
||||||
}
|
|
||||||
|
min = new Vector3(0f, 0f, 0f);
|
||||||
private bool CanAccessContainer(BlockEntity blockEntity)
|
max = new Vector3(1f, 1f, 1f);
|
||||||
{
|
|
||||||
if (blockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
|
if (selectionBoxes is not { Length: > 0 })
|
||||||
return false;
|
return;
|
||||||
|
|
||||||
IPlayer? player = api.World.Player;
|
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||||
EntityPlayer? playerEntity = player?.Entity;
|
{
|
||||||
if (player == null || playerEntity == null)
|
min = Vector3.Min(min, selectionBox.Start.ToVector3());
|
||||||
return false;
|
max = Vector3.Max(max, selectionBox.End.ToVector3());
|
||||||
|
}
|
||||||
return inventory.CanPlayerAccess(player, playerEntity.GetPos());
|
}
|
||||||
}
|
|
||||||
|
private bool CanAccessContainer(Block block, BlockEntity blockEntity)
|
||||||
private bool IsContainerAllowed(Block block)
|
{
|
||||||
{
|
if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage && !HasHeldBagInGroundStorage(blockEntity))
|
||||||
string? code = block.Code?.Path;
|
return false;
|
||||||
if (string.IsNullOrWhiteSpace(code))
|
|
||||||
return true;
|
BlockPos blockPos = blockEntity.Pos;
|
||||||
|
if (block.GetInterface<IBlockEntityContainer>(api.World, blockPos) is { } container && container.Inventory is InventoryBase inventory)
|
||||||
HashSet<string> blacklist = ParseContainerCodes(config.BlacklistedContainers);
|
{
|
||||||
if (blacklist.Any(x => WildcardUtil.Match(x, code)))
|
IPlayer? player = api.World.Player;
|
||||||
return false;
|
EntityPlayer? playerEntity = player?.Entity;
|
||||||
|
if (player == null || playerEntity == null)
|
||||||
if (!config.WhitelistedContainersOnly)
|
return false;
|
||||||
return true;
|
|
||||||
|
return inventory.CanPlayerAccess(player, playerEntity.GetPos());
|
||||||
HashSet<string> whitelist = ParseContainerCodes(config.WhitelistedContainers);
|
}
|
||||||
return whitelist.Any(x => WildcardUtil.Match(x, code));
|
|
||||||
}
|
if (blockEntity is BlockEntityBloomery or BlockEntityForge)
|
||||||
|
return true;
|
||||||
private static HashSet<string> ParseContainerCodes(string rawList)
|
|
||||||
{
|
return HasHeldBagInGroundStorage(blockEntity);
|
||||||
if (string.IsNullOrWhiteSpace(rawList))
|
}
|
||||||
return [];
|
|
||||||
|
private bool HasPreviewableStorage(Block block, BlockPos blockPos, BlockEntity? blockEntity)
|
||||||
string[] entries = list_separator_regex.Split(rawList.Trim());
|
{
|
||||||
HashSet<string> result = new(StringComparer.OrdinalIgnoreCase);
|
if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage)
|
||||||
|
return HasHeldBagInGroundStorage(blockEntity);
|
||||||
foreach (string entry in entries)
|
|
||||||
{
|
return block.GetInterface<IBlockEntityContainer>(api.World, blockPos) != null || HasHeldBagInGroundStorage(blockEntity) || (blockEntity is BlockEntityBloomery or BlockEntityForge);
|
||||||
if (!string.IsNullOrWhiteSpace(entry))
|
}
|
||||||
result.Add(entry);
|
|
||||||
}
|
private static bool HasHeldBagInGroundStorage(BlockEntity? blockEntity)
|
||||||
|
{
|
||||||
return result;
|
if (blockEntity is not BlockEntityGroundStorage groundStorage)
|
||||||
}
|
return false;
|
||||||
|
|
||||||
[GeneratedRegex("[,;\\s]+", RegexOptions.Compiled)]
|
foreach (ItemSlot? slot in groundStorage.Inventory)
|
||||||
private static partial Regex ListSeparatorRegex();
|
{
|
||||||
|
if (slot?.Itemstack?.Collectible is not { } collectible)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
IHeldBag? heldBag = collectible.GetCollectibleInterface<IHeldBag>();
|
||||||
|
if (heldBag != null)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsContainerAllowed(Block block)
|
||||||
|
{
|
||||||
|
string? code = block.Code?.Path;
|
||||||
|
if (string.IsNullOrWhiteSpace(code))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
HashSet<string> blacklist = ParseContainerCodes(config.BlacklistedContainers);
|
||||||
|
if (blacklist.Any(x => WildcardUtil.Match(x, code)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!config.WhitelistedContainersOnly)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
HashSet<string> whitelist = ParseContainerCodes(config.WhitelistedContainers);
|
||||||
|
return whitelist.Any(x => WildcardUtil.Match(x, code));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static HashSet<string> ParseContainerCodes(string rawList)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(rawList))
