Compare commits

..

6 Commits

10 changed files with 1372 additions and 1160 deletions

View File

@@ -1,5 +1,5 @@
{ {
"total": 66247, "total": 73071,
"sessions": [ "sessions": [
{ {
"begin": "2026-03-11T23:50:47+01:00", "begin": "2026-03-11T23:50:47+01:00",
@@ -65,6 +65,11 @@
"begin": "2026-03-15T20:33:08+01:00", "begin": "2026-03-15T20:33:08+01:00",
"end": "2026-03-15T20:53:09+01:00", "end": "2026-03-15T20:53:09+01:00",
"duration": 1201 "duration": 1201
},
{
"begin": "2026-03-15T21:00:39+01:00",
"end": "2026-03-15T23:04:35+01:00",
"duration": 7435
} }
] ]
} }

View File

@@ -1,20 +1,22 @@
namespace ChestPreview.Configs; namespace ChestPreview.Configs;
public sealed class Config public sealed class Config
{ {
public string Mode { get; set; } = PreviewModes.UNDER_CURSOR; public string Mode { get; set; } = PreviewModes.UNDER_CURSOR;
public bool HoldKey { get; set; } = true; public bool HoldKey { get; set; } = true;
public int BillboardColumnsPerBlock { get; set; } = 4; public int BillboardColumnsPerBlock { get; set; } = 4;
public int ColumnsUnderCursor { get; set; } = 10; public int ColumnsUnderCursor { get; set; } = 10;
public int PreviewNearbyRadius { get; set; } = 8; public int PreviewNearbyRadius { get; set; } = 8;
public bool WhitelistedContainersOnly { get; set; } = true; public bool WhitelistedContainersOnly { get; set; } = true;
public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*"; public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, groundstorage";
public string BlacklistedContainers { get; set; } = ""; public string BlacklistedContainers { get; set; } = "";
public bool GroundStorageOnlyContainers { get; set; } = true;
} }

