Compare commits
16 Commits
ea0eed03e2
...
v2.0.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 97b0d0b0de | |||
| 78eeb3dca5 | |||
| 05ae8bb276 | |||
| fb80e2ddbf | |||
|
|
e835998390 | ||
| 8bf4735da7 | |||
| 79c6ed928a | |||
| b912a664e7 | |||
| b23345b273 | |||
| 1e20533f10 | |||
| 2ad99a9d3b | |||
| 074b34dd24 | |||
| d7c541fcc5 | |||
| 16b901fab7 | |||
| 5389901c82 | |||
| 27cfbcaa10 |
87
.timetracker
87
.timetracker
@@ -1,5 +1,5 @@
|
||||
{
|
||||
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|
||||
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|
||||
"sessions": [
|
||||
{
|
||||
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|
||||
@@ -65,6 +65,91 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"duration": 7435
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
"duration": 2319
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
"duration": 1406
|
||||
},
|
||||
{
|
||||
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|
||||
"end": "2026-05-22T18:34:35+02:00",
|
||||
"duration": 262
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T18:34:49+02:00",
|
||||
"end": "2026-05-22T18:38:39+02:00",
|
||||
"duration": 229
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T18:38:55+02:00",
|
||||
"end": "2026-05-22T18:39:22+02:00",
|
||||
"duration": 27
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T18:58:35+02:00",
|
||||
"end": "2026-05-22T19:03:47+02:00",
|
||||
"duration": 311
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T19:03:52+02:00",
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||||
"end": "2026-05-22T19:05:29+02:00",
|
||||
"duration": 96
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T19:05:33+02:00",
|
||||
"end": "2026-05-22T19:12:57+02:00",
|
||||
"duration": 444
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T19:13:27+02:00",
|
||||
"end": "2026-05-22T19:21:36+02:00",
|
||||
"duration": 489
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T19:22:06+02:00",
|
||||
"end": "2026-05-22T19:47:51+02:00",
|
||||
"duration": 1545
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-22T20:11:03+02:00",
|
||||
"end": "2026-05-22T20:42:49+02:00",
|
||||
"duration": 1906
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-23T00:13:03+02:00",
|
||||
"end": "2026-05-23T00:33:04+02:00",
|
||||
"duration": 1201
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-23T00:34:04+02:00",
|
||||
"end": "2026-05-23T01:10:47+02:00",
|
||||
"duration": 2202
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-23T01:10:47+02:00",
|
||||
"end": "2026-05-23T01:38:03+02:00",
|
||||
"duration": 1636
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-23T01:38:05+02:00",
|
||||
"end": "2026-05-23T02:04:35+02:00",
|
||||
"duration": 1590
|
||||
},
|
||||
{
|
||||
"begin": "2026-05-23T02:05:09+02:00",
|
||||
"end": "2026-05-23T02:27:49+02:00",
|
||||
"duration": 1360
|
||||
}
|
||||
]
|
||||
}
|
||||
4
.vscode/tasks.json
vendored
4
.vscode/tasks.json
vendored
@@ -4,9 +4,9 @@
|
||||
{
|
||||
"label": "check env",
|
||||
"type": "shell",
|
||||
"command": "[ -n \"$VINTAGE_STORY\" ] || { echo 'ERROR: VINTAGE_STORY is not set'; exit 1; }; [ -n \"$VINTAGE_STORY_DATA\" ] || { echo 'ERROR: VINTAGE_STORY_DATA is not set'; exit 1; }",
|
||||
"command": "if [ \"${input:buildConfig}\" = \"Version22\" ]; then [ -n \"$VINTAGE_STORY_22\" ] || { echo 'ERROR: VINTAGE_STORY_22 is not set'; exit 1; }; [ -n \"$VINTAGE_STORY_DATA_22\" ] || { echo 'ERROR: VINTAGE_STORY_DATA_22 is not set'; exit 1; }; else [ -n \"$VINTAGE_STORY_21\" ] || { echo 'ERROR: VINTAGE_STORY_21 is not set'; exit 1; }; [ -n \"$VINTAGE_STORY_DATA_21\" ] || { echo 'ERROR: VINTAGE_STORY_DATA_21 is not set'; exit 1; }; fi",
|
||||
"windows": {
|
||||
"command": "if (-not $env:VINTAGE_STORY) { Write-Host 'ERROR: VINTAGE_STORY is not set'; exit 1 }; if (-not $env:VINTAGE_STORY_DATA) { Write-Host 'ERROR: VINTAGE_STORY_DATA is not set'; exit 1 }"
|
||||
"command": "if ('${input:buildConfig}' -eq 'Version22') { if (-not $env:VINTAGE_STORY_22) { Write-Host 'ERROR: VINTAGE_STORY_22 is not set'; exit 1 }; if (-not $env:VINTAGE_STORY_DATA_22) { Write-Host 'ERROR: VINTAGE_STORY_DATA_22 is not set'; exit 1 } } else { if (-not $env:VINTAGE_STORY_21) { Write-Host 'ERROR: VINTAGE_STORY_21 is not set'; exit 1 }; if (-not $env:VINTAGE_STORY_DATA_21) { Write-Host 'ERROR: VINTAGE_STORY_DATA_21 is not set'; exit 1 } }"
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
|
||||
<Nullable>enable</Nullable>
|
||||
<Configurations>Debug;Release;Version22</Configurations>
|
||||
<VINTAGE_STORY>$(VINTAGE_STORY_21)</VINTAGE_STORY>
|
||||
<VINTAGE_STORY_DATA>$(VINTAGE_STORY_DATA_21)</VINTAGE_STORY_DATA>
|
||||
<VS_CONFIGLIB Condition="'$(VS_CONFIGLIB)' == ''">$([System.Environment]::GetEnvironmentVariable('VS_CONFIGLIB'))</VS_CONFIGLIB>
|
||||
<ConfigLibAvailable Condition="'$(VS_CONFIGLIB)' != '' and Exists('$(VS_CONFIGLIB)')">true</ConfigLibAvailable>
|
||||
<DefineConstants Condition="'$(ConfigLibAvailable)' == 'true'">$(DefineConstants);CONFIGLIB</DefineConstants>
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
namespace ChestPreview.Configs;
|
||||
|
||||
public sealed class Config
|
||||
{
|
||||
public string Mode { get; set; } = PreviewModes.UNDER_CURSOR;
|
||||
|
||||
public bool HoldKey { get; set; } = true;
|
||||
|
||||
public int BillboardColumnsPerBlock { get; set; } = 4;