|
||||||
|
return [];
|
||||||
|
|
||||||
|
string[] entries = list_separator_regex.Split(rawList.Trim());
|
||||||
|
HashSet<string> result = new(StringComparer.OrdinalIgnoreCase);
|
||||||
|
|
||||||
|
foreach (string entry in entries)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(entry))
|
||||||
|
result.Add(entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
[GeneratedRegex("[,;\\s]+", RegexOptions.Compiled)]
|
||||||
|
private static partial Regex ListSeparatorRegex();
|
||||||
}
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,329 +1,330 @@
|
|||||||
using ChestPreview.Configs;
|
using ChestPreview.Configs;
|
||||||
using ChestPreview.Models;
|
using ChestPreview.Models;
|
||||||
using ChestPreview.Utils;
|
using ChestPreview.Utils;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
using Vintagestory.API.Client;
|
using Vintagestory.API.Client;
|
||||||
using Vintagestory.API.Common;
|
using Vintagestory.API.Common;
|
||||||
using Vintagestory.API.MathTools;
|
using Vintagestory.API.MathTools;
|
||||||
using Vintagestory.GameContent;
|
using Vintagestory.GameContent;
|
||||||
|
|
||||||
namespace ChestPreview.Rendering;
|
namespace ChestPreview.Rendering;
|
||||||
|
|
||||||
internal class WorldBillboardPresenter(ICoreClientAPI api)
|
internal class WorldBillboardPresenter(ICoreClientAPI api, Config config)
|
||||||
{
|
{
|
||||||
private const int multiblock_scan_radius = 2;
|
private const int multiblock_scan_radius = 2;
|
||||||
private static readonly float front_face_offset = 0.01f;
|
private static readonly float front_face_offset = 0.05f;
|
||||||
|
|
||||||
private readonly ICoreClientAPI api = api;
|
private readonly ICoreClientAPI api = api;
|
||||||
private readonly List<BillboardTarget> frameBillboards = [];
|
private readonly Config config = config;
|
||||||
|
private readonly List<BillboardTarget> frameBillboards = [];
|
||||||
public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
|
|
||||||
|
public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
|
||||||
public void PrepareFrame(List<PreviewTarget> previewTargets)
|
|
||||||
{
|
public void PrepareFrame(List<PreviewTarget> previewTargets)
|
||||||
frameBillboards.Clear();
|
{
|
||||||
|
frameBillboards.Clear();
|
||||||
foreach (PreviewTarget previewTarget in previewTargets)
|
|
||||||
{
|
foreach (PreviewTarget previewTarget in previewTargets)
|
||||||
if (!CanPresentAsBillboard(previewTarget))
|
{
|
||||||
continue;
|
if (!CanPresentAsBillboard(previewTarget))
|
||||||
|
continue;
|
||||||
if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
|
|
||||||
continue;
|
if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
|
||||||
|
continue;
|
||||||
frameBillboards.Add(billboardTarget);
|
|
||||||
}
|
frameBillboards.Add(billboardTarget);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
public void Clear()
|
|
||||||
{
|
public void Clear()
|
||||||
frameBillboards.Clear();
|
{
|
||||||
}
|
frameBillboards.Clear();
|
||||||
|
}
|
||||||
private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
|
|
||||||
{
|
private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
|
||||||
return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
|
{
|
||||||
}
|
return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
|
||||||
|
}
|
||||||
private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
|
||||||
{
|
private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||||
return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
|
{
|
||||||
}
|
return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
|
||||||
|
}
|
||||||
private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
|
||||||
{
|
private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||||
billboardTarget = default;
|
{
|
||||||
|
billboardTarget = default;
|
||||||
Block block = previewTarget.Block;
|
|
||||||
BlockPos blockPos = previewTarget.BlockEntity.Pos;
|
Block block = previewTarget.Block;
|
||||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
BlockPos blockPos = previewTarget.BlockEntity.Pos;
|
||||||
|
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||||
if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
|
|
||||||
return false;
|
if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
|
||||||
|
return false;
|
||||||
Vector3 centerLocal = (min + max) * 0.5f;