View File

@@ -1,284 +1,331 @@
using ChestPreview.Configs; using ChestPreview.Configs;
using ChestPreview.Core; using ChestPreview.Core;
using ChestPreview.Models; using ChestPreview.Models;
using ChestPreview.Utils; using ChestPreview.Utils;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Vintagestory.API.Client; using Vintagestory.API.Client;
using Vintagestory.API.Common; using Vintagestory.API.Common;
using Vintagestory.API.MathTools; using Vintagestory.API.MathTools;
using Vintagestory.API.Util; using Vintagestory.API.Util;
using Vintagestory.GameContent;
namespace ChestPreview;
namespace ChestPreview;
internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config) : IDisposable
{ internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config) : IDisposable
private const float nearby_scan_interval_seconds = 0.1f; {
private static readonly Regex list_separator_regex = ListSeparatorRegex(); private const float nearby_scan_interval_seconds = 0.1f;
private static readonly Regex list_separator_regex = ListSeparatorRegex();
private readonly ICoreClientAPI api = api;
private readonly Config config = config; private readonly ICoreClientAPI api = api;
private readonly List<BlockEntity> nearbyContainerEntities = []; private readonly Config config = config;
private float nearbyScanAccumulator; private readonly List<BlockEntity> nearbyContainerEntities = [];
private float nearbyScanAccumulator;
public void CollectTargets(float deltaTime, List<PreviewTarget> targets)
{ public void CollectTargets(float deltaTime, List<PreviewTarget> targets)
string mode = GetActiveMode(); {
if (mode == PreviewModes.NONE) string mode = GetActiveMode();
return; if (mode == PreviewModes.NONE)
return;
if (mode == PreviewModes.ON_NEARBY_CONTAINERS)
{ if (mode == PreviewModes.ON_NEARBY_CONTAINERS)
CollectNearbyTargets(deltaTime, targets); {
return; CollectNearbyTargets(deltaTime, targets);
} return;
}
if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
return; if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
return;
if (!CanAccessContainer(hoveredBlockEntity))
return; if (!CanAccessContainer(hoveredBlock, hoveredBlockEntity))
return;
if (!IsContainerAllowed(hoveredBlock))
return; if (!IsContainerAllowed(hoveredBlock))
return;
targets.Add(new PreviewTarget(hoveredBlock, hoveredBlockEntity, mode, GetContainerAnchor(hoveredBlock, hoveredBlockEntity.Pos)));
} targets.Add(new PreviewTarget(hoveredBlock, hoveredBlockEntity, mode, GetContainerAnchor(hoveredBlock, hoveredBlockEntity.Pos)));
}
public void Dispose()
{ public void Dispose()
nearbyContainerEntities.Clear(); {
} nearbyContainerEntities.Clear();
}
private void CollectNearbyTargets(float deltaTime, List<PreviewTarget> targets)
{ private void CollectNearbyTargets(float deltaTime, List<PreviewTarget> targets)
nearbyScanAccumulator += deltaTime; {
bool shouldRefresh = nearbyContainerEntities.Count == 0 || nearbyScanAccumulator >= nearby_scan_interval_seconds; nearbyScanAccumulator += deltaTime;
bool shouldRefresh = nearbyContainerEntities.Count == 0 || nearbyScanAccumulator >= nearby_scan_interval_seconds;
if (shouldRefresh)
{ if (shouldRefresh)
RefreshNearbyContainers(); {
nearbyScanAccumulator = 0f; RefreshNearbyContainers();
} nearbyScanAccumulator = 0f;
}
foreach (BlockEntity blockEntity in nearbyContainerEntities)
{ foreach (BlockEntity blockEntity in nearbyContainerEntities)
Block block = api.World.BlockAccessor.GetBlock(blockEntity.Pos); {
if (block.Id == 0) Block block = api.World.BlockAccessor.GetBlock(blockEntity.Pos);
continue; if (block.Id == 0)
continue;
if (!CanAccessContainer(blockEntity))
continue; if (!CanAccessContainer(block, blockEntity))
continue;
if (!IsContainerAllowed(block))
continue; if (!IsContainerAllowed(block))
continue;
targets.Add(new PreviewTarget(block, blockEntity, PreviewModes.ON_NEARBY_CONTAINERS, GetContainerAnchor(block, blockEntity.Pos)));
} targets.Add(new PreviewTarget(block, blockEntity, PreviewModes.ON_NEARBY_CONTAINERS, GetContainerAnchor(block, blockEntity.Pos)));
} }
}
private string GetActiveMode()
{ private string GetActiveMode()