|
||||
|
||||
public int ColumnsUnderCursor { get; set; } = 10;
|
||||
|
||||
public int PreviewNearbyRadius { get; set; } = 8;
|
||||
|
||||
public bool WhitelistedContainersOnly { get; set; } = true;
|
||||
|
||||
public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*";
|
||||
|
||||
public string BlacklistedContainers { get; set; } = "";
|
||||
namespace ChestPreview.Configs;
|
||||
|
||||
public sealed class Config
|
||||
{
|
||||
public string Mode { get; set; } = PreviewModes.UNDER_CURSOR;
|
||||
|
||||
public bool BillboardIgnoreFront { get; set; } = false;
|
||||
|
||||
public int BillboardColumnsPerBlock { get; set; } = 4;
|
||||
|
||||
public int ColumnsUnderCursor { get; set; } = 10;
|
||||
|
||||
public int PreviewNearbyRadius { get; set; } = 8;
|
||||
|
||||
public bool WhitelistedContainersOnly { get; set; } = true;
|
||||
|
||||
public string WhitelistedContainers { get; set; } = "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, groundstorage";
|
||||
|
||||
public string BlacklistedContainers { get; set; } = "";
|
||||
|
||||
public bool GroundStorageOnlyContainers { get; set; } = true;
|
||||
}
|
||||
7
ChestPreview/ChestPreview/Configs/State.cs
Normal file
7
ChestPreview/ChestPreview/Configs/State.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace ChestPreview.Configs;
|
||||
|
||||
public class State
|
||||
{
|
||||
public bool PreviewNearbyToggleActive { get; set; } = false;
|
||||
public bool PreviewToggleActive { get; set; } = false;
|
||||
}
|
||||
@@ -1,111 +1,157 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Rendering;
|
||||
using System;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Config;
|
||||
|
||||
namespace ChestPreview.Core;
|
||||
|
||||
public class ChestPreviewModSystem : ModSystem
|
||||
{
|
||||
internal const string CONFIG_FILENAME = "chestpreview.json";
|
||||
internal const string CONFIGLIB_DOMAIN = "chestpreview";
|
||||
internal const string PREVIEW_CONTAINERS_HOTKEY_CODE = "chestpreview-preview-containers";
|
||||
internal const string PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE = "chestpreview-preview-containers-nearby";
|
||||
|
||||
private Config config = new();
|
||||
private CardRenderer? cardRenderer;
|
||||
private ConfigLibBridge? configLibBridge;
|
||||
private StorageHoverHudRenderer? storageHoverHudRenderer;
|
||||
private WorldBillboardRenderer? worldBillboardRenderer;
|
||||
|
||||
public override bool ShouldLoad(EnumAppSide forSide) => forSide is EnumAppSide.Client;
|
||||
|
||||
public override void StartClientSide(ICoreClientAPI api)
|
||||
{
|
||||
config = LoadClientConfig(api);
|
||||
RegisterHotkeys(api);
|
||||
if (api.ModLoader.IsModEnabled(ConfigLibBridge.CONFIGLIB_MODID))
|
||||
configLibBridge = ConfigLibBridge.TryCreate(api, config);
|
||||
cardRenderer = new CardRenderer(api, config);
|
||||
|
||||
storageHoverHudRenderer = new StorageHoverHudRenderer(api, config, cardRenderer);
|
||||
api.Event.RegisterRenderer(storageHoverHudRenderer, EnumRenderStage.Ortho, "chestpreview-storage-hover-hud");
|
||||
|
||||
worldBillboardRenderer = new WorldBillboardRenderer(api, config, cardRenderer);
|
||||
api.Event.RegisterRenderer(worldBillboardRenderer, EnumRenderStage.AfterOIT, "chestpreview-world-billboard-preview");
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
configLibBridge?.Dispose();
|
||||
configLibBridge = null;
|
||||
|
||||
if (storageHoverHudRenderer is { } renderer)
|
||||
{
|
||||
renderer.Api.Event.UnregisterRenderer(renderer, EnumRenderStage.Ortho);
|
||||
renderer.Dispose();
|
||||
storageHoverHudRenderer = null;
|
||||
}
|
||||
|
||||
if (worldBillboardRenderer is { } billboardRenderer)
|
||||
{
|
||||
billboardRenderer.Api.Event.UnregisterRenderer(billboardRenderer, EnumRenderStage.AfterOIT);
|
||||
billboardRenderer.Dispose();
|
||||
worldBillboardRenderer = null;
|
||||
}
|
||||
|
||||
cardRenderer?.Dispose();
|
||||
cardRenderer = null;
|
||||
}
|
||||
|
||||
public Config LoadClientConfig(ICoreClientAPI api)
|
||||
{
|
||||
Config config;
|
||||
|
||||
try
|
||||
{
|
||||
config = api.LoadModConfig<Config>(CONFIG_FILENAME) ?? new Config();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Mod.Logger.Error("Error while loading config.");
|
||||
Mod.Logger.Error(ex);
|
||||
config = new Config();
|
||||
}
|
||||
|
||||
config.Mode = PreviewModes.Normalize(config.Mode);
|
||||
if (config.BillboardColumnsPerBlock <= 0)
|
||||
config.BillboardColumnsPerBlock = 5;
|
||||
|
||||
if (config.ColumnsUnderCursor <= 0)
|
||||
config.ColumnsUnderCursor = 10;
|
||||
|
||||
config.PreviewNearbyRadius = config.PreviewNearbyRadius;
|
||||
|
||||
api.StoreModConfig(config, CONFIG_FILENAME);
|
||||
return config;
|
||||
}
|
||||
|
||||
private static void RegisterHotkeys(ICoreClientAPI api)
|
||||
{
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: PREVIEW_CONTAINERS_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-container"),
|
||||
key: GlKeys.LShift,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: false,
|
||||
shiftPressed: false);
|
||||
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-containers-nearby"),
|
||||
key: GlKeys.LShift,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: true,
|
||||
shiftPressed: false);
|
||||
}
|
||||
}
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Rendering;
|
||||