|
|
||||||
Vector3 halfExtents = (max - min) * 0.5f;
|
Vector3 centerLocal = (min + max) * 0.5f;
|
||||||
Vector3 rightVector = right.ToVector3();
|
Vector3 halfExtents = (max - min) * 0.5f;
|
||||||
Vector3 upVector = up.ToVector3();
|
Vector3 rightVector = right.ToVector3();
|
||||||
Vector3 forwardVector = forward.ToVector3();
|
Vector3 upVector = up.ToVector3();
|
||||||
|
Vector3 forwardVector = forward.ToVector3();
|
||||||
float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
|
|
||||||
float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
|
float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
|
||||||
float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
|
float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
|
||||||
|
float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
|
||||||
float width = halfWidth * 2f;
|
|
||||||
float height = halfHeight * 2f;
|
float width = halfWidth * 2f;
|
||||||
|
float height = halfHeight * 2f;
|
||||||
Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
|
|
||||||
|
Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
|
||||||
width = Math.Max(0.05f, width);
|
|
||||||
height = Math.Max(0.05f, height);
|
width = Math.Max(0.05f, width);
|
||||||
|
height = Math.Max(0.05f, height);
|
||||||
billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
|
|
||||||
return true;
|
billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
|
|
||||||
{
|
private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
|
||||||
if (MathF.Abs(forward.Y) < 0.5f)
|
{
|
||||||
return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
|
if (MathF.Abs(forward.Y) < 0.5f)
|
||||||
|
return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
|
||||||
return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
|
|
||||||
}
|
return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
|
||||||
|
}
|
||||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
|
||||||
{
|
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||||
min = new Vector3(0f, 0f, 0f);
|
{
|
||||||
max = new Vector3(1f, 1f, 1f);
|
min = new Vector3(0f, 0f, 0f);
|
||||||
|
max = new Vector3(1f, 1f, 1f);
|
||||||
ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
|
|
||||||
ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
|
ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
|
||||||
}
|
ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
|
||||||
|
}
|
||||||
private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
|
|
||||||
{
|
private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
|
||||||
int minScanX = controllerPos.X - multiblock_scan_radius;
|
{
|
||||||
int maxScanX = controllerPos.X + multiblock_scan_radius;
|
int minScanX = controllerPos.X - multiblock_scan_radius;
|
||||||
int minScanY = controllerPos.Y - multiblock_scan_radius;
|
int maxScanX = controllerPos.X + multiblock_scan_radius;
|
||||||
int maxScanY = controllerPos.Y + multiblock_scan_radius;
|
int minScanY = controllerPos.Y - multiblock_scan_radius;
|
||||||
int minScanZ = controllerPos.Z - multiblock_scan_radius;
|
int maxScanY = controllerPos.Y + multiblock_scan_radius;
|
||||||
int maxScanZ = controllerPos.Z + multiblock_scan_radius;
|
int minScanZ = controllerPos.Z - multiblock_scan_radius;
|
||||||
Vector3 minLocal = min;
|
int maxScanZ = controllerPos.Z + multiblock_scan_radius;
|
||||||
Vector3 maxLocal = max;
|
Vector3 minLocal = min;
|
||||||
|
Vector3 maxLocal = max;
|
||||||
api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
|
|
||||||
{
|
api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
|
||||||
if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
|
{
|
||||||
return;
|
if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
|
||||||
|
return;
|
||||||
if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
|
|
||||||
return;
|
if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
|
||||||
|
return;
|
||||||
BlockPos partPos = new(x, y, z);
|
|
||||||
BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
|
BlockPos partPos = new(x, y, z);
|
||||||
if (!IsSameBlockPos(linkedControllerPos, controllerPos))
|
BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
|
||||||
return;
|
if (!IsSameBlockPos(linkedControllerPos, controllerPos))
|
||||||
|
return;
|
||||||
ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
|
|
||||||
});
|
ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