if (IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE)) {
return PreviewModes.ON_NEARBY_CONTAINERS; if (IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE))
return PreviewModes.ON_NEARBY_CONTAINERS;
if (config.HoldKey && !IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_HOTKEY_CODE))
return PreviewModes.NONE; if (config.HoldKey && !IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_HOTKEY_CODE))
return PreviewModes.NONE;
return PreviewModes.Normalize(config.Mode);
} return PreviewModes.Normalize(config.Mode);
}
private bool IsHotkeyHeld(string hotkeyCode)
{ private bool IsHotkeyHeld(string hotkeyCode)
HotKey? hotKey = api.Input.GetHotKeyByCode(hotkeyCode); {
if (hotKey?.CurrentMapping == null) HotKey? hotKey = api.Input.GetHotKeyByCode(hotkeyCode);
return false; if (hotKey?.CurrentMapping == null)
return false;
KeyCombination mapping = hotKey.CurrentMapping;
if (!IsKeyHeld(mapping.KeyCode)) KeyCombination mapping = hotKey.CurrentMapping;
return false; if (!IsKeyHeld(mapping.KeyCode))
return false;
if (mapping.SecondKeyCode.HasValue && !IsKeyHeld(mapping.SecondKeyCode.Value))
return false; if (mapping.SecondKeyCode.HasValue && !IsKeyHeld(mapping.SecondKeyCode.Value))
return false;
EntityControls? controls = api.World.Player?.Entity?.Controls;
if (mapping.Ctrl && controls?.CtrlKey != true) EntityControls? controls = api.World.Player?.Entity?.Controls;
return false; if (mapping.Ctrl && controls?.CtrlKey != true)
return false;
if (mapping.Shift && controls?.ShiftKey != true)
return false; if (mapping.Shift && controls?.ShiftKey != true)
return false;
return !mapping.Alt || IsAltHeld();
} return !mapping.Alt || IsAltHeld();
}
private bool IsKeyHeld(int keyCode)
{ private bool IsKeyHeld(int keyCode)
bool[] keyStates = api.Input.KeyboardKeyStateRaw; {
return keyCode >= 0 && keyCode < keyStates.Length && keyStates[keyCode]; bool[] keyStates = api.Input.KeyboardKeyStateRaw;
} return keyCode >= 0 && keyCode < keyStates.Length && keyStates[keyCode];
}
private bool IsAltHeld()
{ private bool IsAltHeld()
return IsKeyHeld((int)GlKeys.AltLeft) || IsKeyHeld((int)GlKeys.AltRight); {
} return IsKeyHeld((int)GlKeys.AltLeft) || IsKeyHeld((int)GlKeys.AltRight);
}
private bool TryGetHoveredContainer(out Block block, out BlockEntity blockEntity)
{ private bool TryGetHoveredContainer(out Block block, out BlockEntity blockEntity)
block = null!; {
blockEntity = null!; block = null!;
blockEntity = null!;
BlockSelection? currentBlockSelection = api.World.Player?.CurrentBlockSelection;
if (currentBlockSelection == null) BlockSelection? currentBlockSelection = api.World.Player?.CurrentBlockSelection;
return false; if (currentBlockSelection == null)
return false;
BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(currentBlockSelection.Position);
if (currentBlockEntity is IBlockEntityContainer) BlockPos hoveredPos = currentBlockSelection.Position;
{ BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(hoveredPos);
block = currentBlockSelection.Block; if (HasPreviewableStorage(currentBlockSelection.Block, hoveredPos, currentBlockEntity))
blockEntity = currentBlockEntity; {
return true; block = currentBlockSelection.Block;
} if (currentBlockEntity == null)
return false;
if (!TryResolveMultiblockControllerContainer(currentBlockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity))
return false; blockEntity = currentBlockEntity;
return true;
block = controllerBlock; }
blockEntity = controllerBlockEntity;
return true; if (!TryResolveMultiblockControllerContainer(currentBlockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity))
} return false;
private bool TryResolveMultiblockControllerContainer(BlockSelection blockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity) block = controllerBlock;
{ blockEntity = controllerBlockEntity;
controllerBlock = null!; return true;
controllerBlockEntity = null!; }
if (blockSelection.Block is not IMultiblockOffset multiblockOffset) private bool TryResolveMultiblockControllerContainer(BlockSelection blockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity)