using System;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.Config;
|
||||
|
||||
namespace ChestPreview.Core;
|
||||
|
||||
public class ChestPreviewModSystem : ModSystem
|
||||
{
|
||||
internal const string CONFIG_FILENAME = "chestpreview.json";
|
||||
internal const string STATE_FILENAME = "chestpreview-state.json";
|
||||
internal const string CONFIGLIB_DOMAIN = "chestpreview";
|
||||
internal const string PREVIEW_CONTAINERS_HOTKEY_CODE = "chestpreview-preview-containers";
|
||||
internal const string PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE = "chestpreview-preview-containers-nearby";
|
||||
internal const string TOGGLE_PREVIEW_CONTAINERS_HOTKEY_CODE = "chestpreview-preview-containers-toggle";
|
||||
internal const string TOGGLE_PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE = "chestpreview-preview-containers-nearby-toggle";
|
||||
|
||||
private Config config = new();
|
||||
private CardRenderer? cardRenderer;
|
||||
private ConfigLibBridge? configLibBridge;
|
||||
private StorageHoverHudRenderer? storageHoverHudRenderer;
|
||||
private WorldBillboardRenderer? worldBillboardRenderer;
|
||||
|
||||
public State State { get; } = new();
|
||||
|
||||
public override bool ShouldLoad(EnumAppSide forSide) => forSide is EnumAppSide.Client;
|
||||
|
||||
public override void StartClientSide(ICoreClientAPI api)
|
||||
{
|
||||
config = LoadClientConfig(api);
|
||||
RegisterHotkeys(api);
|
||||
if (api.ModLoader.IsModEnabled(ConfigLibBridge.CONFIGLIB_MODID))
|
||||
configLibBridge = ConfigLibBridge.TryCreate(api, config);
|
||||
cardRenderer = new CardRenderer(api, config);
|
||||
|
||||
storageHoverHudRenderer = new StorageHoverHudRenderer(api, config, cardRenderer);
|
||||
api.Event.RegisterRenderer(storageHoverHudRenderer, EnumRenderStage.Ortho, "chestpreview-storage-hover-hud");
|
||||
|
||||
worldBillboardRenderer = new WorldBillboardRenderer(api, config, cardRenderer);
|
||||
api.Event.RegisterRenderer(worldBillboardRenderer, EnumRenderStage.AfterOIT, "chestpreview-world-billboard-preview");
|
||||
|
||||
api.Input.SetHotKeyHandler(
|
||||
hotkeyCode: TOGGLE_PREVIEW_CONTAINERS_HOTKEY_CODE,
|
||||
keycomb =>
|
||||
{
|
||||
State.PreviewToggleActive = !State.PreviewToggleActive;
|
||||
api.StoreModConfig(State, STATE_FILENAME);
|
||||
return true;
|
||||
});
|
||||
|
||||
api.Input.SetHotKeyHandler(
|
||||
hotkeyCode: TOGGLE_PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE,
|
||||
keycomb =>
|
||||
{
|
||||
State.PreviewNearbyToggleActive = !State.PreviewNearbyToggleActive;
|
||||
api.StoreModConfig(State, STATE_FILENAME);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
configLibBridge?.Dispose();
|
||||
configLibBridge = null;
|
||||
|
||||
if (storageHoverHudRenderer is { } renderer)
|
||||
{
|
||||
renderer.Api.Event.UnregisterRenderer(renderer, EnumRenderStage.Ortho);
|
||||
renderer.Dispose();
|
||||
storageHoverHudRenderer = null;
|
||||
}
|
||||
|
||||
if (worldBillboardRenderer is { } billboardRenderer)
|
||||
{
|
||||
billboardRenderer.Api.Event.UnregisterRenderer(billboardRenderer, EnumRenderStage.AfterOIT);
|
||||
billboardRenderer.Dispose();
|
||||
worldBillboardRenderer = null;
|
||||
}
|
||||
|
||||
cardRenderer?.Dispose();
|
||||
cardRenderer = null;
|
||||
}
|
||||
|
||||
public Config LoadClientConfig(ICoreClientAPI api)
|
||||
{
|
||||
Config config;
|
||||
State state;
|
||||
|
||||
try
|
||||
{
|
||||
config = api.LoadModConfig<Config>(CONFIG_FILENAME) ?? new Config();
|
||||
state = api.LoadModConfig<State>(STATE_FILENAME) ?? new State();
|
||||
State.PreviewNearbyToggleActive = state.PreviewNearbyToggleActive;
|
||||
State.PreviewToggleActive = state.PreviewToggleActive;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Mod.Logger.Error("Error while loading config.");
|
||||
Mod.Logger.Error(ex);
|
||||
config = new Config();
|
||||
}
|
||||
|
||||
config.Mode = PreviewModes.Normalize(config.Mode);
|
||||
if (config.BillboardColumnsPerBlock <= 0)
|
||||
config.BillboardColumnsPerBlock = 5;
|
||||
|
||||
if (config.ColumnsUnderCursor <= 0)
|
||||
config.ColumnsUnderCursor = 10;
|
||||
|
||||
config.PreviewNearbyRadius = config.PreviewNearbyRadius;
|
||||
|
||||
api.StoreModConfig(config, CONFIG_FILENAME);
|
||||
api.StoreModConfig(State, STATE_FILENAME);
|
||||
return config;
|
||||
}
|
||||
|
||||
private static void RegisterHotkeys(ICoreClientAPI api)
|
||||
{
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: PREVIEW_CONTAINERS_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-container"),
|
||||
key: GlKeys.LShift,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: false,
|
||||
shiftPressed: false);
|
||||
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-containers-nearby"),
|
||||
key: GlKeys.LShift,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: true,
|
||||
shiftPressed: false);
|
||||
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: TOGGLE_PREVIEW_CONTAINERS_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-container-toggle"),
|
||||
key: GlKeys.Unknown,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: false,
|
||||
shiftPressed: false);
|
||||
|
||||
api.Input.RegisterHotKey(
|
||||
hotkeyCode: TOGGLE_PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE,
|
||||
name: Lang.Get("chestpreview:hotkey-preview-containers-nearby-toggle"),
|
||||
key: GlKeys.Unknown,
|
||||