|
||||||
|
});
|
||||||
min = minLocal;
|
|
||||||
max = maxLocal;
|
min = minLocal;
|
||||||
}
|
max = maxLocal;
|
||||||
|
}
|
||||||
private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
|
|
||||||
{
|
private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
|
||||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
|
{
|
||||||
Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
|
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
|
||||||
if (selectionBoxes is not { Length: > 0 })
|
Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
|
||||||
{
|
if (selectionBoxes is not { Length: > 0 })
|
||||||
min = Vector3.Min(min, sourceOffset);
|
{
|
||||||
max = Vector3.Max(max, sourceOffset + Vector3.One);
|
min = Vector3.Min(min, sourceOffset);
|
||||||
return;
|
max = Vector3.Max(max, sourceOffset + Vector3.One);
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
|
||||||
{
|
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||||
min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
|
{
|
||||||
max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
|
min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
|
||||||
}
|
max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
private static bool IsSameBlockPos(BlockPos a, BlockPos b)
|
|
||||||
{
|
private static bool IsSameBlockPos(BlockPos a, BlockPos b)
|
||||||
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
|
{
|
||||||
}
|
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
|
||||||
|
}
|
||||||
private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
|
|
||||||
{
|
private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
|
||||||
forward = new Vec3f(0f, 0f, 1f);
|
{
|
||||||
right = new Vec3f(1f, 0f, 0f);
|
forward = new Vec3f(0f, 0f, 1f);
|
||||||
up = new Vec3f(0f, 1f, 0f);
|
right = new Vec3f(1f, 0f, 0f);
|
||||||
|
up = new Vec3f(0f, 1f, 0f);
|
||||||
if (TryGetMeshAngle(blockEntity, out float meshAngleRadians))
|
|
||||||
{
|
if (!config.BillboardIgnoreFront && TryGetMeshAngle(blockEntity, out float meshAngleRadians))
|
||||||
// MeshAngle is around Y axis in radians.
|
{
|
||||||
forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
|
// MeshAngle is around Y axis in radians.
|
||||||
NormalizeFacing(ref forward);
|
forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
|
||||||
BuildBasisFromForward(forward, out right, out up);
|
NormalizeFacing(ref forward);
|
||||||
return true;
|
BuildBasisFromForward(forward, out right, out up);
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
if (TryGetBlockSideFacing(block, out forward))
|
|
||||||
{
|
if (!config.BillboardIgnoreFront && TryGetBlockSideFacing(block, out forward))
|
||||||
BuildBasisFromForward(forward, out right, out up);
|
{
|
||||||
return true;
|
BuildBasisFromForward(forward, out right, out up);
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
|
|
||||||
return false;
|
if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
|
||||||
|
return false;
|
||||||
BuildBasisFromForward(forward, out right, out up);
|
|
||||||
return true;
|
BuildBasisFromForward(forward, out right, out up);
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
|
|
||||||
{
|
private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
|
||||||
facing = new Vec3f(0f, 0f, 1f);
|
{
|
||||||
|
facing = new Vec3f(0f, 0f, 1f);
|
||||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
|
||||||
if (playerEntity?.CameraPos == null)
|
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||||
return false;
|
if (playerEntity?.CameraPos == null)
|
||||||
|
return false;
|
||||||
Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
|
|
||||||
double dx = cameraPos.X - (blockPos.X + 0.5d);
|
Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
|
||||||
double dz = cameraPos.Z - (blockPos.Z + 0.5d);
|
double dx = cameraPos.X - (blockPos.X + 0.5d);
|
||||||
if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
|
double dz = cameraPos.Z - (blockPos.Z + 0.5d);
|
||||||
return false;
|
if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
|
||||||
|
return false;
|
||||||
double absDx = Math.Abs(dx);
|
|
||||||
double absDz = Math.Abs(dz);
|
double absDx = Math.Abs(dx);
|
||||||
double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
|
double absDz = Math.Abs(dz);
|
||||||
bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
|