return false; {
controllerBlock = null!;
BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position); controllerBlockEntity = null!;
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
if (blockEntity is not IBlockEntityContainer) if (blockSelection.Block is not IMultiblockOffset multiblockOffset)
return false; return false;
controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos); BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position);
if (controllerBlock.Id == 0) controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos);
return false; if (controllerBlock.Id == 0)
return false;
controllerBlockEntity = blockEntity;
return true; BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
} if (!HasPreviewableStorage(controllerBlock, controllerPos, blockEntity))
return false;
private void RefreshNearbyContainers()
{ if (blockEntity == null)
nearbyContainerEntities.Clear(); return false;
EntityPlayer? playerEntity = api.World.Player?.Entity; controllerBlockEntity = blockEntity;
if (playerEntity?.CameraPos == null) return true;
return; }
float nearbyRadius = config.PreviewNearbyRadius; private void RefreshNearbyContainers()
float nearbyRadiusSquared = nearbyRadius * nearbyRadius; {
nearbyContainerEntities.Clear();
Vec3d nearbyRadiusOffset = new(nearbyRadius, nearbyRadius, nearbyRadius);
BlockPos minPos = (playerEntity.CameraPos - nearbyRadiusOffset).AsBlockPos; EntityPlayer? playerEntity = api.World.Player?.Entity;
BlockPos maxPos = (playerEntity.CameraPos + nearbyRadiusOffset + new Vec3d(1d, 1d, 1d)).AsBlockPos; if (playerEntity?.CameraPos == null)
return;
api.World.BlockAccessor.WalkBlocks(minPos, maxPos, (block, x, y, z) =>
{ float nearbyRadius = config.PreviewNearbyRadius;
double horizontalDx = x + 0.5d - playerEntity.CameraPos.X; float nearbyRadiusSquared = nearbyRadius * nearbyRadius;
double horizontalDz = z + 0.5d - playerEntity.CameraPos.Z;
if (horizontalDx * horizontalDx + horizontalDz * horizontalDz > nearbyRadiusSquared) Vec3d nearbyRadiusOffset = new(nearbyRadius, nearbyRadius, nearbyRadius);
return; BlockPos minPos = (playerEntity.CameraPos - nearbyRadiusOffset).AsBlockPos;
BlockPos maxPos = (playerEntity.CameraPos + nearbyRadiusOffset + new Vec3d(1d, 1d, 1d)).AsBlockPos;
if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
return; api.World.BlockAccessor.WalkBlocks(minPos, maxPos, (block, x, y, z) =>
{
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(new BlockPos(x, y, z)); double horizontalDx = x + 0.5d - playerEntity.CameraPos.X;
if (blockEntity is not IBlockEntityContainer) double horizontalDz = z + 0.5d - playerEntity.CameraPos.Z;
return; if (horizontalDx * horizontalDx + horizontalDz * horizontalDz > nearbyRadiusSquared)
return;
if (block.Id == 0)
return; if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
return;
nearbyContainerEntities.Add(blockEntity);
}); if (block.Id == 0)
} return;
private Vec3d GetContainerAnchor(Block block, BlockPos blockPos) BlockPos blockPos = new(x, y, z);
{ BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(blockPos);
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max); if (!HasPreviewableStorage(block, blockPos, blockEntity))
return;
Vector3 anchor = blockPos.ToVector3() + new Vector3((min.X + max.X) * 0.5f, max.Y + 0.1f, (min.Z + max.Z) * 0.5f);
return anchor.ToVec3d(); if (blockEntity == null)
} return;
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max) nearbyContainerEntities.Add(blockEntity);
{ });
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, blockPos); }
min = new Vector3(0f, 0f, 0f); private Vec3d GetContainerAnchor(Block block, BlockPos blockPos)
max = new Vector3(1f, 1f, 1f); {
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
if (selectionBoxes is not { Length: > 0 })
return; Vector3 anchor = blockPos.ToVector3() + new Vector3((min.X + max.X) * 0.5f, max.Y + 0.1f, (min.Z + max.Z) * 0.5f);
return anchor.ToVec3d();
foreach (Cuboidf selectionBox in selectionBoxes) }
{
min = Vector3.Min(min, selectionBox.Start.ToVector3()); private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