type: HotkeyType.HelpAndOverlays,
|
||||
altPressed: false,
|
||||
ctrlPressed: false,
|
||||
shiftPressed: false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,284 +1,335 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Core;
|
||||
using ChestPreview.Models;
|
||||
using ChestPreview.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text.RegularExpressions;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.API.Util;
|
||||
|
||||
namespace ChestPreview;
|
||||
|
||||
internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config) : IDisposable
|
||||
{
|
||||
private const float nearby_scan_interval_seconds = 0.1f;
|
||||
private static readonly Regex list_separator_regex = ListSeparatorRegex();
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly Config config = config;
|
||||
private readonly List<BlockEntity> nearbyContainerEntities = [];
|
||||
private float nearbyScanAccumulator;
|
||||
|
||||
public void CollectTargets(float deltaTime, List<PreviewTarget> targets)
|
||||
{
|
||||
string mode = GetActiveMode();
|
||||
if (mode == PreviewModes.NONE)
|
||||
return;
|
||||
|
||||
if (mode == PreviewModes.ON_NEARBY_CONTAINERS)
|
||||
{
|
||||
CollectNearbyTargets(deltaTime, targets);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
|
||||
return;
|
||||
|
||||
if (!CanAccessContainer(hoveredBlockEntity))
|
||||
return;
|
||||
|
||||
if (!IsContainerAllowed(hoveredBlock))
|
||||
return;
|
||||
|
||||
targets.Add(new PreviewTarget(hoveredBlock, hoveredBlockEntity, mode, GetContainerAnchor(hoveredBlock, hoveredBlockEntity.Pos)));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
nearbyContainerEntities.Clear();
|
||||
}
|
||||
|
||||
private void CollectNearbyTargets(float deltaTime, List<PreviewTarget> targets)
|
||||
{
|
||||
nearbyScanAccumulator += deltaTime;
|
||||
bool shouldRefresh = nearbyContainerEntities.Count == 0 || nearbyScanAccumulator >= nearby_scan_interval_seconds;
|
||||
|
||||
if (shouldRefresh)
|
||||
{
|
||||
RefreshNearbyContainers();
|
||||
nearbyScanAccumulator = 0f;
|
||||
}
|
||||
|
||||
foreach (BlockEntity blockEntity in nearbyContainerEntities)
|
||||
{
|
||||
Block block = api.World.BlockAccessor.GetBlock(blockEntity.Pos);
|
||||
if (block.Id == 0)
|
||||
continue;
|
||||
|
||||
if (!CanAccessContainer(blockEntity))
|
||||
continue;
|
||||
|
||||
if (!IsContainerAllowed(block))
|
||||
continue;
|
||||
|
||||
targets.Add(new PreviewTarget(block, blockEntity, PreviewModes.ON_NEARBY_CONTAINERS, GetContainerAnchor(block, blockEntity.Pos)));
|
||||
}
|
||||
}
|
||||
|
||||
private string GetActiveMode()
|
||||
{
|
||||
if (IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE))
|
||||
return PreviewModes.ON_NEARBY_CONTAINERS;
|
||||
|
||||
if (config.HoldKey && !IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_HOTKEY_CODE))
|
||||
return PreviewModes.NONE;
|
||||
|
||||
return PreviewModes.Normalize(config.Mode);
|
||||
}
|
||||
|
||||
private bool IsHotkeyHeld(string hotkeyCode)
|
||||
{
|
||||
HotKey? hotKey = api.Input.GetHotKeyByCode(hotkeyCode);
|
||||
if (hotKey?.CurrentMapping == null)
|
||||
return false;
|
||||
|
||||
KeyCombination mapping = hotKey.CurrentMapping;
|
||||
if (!IsKeyHeld(mapping.KeyCode))
|
||||
return false;
|
||||
|
||||
if (mapping.SecondKeyCode.HasValue && !IsKeyHeld(mapping.SecondKeyCode.Value))
|
||||
return false;
|
||||
|
||||
EntityControls? controls = api.World.Player?.Entity?.Controls;
|
||||
if (mapping.Ctrl && controls?.CtrlKey != true)
|
||||
return false;
|
||||
|
||||
if (mapping.Shift && controls?.ShiftKey != true)
|
||||
return false;
|
||||
|
||||
return !mapping.Alt || IsAltHeld();
|
||||
}
|
||||
|
||||
private bool IsKeyHeld(int keyCode)
|
||||
{
|
||||
bool[] keyStates = api.Input.KeyboardKeyStateRaw;
|
||||
return keyCode >= 0 && keyCode < keyStates.Length && keyStates[keyCode];
|
||||
}
|
||||
|
||||
private bool IsAltHeld()
|
||||
{
|
||||
return IsKeyHeld((int)GlKeys.AltLeft) || IsKeyHeld((int)GlKeys.AltRight);
|
||||
}
|
||||
|
||||
private bool TryGetHoveredContainer(out Block block, out BlockEntity blockEntity)
|
||||
{
|
||||
block = null!;
|
||||
blockEntity = null!;
|
||||
|
||||
BlockSelection? currentBlockSelection = api.World.Player?.CurrentBlockSelection;
|
||||
if (currentBlockSelection == null)
|
||||
return false;
|
||||
|
||||
BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(currentBlockSelection.Position);
|
||||
if (currentBlockEntity is IBlockEntityContainer)
|
||||
{
|
||||
block = currentBlockSelection.Block;
|
||||
blockEntity = currentBlockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryResolveMultiblockControllerContainer(currentBlockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity))
|
||||
return false;
|
||||
|
||||
block = controllerBlock;
|
||||
blockEntity = controllerBlockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryResolveMultiblockControllerContainer(BlockSelection blockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity)
|
||||
{
|
||||
controllerBlock = null!;
|
||||
controllerBlockEntity = null!;
|
||||
|
||||
if (blockSelection.Block is not IMultiblockOffset multiblockOffset)
|
||||
return false;
|
||||
|
||||
BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position);
|
||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
|
||||
if (blockEntity is not IBlockEntityContainer)
|
||||
return false;