double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
|
||||||
if (isDiagonalView)
|
bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
|
||||||
{
|
if (isDiagonalView)
|
||||||
Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
|
{
|
||||||
Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
|
Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
|
||||||
|
Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
|
||||||
int obstructionX = GetFacingObstructionScore(blockPos, facingX);
|
|
||||||
int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
|
int obstructionX = GetFacingObstructionScore(blockPos, facingX);
|
||||||
if (obstructionX != obstructionZ)
|
int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
|
||||||
{
|
if (obstructionX != obstructionZ)
|
||||||
facing = obstructionX < obstructionZ ? facingX : facingZ;
|
{
|
||||||
return true;
|
facing = obstructionX < obstructionZ ? facingX : facingZ;
|
||||||
}
|
return true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
facing = absDx >= absDz
|
|
||||||
? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
|
facing = absDx >= absDz
|
||||||
: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
|
? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
|
||||||
|
: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
|
||||||
return true;
|
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
|
|
||||||
{
|
private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
|
||||||
int offsetX = Math.Sign(facing.X);
|
{
|
||||||
int offsetZ = Math.Sign(facing.Z);
|
int offsetX = Math.Sign(facing.X);
|
||||||
int score = 0;
|
int offsetZ = Math.Sign(facing.Z);
|
||||||
|
int score = 0;
|
||||||
for (int yOffset = 0; yOffset <= 1; yOffset++)
|
|
||||||
{
|
for (int yOffset = 0; yOffset <= 1; yOffset++)
|
||||||
BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
|
{
|
||||||
if (IsSolidBlock(checkPos))
|
BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
|
||||||
score++;
|
if (IsSolidBlock(checkPos))
|
||||||
}
|
score++;
|
||||||
|
}
|
||||||
return score;
|
|
||||||
}
|
return score;
|
||||||
|
}
|
||||||
private bool IsSolidBlock(BlockPos blockPos)
|
|
||||||
{
|
private bool IsSolidBlock(BlockPos blockPos)
|
||||||
Block block = api.World.BlockAccessor.GetBlock(blockPos);
|
{
|
||||||
if (block.Id == 0)
|
Block block = api.World.BlockAccessor.GetBlock(blockPos);
|
||||||
return false;
|
if (block.Id == 0)
|
||||||
|
return false;
|
||||||
Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
|
|
||||||
return collisionBoxes is { Length: > 0 };
|
Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
|
||||||
}
|
return collisionBoxes is { Length: > 0 };
|
||||||
|
}
|
||||||
private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
|
|
||||||
{
|
private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
|
||||||
facing = new Vec3f(0f, 0f, 1f);
|
{
|
||||||
|
facing = new Vec3f(0f, 0f, 1f);
|
||||||
string? side = block.Variant?["side"];
|
|
||||||
if (string.IsNullOrWhiteSpace(side))
|
string? side = block.Variant?["side"];
|
||||||
return false;
|
if (string.IsNullOrWhiteSpace(side))
|
||||||
|
return false;
|
||||||
switch (side.ToLowerInvariant())
|
|
||||||
{
|
switch (side.ToLowerInvariant())
|
||||||
case "north":
|
{
|
||||||
facing = new Vec3f(0f, 0f, -1f);
|
case "north":
|
||||||
return true;
|
facing = new Vec3f(0f, 0f, 1f);
|
||||||
case "south":
|
return true;
|
||||||
facing = new Vec3f(0f, 0f, 1f);
|
case "south":
|
||||||
return true;
|
facing = new Vec3f(0f, 0f, -1f);
|
||||||
case "east":
|
return true;
|
||||||
facing = new Vec3f(1f, 0f, 0f);
|
case "east":
|
||||||
return true;
|
facing = new Vec3f(-1f, 0f, 0f);
|
||||||
case "west":
|
return true;
|
||||||
facing = new Vec3f(-1f, 0f, 0f);
|
case "west":
|
||||||
return true;
|
facing = new Vec3f(1f, 0f, 0f);
|
||||||
case "up":
|
return true;
|
||||||
facing = new Vec3f(0f, 1f, 0f);
|
case "up":
|
||||||
return true;
|
facing = new Vec3f(0f, 1f, 0f);
|
||||||
case "down":
|
return true;
|
||||||
facing = new Vec3f(0f, -1f, 0f);
|
case "down":
|
||||||
return true;
|
facing = new Vec3f(0f, -1f, 0f);
|
||||||
default:
|
return true;
|
||||||
return false;
|
default:
|
||||||
}
|
return false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
|
|
||||||
{
|
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
|
||||||
up = new Vec3f(0f, 1f, 0f);
|
{
|
||||||
|