max = Vector3.Max(max, selectionBox.End.ToVector3()); {
} Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, blockPos);
}
min = new Vector3(0f, 0f, 0f);
private bool CanAccessContainer(BlockEntity blockEntity) max = new Vector3(1f, 1f, 1f);
{
if (blockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory) if (selectionBoxes is not { Length: > 0 })
return false; return;
IPlayer? player = api.World.Player; foreach (Cuboidf selectionBox in selectionBoxes)
EntityPlayer? playerEntity = player?.Entity; {
if (player == null || playerEntity == null) min = Vector3.Min(min, selectionBox.Start.ToVector3());
return false; max = Vector3.Max(max, selectionBox.End.ToVector3());
}
return inventory.CanPlayerAccess(player, playerEntity.GetPos()); }
}
private bool CanAccessContainer(Block block, BlockEntity blockEntity)
private bool IsContainerAllowed(Block block) {
{ if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage && !HasHeldBagInGroundStorage(blockEntity))
string? code = block.Code?.Path; return false;
if (string.IsNullOrWhiteSpace(code))
return true; BlockPos blockPos = blockEntity.Pos;
if (block.GetInterface<IBlockEntityContainer>(api.World, blockPos) is { } container && container.Inventory is InventoryBase inventory)
HashSet<string> blacklist = ParseContainerCodes(config.BlacklistedContainers); {
if (blacklist.Any(x => WildcardUtil.Match(x, code))) IPlayer? player = api.World.Player;
return false; EntityPlayer? playerEntity = player?.Entity;
if (player == null || playerEntity == null)
if (!config.WhitelistedContainersOnly) return false;
return true;
return inventory.CanPlayerAccess(player, playerEntity.GetPos());
HashSet<string> whitelist = ParseContainerCodes(config.WhitelistedContainers); }
return whitelist.Any(x => WildcardUtil.Match(x, code));
} if (blockEntity is BlockEntityBloomery or BlockEntityForge)
return true;
private static HashSet<string> ParseContainerCodes(string rawList)
{ return HasHeldBagInGroundStorage(blockEntity);
if (string.IsNullOrWhiteSpace(rawList)) }
return [];
private bool HasPreviewableStorage(Block block, BlockPos blockPos, BlockEntity? blockEntity)
string[] entries = list_separator_regex.Split(rawList.Trim()); {
HashSet<string> result = new(StringComparer.OrdinalIgnoreCase); if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage)
return HasHeldBagInGroundStorage(blockEntity);
foreach (string entry in entries)
{ return block.GetInterface<IBlockEntityContainer>(api.World, blockPos) != null || HasHeldBagInGroundStorage(blockEntity) || (blockEntity is BlockEntityBloomery or BlockEntityForge);
if (!string.IsNullOrWhiteSpace(entry)) }
result.Add(entry);
} private static bool HasHeldBagInGroundStorage(BlockEntity? blockEntity)
{
return result; if (blockEntity is not BlockEntityGroundStorage groundStorage)
} return false;
[GeneratedRegex("[,;\\s]+", RegexOptions.Compiled)] foreach (ItemSlot? slot in groundStorage.Inventory)
private static partial Regex ListSeparatorRegex(); {
if (slot?.Itemstack?.Collectible is not { } collectible)
continue;
IHeldBag? heldBag = collectible.GetCollectibleInterface<IHeldBag>();
if (heldBag != null)
return true;
}
return false;
}
private bool IsContainerAllowed(Block block)
{
string? code = block.Code?.Path;
if (string.IsNullOrWhiteSpace(code))
return true;
HashSet<string> blacklist = ParseContainerCodes(config.BlacklistedContainers);
if (blacklist.Any(x => WildcardUtil.Match(x, code)))
return false;
if (!config.WhitelistedContainersOnly)
return true;
HashSet<string> whitelist = ParseContainerCodes(config.WhitelistedContainers);
return whitelist.Any(x => WildcardUtil.Match(x, code));
}
private static HashSet<string> ParseContainerCodes(string rawList)
{
if (string.IsNullOrWhiteSpace(rawList))
return [];
string[] entries = list_separator_regex.Split(rawList.Trim());
HashSet<string> result = new(StringComparer.OrdinalIgnoreCase);
foreach (string entry in entries)
{
if (!string.IsNullOrWhiteSpace(entry))
result.Add(entry);
}
return result;
}
[GeneratedRegex("[,;\\s]+", RegexOptions.Compiled)]
private static partial Regex ListSeparatorRegex();
} }