|
||||
|
||||
controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos);
|
||||
if (controllerBlock.Id == 0)
|
||||
return false;
|
||||
|
||||
controllerBlockEntity = blockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RefreshNearbyContainers()
|
||||
{
|
||||
nearbyContainerEntities.Clear();
|
||||
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return;
|
||||
|
||||
float nearbyRadius = config.PreviewNearbyRadius;
|
||||
float nearbyRadiusSquared = nearbyRadius * nearbyRadius;
|
||||
|
||||
Vec3d nearbyRadiusOffset = new(nearbyRadius, nearbyRadius, nearbyRadius);
|
||||
BlockPos minPos = (playerEntity.CameraPos - nearbyRadiusOffset).AsBlockPos;
|
||||
BlockPos maxPos = (playerEntity.CameraPos + nearbyRadiusOffset + new Vec3d(1d, 1d, 1d)).AsBlockPos;
|
||||
|
||||
api.World.BlockAccessor.WalkBlocks(minPos, maxPos, (block, x, y, z) =>
|
||||
{
|
||||
double horizontalDx = x + 0.5d - playerEntity.CameraPos.X;
|
||||
double horizontalDz = z + 0.5d - playerEntity.CameraPos.Z;
|
||||
if (horizontalDx * horizontalDx + horizontalDz * horizontalDz > nearbyRadiusSquared)
|
||||
return;
|
||||
|
||||
if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
|
||||
return;
|
||||
|
||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(new BlockPos(x, y, z));
|
||||
if (blockEntity is not IBlockEntityContainer)
|
||||
return;
|
||||
|
||||
if (block.Id == 0)
|
||||
return;
|
||||
|
||||
nearbyContainerEntities.Add(blockEntity);
|
||||
});
|
||||
}
|
||||
|
||||
private Vec3d GetContainerAnchor(Block block, BlockPos blockPos)
|
||||
{
|
||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||
|
||||
Vector3 anchor = blockPos.ToVector3() + new Vector3((min.X + max.X) * 0.5f, max.Y + 0.1f, (min.Z + max.Z) * 0.5f);
|
||||
return anchor.ToVec3d();
|
||||
}
|
||||
|
||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||
{
|
||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, blockPos);
|
||||
|
||||
min = new Vector3(0f, 0f, 0f);
|
||||
max = new Vector3(1f, 1f, 1f);
|
||||
|
||||
if (selectionBoxes is not { Length: > 0 })
|
||||
return;
|
||||
|
||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||
{
|
||||
min = Vector3.Min(min, selectionBox.Start.ToVector3());
|
||||
max = Vector3.Max(max, selectionBox.End.ToVector3());
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanAccessContainer(BlockEntity blockEntity)
|
||||
{
|
||||
if (blockEntity is not IBlockEntityContainer container || container.Inventory is not InventoryBase inventory)
|
||||
return false;
|
||||
|
||||
IPlayer? player = api.World.Player;
|
||||
EntityPlayer? playerEntity = player?.Entity;
|
||||
if (player == null || playerEntity == null)
|
||||
return false;
|
||||
|
||||
return inventory.CanPlayerAccess(player, playerEntity.GetPos());
|
||||
}
|
||||
|
||||
private bool IsContainerAllowed(Block block)
|
||||
{
|
||||
string? code = block.Code?.Path;
|
||||
if (string.IsNullOrWhiteSpace(code))
|
||||
return true;
|
||||
|
||||
HashSet<string> blacklist = ParseContainerCodes(config.BlacklistedContainers);
|
||||
if (blacklist.Any(x => WildcardUtil.Match(x, code)))
|
||||
return false;
|
||||
|
||||
if (!config.WhitelistedContainersOnly)
|
||||
return true;
|
||||
|
||||
HashSet<string> whitelist = ParseContainerCodes(config.WhitelistedContainers);
|
||||
return whitelist.Any(x => WildcardUtil.Match(x, code));
|
||||
}
|
||||
|
||||
private static HashSet<string> ParseContainerCodes(string rawList)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(rawList))
|
||||
return [];
|
||||
|
||||
string[] entries = list_separator_regex.Split(rawList.Trim());
|
||||
HashSet<string> result = new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
foreach (string entry in entries)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(entry))
|
||||
result.Add(entry);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[GeneratedRegex("[,;\\s]+", RegexOptions.Compiled)]
|
||||
private static partial Regex ListSeparatorRegex();
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Core;
|
||||
using ChestPreview.Models;
|
||||
using ChestPreview.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text.RegularExpressions;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.API.Util;
|
||||
using Vintagestory.GameContent;
|
||||
|
||||
namespace ChestPreview;
|
||||
|
||||
internal partial class PreviewTargetProvider(ICoreClientAPI api, Config config) : IDisposable
|
||||
{
|
||||
private const float nearby_scan_interval_seconds = 0.1f;
|
||||
private static readonly Regex list_separator_regex = ListSeparatorRegex();
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly Config config = config;
|
||||
private readonly List<BlockEntity> nearbyContainerEntities = [];
|
||||
private float nearbyScanAccumulator;
|
||||
private readonly Lazy<State> state = new(() => api.ModLoader.GetModSystem<ChestPreviewModSystem>().State);
|
||||
|
||||
public void CollectTargets(float deltaTime, List<PreviewTarget> targets)
|
||||
{
|
||||
string mode = GetActiveMode();
|
||||
if (mode == PreviewModes.NONE)
|
||||
return;
|
||||
|
||||
if (mode == PreviewModes.ON_NEARBY_CONTAINERS)
|
||||
{
|
||||
CollectNearbyTargets(deltaTime, targets);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetHoveredContainer(out Block hoveredBlock, out BlockEntity hoveredBlockEntity))
|
||||
return;
|
||||
|
||||