up = new Vec3f(0f, 1f, 0f);
|
||||||
if (Math.Abs(forward.Y) > 0.5f)
|
|
||||||
{
|
if (Math.Abs(forward.Y) > 0.5f)
|
||||||
up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
|
{
|
||||||
right = new Vec3f(1f, 0f, 0f);
|
up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
|
||||||
return;
|
right = new Vec3f(1f, 0f, 0f);
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
right = new Vec3f(-forward.Z, 0f, forward.X);
|
|
||||||
}
|
right = new Vec3f(-forward.Z, 0f, forward.X);
|
||||||
|
}
|
||||||
private static void NormalizeFacing(ref Vec3f facing)
|
|
||||||
{
|
private static void NormalizeFacing(ref Vec3f facing)
|
||||||
float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
|
{
|
||||||
if (length <= 0.0001f)
|
float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
|
||||||
{
|
if (length <= 0.0001f)
|
||||||
facing = new Vec3f(0f, 0f, 1f);
|
{
|
||||||
return;
|
facing = new Vec3f(0f, 0f, 1f);
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
float invLength = 1f / length;
|
|
||||||
facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
|
float invLength = 1f / length;
|
||||||
}
|
facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
|
||||||
|
}
|
||||||
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
|
|
||||||
{
|
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
|
||||||
if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
|
{
|
||||||
{
|
if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
|
||||||
radians = genericContainer.MeshAngle;
|
{
|
||||||
return true;
|
radians = genericContainer.MeshAngle;
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
if (blockEntity is BlockEntityCrate crate)
|
|
||||||
{
|
if (blockEntity is BlockEntityCrate crate)
|
||||||
radians = crate.MeshAngle;
|
{
|
||||||
return true;
|
radians = crate.MeshAngle;
|
||||||
}
|
return true;
|
||||||
|
}
|
||||||
radians = 0f;
|
|
||||||
return false;
|
radians = 0f;
|
||||||
}
|
return false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ internal class WorldBillboardRenderer(ICoreClientAPI api, Config config, CardRen
|
|||||||
private readonly List<PreviewTarget> frameTargets = [];
|
private readonly List<PreviewTarget> frameTargets = [];
|
||||||
private readonly CardRenderer cardRenderer = cardRenderer;
|
private readonly CardRenderer cardRenderer = cardRenderer;
|
||||||
private readonly PreviewTargetProvider targetProvider = new(api, config);
|
private readonly PreviewTargetProvider targetProvider = new(api, config);
|
||||||
private readonly WorldBillboardPresenter worldBillboardPresenter = new(api);
|
private readonly WorldBillboardPresenter worldBillboardPresenter = new(api, config);
|
||||||
private readonly MeshRef quadMeshRef = api.Render.UploadMesh(
|
private readonly MeshRef quadMeshRef = api.Render.UploadMesh(
|
||||||
QuadMeshUtil.GetCustomQuadModelData(
|
QuadMeshUtil.GetCustomQuadModelData(
|
||||||
1f,
|
1f,
|
||||||
|
|||||||
@@ -27,6 +27,13 @@
|
|||||||
"default": true,
|
"default": true,
|
||||||
"clientSide": true
|
"clientSide": true
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"code": "BillboardIgnoreFront",
|
||||||
|
"comment": "config-desc-BillboardIgnoreFront",
|
||||||
|
"type": "boolean",
|
||||||
|
"default": false,
|
||||||
|
"clientSide": true
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"code": "BillboardColumnsPerBlock",
|
"code": "BillboardColumnsPerBlock",
|
||||||
"comment": "config-desc-BillboardColumnsPerBlock",
|
"comment": "config-desc-BillboardColumnsPerBlock",
|
||||||
@@ -72,7 +79,7 @@
|
|||||||
"code": "WhitelistedContainers",
|
"code": "WhitelistedContainers",
|
||||||
"comment": "config-desc-WhitelistedContainers",
|
"comment": "config-desc-WhitelistedContainers",
|
||||||
"type": "string",
|
"type": "string",
|
||||||
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*",
|
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, labeledtrunk-*, groundstorage, beehive-*",
|
||||||
"clientSide": true
|
"clientSide": true
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -81,6 +88,13 @@
|
|||||||
"type": "string",
|
"type": "string",
|
||||||
"default": "",
|
"default": "",
|
||||||
"clientSide": true
|
"clientSide": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"code": "GroundStorageOnlyContainers",
|
||||||
|
"comment": "config-desc-GroundStorageOnlyContainers",
|
||||||
|
"type": "boolean",
|
||||||
|