File diff suppressed because it is too large Load Diff

View File

@@ -1,329 +1,329 @@
using ChestPreview.Configs; using ChestPreview.Configs;
using ChestPreview.Models; using ChestPreview.Models;
using ChestPreview.Utils; using ChestPreview.Utils;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Numerics; using System.Numerics;
using Vintagestory.API.Client; using Vintagestory.API.Client;
using Vintagestory.API.Common; using Vintagestory.API.Common;
using Vintagestory.API.MathTools; using Vintagestory.API.MathTools;
using Vintagestory.GameContent; using Vintagestory.GameContent;
namespace ChestPreview.Rendering; namespace ChestPreview.Rendering;
internal class WorldBillboardPresenter(ICoreClientAPI api) internal class WorldBillboardPresenter(ICoreClientAPI api)
{ {
private const int multiblock_scan_radius = 2; private const int multiblock_scan_radius = 2;
private static readonly float front_face_offset = 0.01f; private static readonly float front_face_offset = 0.05f;
private readonly ICoreClientAPI api = api; private readonly ICoreClientAPI api = api;
private readonly List<BillboardTarget> frameBillboards = []; private readonly List<BillboardTarget> frameBillboards = [];
public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards; public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
public void PrepareFrame(List<PreviewTarget> previewTargets) public void PrepareFrame(List<PreviewTarget> previewTargets)
{ {
frameBillboards.Clear(); frameBillboards.Clear();
foreach (PreviewTarget previewTarget in previewTargets) foreach (PreviewTarget previewTarget in previewTargets)
{ {
if (!CanPresentAsBillboard(previewTarget)) if (!CanPresentAsBillboard(previewTarget))
continue; continue;
if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget)) if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
continue; continue;
frameBillboards.Add(billboardTarget); frameBillboards.Add(billboardTarget);
} }
} }
public void Clear() public void Clear()
{ {
frameBillboards.Clear(); frameBillboards.Clear();
} }
private static bool CanPresentAsBillboard(PreviewTarget previewTarget) private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
{ {
return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS; return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
} }
private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget) private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
{ {
return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget); return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
} }
private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget) private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
{ {
billboardTarget = default; billboardTarget = default;
Block block = previewTarget.Block; Block block = previewTarget.Block;
BlockPos blockPos = previewTarget.BlockEntity.Pos; BlockPos blockPos = previewTarget.BlockEntity.Pos;
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max); GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)) if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
return false; return false;
Vector3 centerLocal = (min + max) * 0.5f; Vector3 centerLocal = (min + max) * 0.5f;
Vector3 halfExtents = (max - min) * 0.5f; Vector3 halfExtents = (max - min) * 0.5f;
Vector3 rightVector = right.ToVector3(); Vector3 rightVector = right.ToVector3();
Vector3 upVector = up.ToVector3(); Vector3 upVector = up.ToVector3();
Vector3 forwardVector = forward.ToVector3(); Vector3 forwardVector = forward.ToVector3();
float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents); float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents); float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents); float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
float width = halfWidth * 2f; float width = halfWidth * 2f;
float height = halfHeight * 2f; float height = halfHeight * 2f;
Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset); Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
width = Math.Max(0.05f, width); width = Math.Max(0.05f, width);
height = Math.Max(0.05f, height); height = Math.Max(0.05f, height);
billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true); billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
return true; return true;
} }
private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents) private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
{ {
if (MathF.Abs(forward.Y) < 0.5f) if (MathF.Abs(forward.Y) < 0.5f)
return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z; return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z; return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
} }
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max) private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
{ {
min = new Vector3(0f, 0f, 0f); min = new Vector3(0f, 0f, 0f);
max = new Vector3(1f, 1f, 1f); max = new Vector3(1f, 1f, 1f);
ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max); ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max); ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
} }
private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max) private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
{ {
int minScanX = controllerPos.X - multiblock_scan_radius; int minScanX = controllerPos.X - multiblock_scan_radius;
int maxScanX = controllerPos.X + multiblock_scan_radius; int maxScanX = controllerPos.X + multiblock_scan_radius;
int minScanY = controllerPos.Y - multiblock_scan_radius; int minScanY = controllerPos.Y - multiblock_scan_radius;
int maxScanY = controllerPos.Y + multiblock_scan_radius; int maxScanY = controllerPos.Y + multiblock_scan_radius;
int minScanZ = controllerPos.Z - multiblock_scan_radius; int minScanZ = controllerPos.Z - multiblock_scan_radius;
int maxScanZ = controllerPos.Z + multiblock_scan_radius; int maxScanZ = controllerPos.Z + multiblock_scan_radius;
Vector3 minLocal = min; Vector3 minLocal = min;
Vector3 maxLocal = max; Vector3 maxLocal = max;
api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) => api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
{ {
if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z) if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
return; return;
if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset) if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
return; return;
BlockPos partPos = new(x, y, z); BlockPos partPos = new(x, y, z);
BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos); BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
if (!IsSameBlockPos(linkedControllerPos, controllerPos)) if (!IsSameBlockPos(linkedControllerPos, controllerPos))
return; return;
ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal); ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
}); });
min = minLocal; min = minLocal;
max = maxLocal; max = maxLocal;
} }
private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max) private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
{ {
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos); Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3(); Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
if (selectionBoxes is not { Length: > 0 }) if (selectionBoxes is not { Length: > 0 })
{ {
min = Vector3.Min(min, sourceOffset); min = Vector3.Min(min, sourceOffset);
max = Vector3.Max(max, sourceOffset + Vector3.One); max = Vector3.Max(max, sourceOffset + Vector3.One);
return; return;
} }
foreach (Cuboidf selectionBox in selectionBoxes) foreach (Cuboidf selectionBox in selectionBoxes)
{ {
min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3()); min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3()); max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