if (!CanAccessContainer(hoveredBlock, hoveredBlockEntity))
|
||||
return;
|
||||
|
||||
if (!IsContainerAllowed(hoveredBlock))
|
||||
return;
|
||||
|
||||
targets.Add(new PreviewTarget(hoveredBlock, hoveredBlockEntity, mode, GetContainerAnchor(hoveredBlock, hoveredBlockEntity.Pos)));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
nearbyContainerEntities.Clear();
|
||||
}
|
||||
|
||||
private void CollectNearbyTargets(float deltaTime, List<PreviewTarget> targets)
|
||||
{
|
||||
nearbyScanAccumulator += deltaTime;
|
||||
bool shouldRefresh = nearbyContainerEntities.Count == 0 || nearbyScanAccumulator >= nearby_scan_interval_seconds;
|
||||
|
||||
if (shouldRefresh)
|
||||
{
|
||||
RefreshNearbyContainers();
|
||||
nearbyScanAccumulator = 0f;
|
||||
}
|
||||
|
||||
foreach (BlockEntity blockEntity in nearbyContainerEntities)
|
||||
{
|
||||
Block block = api.World.BlockAccessor.GetBlock(blockEntity.Pos);
|
||||
if (block.Id == 0)
|
||||
continue;
|
||||
|
||||
if (!CanAccessContainer(block, blockEntity))
|
||||
continue;
|
||||
|
||||
if (!IsContainerAllowed(block))
|
||||
continue;
|
||||
|
||||
targets.Add(new PreviewTarget(block, blockEntity, PreviewModes.ON_NEARBY_CONTAINERS, GetContainerAnchor(block, blockEntity.Pos)));
|
||||
}
|
||||
}
|
||||
|
||||
private string GetActiveMode()
|
||||
{
|
||||
var previewKeyHeld = IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_HOTKEY_CODE);
|
||||
var previewNearbyKeyHeld = IsHotkeyHeld(ChestPreviewModSystem.PREVIEW_CONTAINERS_NEARBY_HOTKEY_CODE);
|
||||
|
||||
if (state.Value.PreviewNearbyToggleActive || previewNearbyKeyHeld)
|
||||
return PreviewModes.ON_NEARBY_CONTAINERS;
|
||||
|
||||
if (state.Value.PreviewToggleActive || previewKeyHeld)
|
||||
return PreviewModes.Normalize(config.Mode);
|
||||
|
||||
return PreviewModes.NONE;
|
||||
}
|
||||
|
||||
private bool IsHotkeyHeld(string hotkeyCode)
|
||||
{
|
||||
HotKey? hotKey = api.Input.GetHotKeyByCode(hotkeyCode);
|
||||
if (hotKey?.CurrentMapping == null)
|
||||
return false;
|
||||
|
||||
KeyCombination mapping = hotKey.CurrentMapping;
|
||||
if (!IsKeyHeld(mapping.KeyCode))
|
||||
return false;
|
||||
|
||||
if (mapping.SecondKeyCode.HasValue && !IsKeyHeld(mapping.SecondKeyCode.Value))
|
||||
return false;
|
||||
|
||||
EntityControls? controls = api.World.Player?.Entity?.Controls;
|
||||
if (mapping.Ctrl && controls?.CtrlKey != true)
|
||||
return false;
|
||||
|
||||
if (mapping.Shift && controls?.ShiftKey != true)
|
||||
return false;
|
||||
|
||||
return !mapping.Alt || IsAltHeld();
|
||||
}
|
||||
|
||||
private bool IsKeyHeld(int keyCode)
|
||||
{
|
||||
bool[] keyStates = api.Input.KeyboardKeyStateRaw;
|
||||
return keyCode >= 0 && keyCode < keyStates.Length && keyStates[keyCode];
|
||||
}
|
||||
|
||||
private bool IsAltHeld()
|
||||
{
|
||||
return IsKeyHeld((int)GlKeys.AltLeft) || IsKeyHeld((int)GlKeys.AltRight);
|
||||
}
|
||||
|
||||
private bool TryGetHoveredContainer(out Block block, out BlockEntity blockEntity)
|
||||
{
|
||||
block = null!;
|
||||
blockEntity = null!;
|
||||
|
||||
BlockSelection? currentBlockSelection = api.World.Player?.CurrentBlockSelection;
|
||||
if (currentBlockSelection == null)
|
||||
return false;
|
||||
|
||||
BlockPos hoveredPos = currentBlockSelection.Position;
|
||||
BlockEntity? currentBlockEntity = api.World.BlockAccessor.GetBlockEntity(hoveredPos);
|
||||
if (HasPreviewableStorage(currentBlockSelection.Block, hoveredPos, currentBlockEntity))
|
||||
{
|
||||
block = currentBlockSelection.Block;
|
||||
if (currentBlockEntity == null)
|
||||
return false;
|
||||
|
||||
blockEntity = currentBlockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryResolveMultiblockControllerContainer(currentBlockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity))
|
||||
return false;
|
||||
|
||||
block = controllerBlock;
|
||||
blockEntity = controllerBlockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryResolveMultiblockControllerContainer(BlockSelection blockSelection, out Block controllerBlock, out BlockEntity controllerBlockEntity)
|
||||
{
|
||||
controllerBlock = null!;
|
||||
controllerBlockEntity = null!;
|
||||
|
||||
if (blockSelection.Block is not IMultiblockOffset multiblockOffset)
|
||||
return false;
|
||||
|
||||
BlockPos controllerPos = multiblockOffset.GetControlBlockPos(blockSelection.Position);
|
||||
controllerBlock = api.World.BlockAccessor.GetBlock(controllerPos);
|
||||
if (controllerBlock.Id == 0)
|
||||
return false;
|
||||
|
||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(controllerPos);
|
||||
if (!HasPreviewableStorage(controllerBlock, controllerPos, blockEntity))
|
||||
return false;
|
||||
|
||||
if (blockEntity == null)
|
||||
return false;
|
||||
|
||||
controllerBlockEntity = blockEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RefreshNearbyContainers()
|
||||
{
|
||||
nearbyContainerEntities.Clear();
|
||||
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return;
|
||||
|
||||
float nearbyRadius = config.PreviewNearbyRadius;
|
||||
float nearbyRadiusSquared = nearbyRadius * nearbyRadius;
|
||||
|
||||
Vec3d nearbyRadiusOffset = new(nearbyRadius, nearbyRadius, nearbyRadius);
|
||||
BlockPos minPos = (playerEntity.CameraPos - nearbyRadiusOffset).AsBlockPos;
|
||||
BlockPos maxPos = (playerEntity.CameraPos + nearbyRadiusOffset + new Vec3d(1d, 1d, 1d)).AsBlockPos;
|
||||
|
||||