"default": true,
|
||||||
|
"clientSide": true
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -3,10 +3,12 @@
|
|||||||
"hotkey-preview-containers-nearby": "Preview containers nearby",
|
"hotkey-preview-containers-nearby": "Preview containers nearby",
|
||||||
"config-desc-Mode": "Preview mode. Valid values: None, UnderCursor, OnHoveredContainer, OnNearbyContainers.",
|
"config-desc-Mode": "Preview mode. Valid values: None, UnderCursor, OnHoveredContainer, OnNearbyContainers.",
|
||||||
"config-desc-HoldKey": "Previews only show while the \"Preview containers\" key is held.",
|
"config-desc-HoldKey": "Previews only show while the \"Preview containers\" key is held.",
|
||||||
|
"config-desc-BillboardIgnoreFront": "With this set to false, in-world previews show on the front side of containers. By setting this to true, the previews show on the side determined to be most visible.",
|
||||||
"config-desc-BillboardColumnsPerBlock": "Columns per block width used for world billboards. For containers 2 blocks wide it's doubled.",
|
"config-desc-BillboardColumnsPerBlock": "Columns per block width used for world billboards. For containers 2 blocks wide it's doubled.",
|
||||||
"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
|
"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
|
||||||
"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
|
"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
|
||||||
"config-desc-WhitelistedContainersOnly": "If true, only container codes in WhitelistedContainers are handled.",
|
"config-desc-WhitelistedContainersOnly": "If true, only container codes in WhitelistedContainers are handled.",
|
||||||
|
"config-desc-GroundStorageOnlyContainers": "If true, groundstorage previews only appear when the stored item has its own inventory (for example bags/backpacks).",
|
||||||
"config-desc-WhitelistedContainers": "Allowed container codes, separated by comma, semicolon, or spaces. No effectif WhitelistedContainersOnly==false.",
|
"config-desc-WhitelistedContainers": "Allowed container codes, separated by comma, semicolon, or spaces. No effectif WhitelistedContainersOnly==false.",
|
||||||
"config-desc-BlacklistedContainers": "Blocked container codes, separated by comma, semicolon, or spaces."
|
"config-desc-BlacklistedContainers": "Blocked container codes, separated by comma, semicolon, or spaces."
|
||||||
}
|
}
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
"OrekiWoof"
|
"OrekiWoof"
|
||||||
],
|
],
|
||||||
"description": "see containers' contents without having to open them",
|
"description": "see containers' contents without having to open them",
|
||||||
"version": "1.0.0",
|
"version": "1.2.0",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"game": "1.21.0"
|
"game": "1.21.0"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -4,6 +4,9 @@
|
|||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
|
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
|
||||||
<Configurations>Debug;Release;Version22</Configurations>
|
<Configurations>Debug;Release;Version22</Configurations>
|
||||||
|
<VS_CONFIGLIB Condition="'$(VS_CONFIGLIB)' == ''">$([System.Environment]::GetEnvironmentVariable('VS_CONFIGLIB'))</VS_CONFIGLIB>
|
||||||
|
<ConfigLibAvailable Condition="'$(VS_CONFIGLIB)' != '' and Exists('$(VS_CONFIGLIB)')">true</ConfigLibAvailable>
|
||||||
|
<DefineConstants Condition="'$(ConfigLibAvailable)' == 'true'">$(DefineConstants);CONFIGLIB</DefineConstants>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
@@ -17,4 +20,15 @@
|
|||||||
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
|
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="configlib" Condition="'$(ConfigLibAvailable)' == 'true'">
|
||||||
|
<HintPath>$(VS_CONFIGLIB)</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="WarnWithoutConfigLib" BeforeTargets="CoreCompile" Condition="'$(ConfigLibAvailable)' != 'true'">
|
||||||
|
<Warning Text="No VS_CONFIGLIB - will compile without supporting ConfigLib. Set VS_CONFIGLIB env var to a path that contains the configlib's dlls." />
|
||||||
|
</Target>
|
||||||
</Project>
|
</Project>
|
||||||
0
ChestPreview/build.sh
Normal file → Executable file
0
ChestPreview/build.sh
Normal file → Executable file
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2026 OrekiWoof
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
Reference in New Issue
Block a user