} }
} }
private static bool IsSameBlockPos(BlockPos a, BlockPos b) private static bool IsSameBlockPos(BlockPos a, BlockPos b)
{ {
return a.X == b.X && a.Y == b.Y && a.Z == b.Z; return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
} }
private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up) private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
{ {
forward = new Vec3f(0f, 0f, 1f); forward = new Vec3f(0f, 0f, 1f);
right = new Vec3f(1f, 0f, 0f); right = new Vec3f(1f, 0f, 0f);
up = new Vec3f(0f, 1f, 0f); up = new Vec3f(0f, 1f, 0f);
if (TryGetMeshAngle(blockEntity, out float meshAngleRadians)) if (TryGetMeshAngle(blockEntity, out float meshAngleRadians))
{ {
// MeshAngle is around Y axis in radians. // MeshAngle is around Y axis in radians.
forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians)); forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
NormalizeFacing(ref forward); NormalizeFacing(ref forward);
BuildBasisFromForward(forward, out right, out up); BuildBasisFromForward(forward, out right, out up);
return true; return true;
} }
if (TryGetBlockSideFacing(block, out forward)) if (TryGetBlockSideFacing(block, out forward))
{ {
BuildBasisFromForward(forward, out right, out up); BuildBasisFromForward(forward, out right, out up);
return true; return true;
} }
if (!TryGetPlayerFacing(blockEntity.Pos, out forward)) if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
return false; return false;
BuildBasisFromForward(forward, out right, out up); BuildBasisFromForward(forward, out right, out up);
return true; return true;
} }
private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing) private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
{ {
facing = new Vec3f(0f, 0f, 1f); facing = new Vec3f(0f, 0f, 1f);
EntityPlayer? playerEntity = api.World.Player?.Entity; EntityPlayer? playerEntity = api.World.Player?.Entity;
if (playerEntity?.CameraPos == null) if (playerEntity?.CameraPos == null)
return false; return false;
Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos; Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
double dx = cameraPos.X - (blockPos.X + 0.5d); double dx = cameraPos.X - (blockPos.X + 0.5d);
double dz = cameraPos.Z - (blockPos.Z + 0.5d); double dz = cameraPos.Z - (blockPos.Z + 0.5d);
if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d) if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
return false; return false;
double absDx = Math.Abs(dx); double absDx = Math.Abs(dx);
double absDz = Math.Abs(dz); double absDz = Math.Abs(dz);
double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d; double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance; bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
if (isDiagonalView) if (isDiagonalView)
{ {
Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f); Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f); Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
int obstructionX = GetFacingObstructionScore(blockPos, facingX); int obstructionX = GetFacingObstructionScore(blockPos, facingX);
int obstructionZ = GetFacingObstructionScore(blockPos, facingZ); int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
if (obstructionX != obstructionZ) if (obstructionX != obstructionZ)
{ {
facing = obstructionX < obstructionZ ? facingX : facingZ; facing = obstructionX < obstructionZ ? facingX : facingZ;
return true; return true;
} }
} }
facing = absDx >= absDz facing = absDx >= absDz
? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f)) ? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f)); : (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
return true; return true;
} }
private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing) private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
{ {
int offsetX = Math.Sign(facing.X); int offsetX = Math.Sign(facing.X);
int offsetZ = Math.Sign(facing.Z); int offsetZ = Math.Sign(facing.Z);
int score = 0; int score = 0;
for (int yOffset = 0; yOffset <= 1; yOffset++) for (int yOffset = 0; yOffset <= 1; yOffset++)
{ {
BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ); BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
if (IsSolidBlock(checkPos)) if (IsSolidBlock(checkPos))
score++; score++;
} }
return score; return score;
} }
private bool IsSolidBlock(BlockPos blockPos) private bool IsSolidBlock(BlockPos blockPos)
{ {
Block block = api.World.BlockAccessor.GetBlock(blockPos); Block block = api.World.BlockAccessor.GetBlock(blockPos);
if (block.Id == 0) if (block.Id == 0)
return false; return false;
Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos); Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
return collisionBoxes is { Length: > 0 }; return collisionBoxes is { Length: > 0 };
} }
private static bool TryGetBlockSideFacing(Block block, out Vec3f facing) private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
{ {
facing = new Vec3f(0f, 0f, 1f); facing = new Vec3f(0f, 0f, 1f);
string? side = block.Variant?["side"]; string? side = block.Variant?["side"];
if (string.IsNullOrWhiteSpace(side)) if (string.IsNullOrWhiteSpace(side))
return false; return false;
switch (side.ToLowerInvariant()) switch (side.ToLowerInvariant())
{ {
case "north": case "north":
facing = new Vec3f(0f, 0f, -1f); facing = new Vec3f(0f, 0f, 1f);
return true; return true;
case "south": case "south":
facing = new Vec3f(0f, 0f, 1f); facing = new Vec3f(0f, 0f, -1f);
return true; return true;
case "east": case "east":
facing = new Vec3f(1f, 0f, 0f); facing = new Vec3f(-1f, 0f, 0f);
return true; return true;
case "west": case "west":
facing = new Vec3f(-1f, 0f, 0f); facing = new Vec3f(1f, 0f, 0f);
return true; return true;
case "up": case "up":
facing = new Vec3f(0f, 1f, 0f); facing = new Vec3f(0f, 1f, 0f);
return true; return true;
case "down": case "down":
facing = new Vec3f(0f, -1f, 0f); facing = new Vec3f(0f, -1f, 0f);
return true; return true;
default: default:
return false; return false;
} }
} }
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up) private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
{ {
up = new Vec3f(0f, 1f, 0f); up = new Vec3f(0f, 1f, 0f);
if (Math.Abs(forward.Y) > 0.5f) if (Math.Abs(forward.Y) > 0.5f)
{ {
up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f); up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
right = new Vec3f(1f, 0f, 0f); right = new Vec3f(1f, 0f, 0f);
return; return;
} }
right = new Vec3f(-forward.Z, 0f, forward.X); right = new Vec3f(-forward.Z, 0f, forward.X);
} }
private static void NormalizeFacing(ref Vec3f facing) private static void NormalizeFacing(ref Vec3f facing)
{ {
float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z); float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
if (length <= 0.0001f) if (length <= 0.0001f)
{ {
facing = new Vec3f(0f, 0f, 1f); facing = new Vec3f(0f, 0f, 1f);
return; return;
} }
float invLength = 1f / length; float invLength = 1f / length;
facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength); facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
} }
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians) private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
{ {
if (blockEntity is BlockEntityGenericTypedContainer genericContainer) if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
{ {
radians = genericContainer.MeshAngle; radians = genericContainer.MeshAngle;
return true; return true;
} }
if (blockEntity is BlockEntityCrate crate) if (blockEntity is BlockEntityCrate crate)
{ {
radians = crate.MeshAngle; radians = crate.MeshAngle;
return true; return true;
} }
radians = 0f; radians = 0f;
return false; return false;
} }
} }