api.World.BlockAccessor.WalkBlocks(minPos, maxPos, (block, x, y, z) =>
|
||||
{
|
||||
double horizontalDx = x + 0.5d - playerEntity.CameraPos.X;
|
||||
double horizontalDz = z + 0.5d - playerEntity.CameraPos.Z;
|
||||
if (horizontalDx * horizontalDx + horizontalDz * horizontalDz > nearbyRadiusSquared)
|
||||
return;
|
||||
|
||||
if (Math.Abs(y + 0.5d - playerEntity.CameraPos.Y) > nearbyRadius)
|
||||
return;
|
||||
|
||||
if (block.Id == 0)
|
||||
return;
|
||||
|
||||
BlockPos blockPos = new(x, y, z);
|
||||
BlockEntity? blockEntity = api.World.BlockAccessor.GetBlockEntity(blockPos);
|
||||
if (!HasPreviewableStorage(block, blockPos, blockEntity))
|
||||
return;
|
||||
|
||||
if (blockEntity == null)
|
||||
return;
|
||||
|
||||
nearbyContainerEntities.Add(blockEntity);
|
||||
});
|
||||
}
|
||||
|
||||
private Vec3d GetContainerAnchor(Block block, BlockPos blockPos)
|
||||
{
|
||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||
|
||||
Vector3 anchor = blockPos.ToVector3() + new Vector3((min.X + max.X) * 0.5f, max.Y + 0.1f, (min.Z + max.Z) * 0.5f);
|
||||
return anchor.ToVec3d();
|
||||
}
|
||||
|
||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||
{
|
||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, blockPos);
|
||||
|
||||
min = new Vector3(0f, 0f, 0f);
|
||||
max = new Vector3(1f, 1f, 1f);
|
||||
|
||||
if (selectionBoxes is not { Length: > 0 })
|
||||
return;
|
||||
|
||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||
{
|
||||
min = Vector3.Min(min, selectionBox.Start.ToVector3());
|
||||
max = Vector3.Max(max, selectionBox.End.ToVector3());
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanAccessContainer(Block block, BlockEntity blockEntity)
|
||||
{
|
||||
if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage && !HasHeldBagInGroundStorage(blockEntity))
|
||||
return false;
|
||||
|
||||
BlockPos blockPos = blockEntity.Pos;
|
||||
if (block.GetInterface<IBlockEntityContainer>(api.World, blockPos) is { } container && container.Inventory is InventoryBase inventory)
|
||||
{
|
||||
IPlayer? player = api.World.Player;
|
||||
EntityPlayer? playerEntity = player?.Entity;
|
||||
if (player == null || playerEntity == null)
|
||||
return false;
|
||||
|
||||
return inventory.CanPlayerAccess(player, playerEntity.GetPos());
|
||||
}
|
||||
|
||||
if (blockEntity is BlockEntityBloomery or BlockEntityForge)
|
||||
return true;
|
||||
|
||||
return HasHeldBagInGroundStorage(blockEntity);
|
||||
}
|
||||
|
||||
private bool HasPreviewableStorage(Block block, BlockPos blockPos, BlockEntity? blockEntity)
|
||||
{
|
||||
if (config.GroundStorageOnlyContainers && blockEntity is BlockEntityGroundStorage)
|
||||
return HasHeldBagInGroundStorage(blockEntity);
|
||||
|
||||
return block.GetInterface<IBlockEntityContainer>(api.World, blockPos) != null || HasHeldBagInGroundStorage(blockEntity) || (blockEntity is BlockEntityBloomery or BlockEntityForge);
|
||||
}
|
||||
|
||||
private static bool HasHeldBagInGroundStorage(BlockEntity? blockEntity)
|
||||
{
|
||||
if (blockEntity is not BlockEntityGroundStorage groundStorage)
|
||||
return false;
|
||||
|
||||
foreach (ItemSlot? slot in groundStorage.Inventory)
|
||||
{
|
||||
if (slot?.Itemstack?.Collectible is not { } collectible)
|
||||
continue;
|
||||
|
||||
IHeldBag? heldBag = collectible.GetCollectibleInterface<IHeldBag>();
|
||||
if (heldBag != null)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsContainerAllowed(Block block)
|
||||
{
|
||||
string? code = block.Code?.Path;
|
||||
if (string.IsNullOrWhiteSpace(code))
|
||||
return true;
|
||||
|
||||
HashSet<string> blacklist = ParseContainerCodes(config.BlacklistedContainers);
|
||||
if (blacklist.Any(x => WildcardUtil.Match(x, code)))
|
||||
return false;
|
||||
|
||||
if (!config.WhitelistedContainersOnly)
|
||||
return true;
|
||||
|
||||
HashSet<string> whitelist = ParseContainerCodes(config.WhitelistedContainers);
|
||||
return whitelist.Any(x => WildcardUtil.Match(x, code));
|
||||
}
|
||||
|
||||
private static HashSet<string> ParseContainerCodes(string rawList)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(rawList))
|
||||
return [];
|
||||
|
||||
string[] entries = list_separator_regex.Split(rawList.Trim());
|
||||
HashSet<string> result = new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
foreach (string entry in entries)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(entry))
|
||||
result.Add(entry);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[GeneratedRegex("[,;\\s]+", RegexOptions.Compiled)]
|
||||
private static partial Regex ListSeparatorRegex();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,329 +1,330 @@
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Models;
|
||||
using ChestPreview.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.GameContent;
|
||||
|
||||
namespace ChestPreview.Rendering;
|
||||
|
||||
internal class WorldBillboardPresenter(ICoreClientAPI api)
|
||||
{
|
||||
private const int multiblock_scan_radius = 2;
|
||||
private static readonly float front_face_offset = 0.01f;
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly List<BillboardTarget> frameBillboards = [];
|
||||
|
||||
public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
|
||||
|
||||
public void PrepareFrame(List<PreviewTarget> previewTargets)
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
|
||||