View File

@@ -72,7 +72,7 @@
"code": "WhitelistedContainers", "code": "WhitelistedContainers",
"comment": "config-desc-WhitelistedContainers", "comment": "config-desc-WhitelistedContainers",
"type": "string", "type": "string",
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*", "default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, labeledtrunk-*, groundstorage, beehive-*",
"clientSide": true "clientSide": true
}, },
{ {
@@ -81,6 +81,13 @@
"type": "string", "type": "string",
"default": "", "default": "",
"clientSide": true "clientSide": true
},
{
"code": "GroundStorageOnlyContainers",
"comment": "config-desc-GroundStorageOnlyContainers",
"type": "boolean",
"default": true,
"clientSide": true
} }
] ]
} }

View File

@@ -7,6 +7,7 @@
"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.", "config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".", "config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
"config-desc-WhitelistedContainersOnly": "If true, only container codes in WhitelistedContainers are handled.", "config-desc-WhitelistedContainersOnly": "If true, only container codes in WhitelistedContainers are handled.",
"config-desc-GroundStorageOnlyContainers": "If true, groundstorage previews only appear when the stored item has its own inventory (for example bags/backpacks).",
"config-desc-WhitelistedContainers": "Allowed container codes, separated by comma, semicolon, or spaces. No effectif WhitelistedContainersOnly==false.", "config-desc-WhitelistedContainers": "Allowed container codes, separated by comma, semicolon, or spaces. No effectif WhitelistedContainersOnly==false.",
"config-desc-BlacklistedContainers": "Blocked container codes, separated by comma, semicolon, or spaces." "config-desc-BlacklistedContainers": "Blocked container codes, separated by comma, semicolon, or spaces."
} }

View File

@@ -7,7 +7,7 @@
"OrekiWoof" "OrekiWoof"
], ],
"description": "see containers' contents without having to open them", "description": "see containers' contents without having to open them",
"version": "1.0.0", "version": "1.1.0",
"dependencies": { "dependencies": {
"game": "1.21.0" "game": "1.21.0"
}, },

View File

@@ -4,6 +4,9 @@
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory> <RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
<Configurations>Debug;Release;Version22</Configurations> <Configurations>Debug;Release;Version22</Configurations>
<VS_CONFIGLIB Condition="'$(VS_CONFIGLIB)' == ''">$([System.Environment]::GetEnvironmentVariable('VS_CONFIGLIB'))</VS_CONFIGLIB>
<ConfigLibAvailable Condition="'$(VS_CONFIGLIB)' != '' and Exists('$(VS_CONFIGLIB)')">true</ConfigLibAvailable>
<DefineConstants Condition="'$(ConfigLibAvailable)' == 'true'">$(DefineConstants);CONFIGLIB</DefineConstants>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
@@ -17,4 +20,15 @@
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath> <HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Reference Include="configlib" Condition="'$(ConfigLibAvailable)' == 'true'">
<HintPath>$(VS_CONFIGLIB)</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Target Name="WarnWithoutConfigLib" BeforeTargets="CoreCompile" Condition="'$(ConfigLibAvailable)' != 'true'">
<Warning Text="No VS_CONFIGLIB - will compile without supporting ConfigLib. Set VS_CONFIGLIB env var to a path that contains the configlib's dlls." />
</Target>
</Project> </Project>

0
ChestPreview/build.sh Normal file → Executable file
View File