foreach (PreviewTarget previewTarget in previewTargets)
|
||||
{
|
||||
if (!CanPresentAsBillboard(previewTarget))
|
||||
continue;
|
||||
|
||||
if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
|
||||
continue;
|
||||
|
||||
frameBillboards.Add(billboardTarget);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
}
|
||||
|
||||
private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
|
||||
{
|
||||
return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
|
||||
}
|
||||
|
||||
private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
|
||||
}
|
||||
|
||||
private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
billboardTarget = default;
|
||||
|
||||
Block block = previewTarget.Block;
|
||||
BlockPos blockPos = previewTarget.BlockEntity.Pos;
|
||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||
|
||||
if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
|
||||
return false;
|
||||
|
||||
Vector3 centerLocal = (min + max) * 0.5f;
|
||||
Vector3 halfExtents = (max - min) * 0.5f;
|
||||
Vector3 rightVector = right.ToVector3();
|
||||
Vector3 upVector = up.ToVector3();
|
||||
Vector3 forwardVector = forward.ToVector3();
|
||||
|
||||
float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
|
||||
float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
|
||||
float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
|
||||
|
||||
float width = halfWidth * 2f;
|
||||
float height = halfHeight * 2f;
|
||||
|
||||
Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
|
||||
|
||||
width = Math.Max(0.05f, width);
|
||||
height = Math.Max(0.05f, height);
|
||||
|
||||
billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
|
||||
{
|
||||
if (MathF.Abs(forward.Y) < 0.5f)
|
||||
return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
|
||||
|
||||
return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
|
||||
}
|
||||
|
||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||
{
|
||||
min = new Vector3(0f, 0f, 0f);
|
||||
max = new Vector3(1f, 1f, 1f);
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
|
||||
ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
int minScanX = controllerPos.X - multiblock_scan_radius;
|
||||
int maxScanX = controllerPos.X + multiblock_scan_radius;
|
||||
int minScanY = controllerPos.Y - multiblock_scan_radius;
|
||||
int maxScanY = controllerPos.Y + multiblock_scan_radius;
|
||||
int minScanZ = controllerPos.Z - multiblock_scan_radius;
|
||||
int maxScanZ = controllerPos.Z + multiblock_scan_radius;
|
||||
Vector3 minLocal = min;
|
||||
Vector3 maxLocal = max;
|
||||
|
||||
api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
|
||||
{
|
||||
if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
|
||||
return;
|
||||
|
||||
if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
|
||||
return;
|
||||
|
||||
BlockPos partPos = new(x, y, z);
|
||||
BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
|
||||
if (!IsSameBlockPos(linkedControllerPos, controllerPos))
|
||||
return;
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
|
||||
});
|
||||
|
||||
min = minLocal;
|
||||
max = maxLocal;
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
|
||||
Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
|
||||
if (selectionBoxes is not { Length: > 0 })
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset);
|
||||
max = Vector3.Max(max, sourceOffset + Vector3.One);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
|
||||
max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsSameBlockPos(BlockPos a, BlockPos b)
|
||||
{
|
||||
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
|
||||
}
|
||||
|
||||
private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
forward = new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (TryGetMeshAngle(blockEntity, out float meshAngleRadians))
|
||||
{
|
||||
// MeshAngle is around Y axis in radians.
|
||||
forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
|
||||
NormalizeFacing(ref forward);
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryGetBlockSideFacing(block, out forward))
|
||||
{
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
|
||||
return false;
|
||||
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return false;
|
||||
|
||||
Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
|
||||
double dx = cameraPos.X - (blockPos.X + 0.5d);
|
||||
double dz = cameraPos.Z - (blockPos.Z + 0.5d);
|
||||
if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
|
||||
return false;
|
||||
|
||||
double absDx = Math.Abs(dx);
|
||||
double absDz = Math.Abs(dz);
|
||||
double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
|
||||
bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
|
||||
if (isDiagonalView)
|
||||
{
|
||||
Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
|
||||
Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
|
||||
|
||||
int obstructionX = GetFacingObstructionScore(blockPos, facingX);
|
||||
int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
|
||||
if (obstructionX != obstructionZ)
|
||||
{
|
||||
facing = obstructionX < obstructionZ ? facingX : facingZ;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
facing = absDx >= absDz
|
||||
? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
|
||||
: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
|
||||
{
|
||||
int offsetX = Math.Sign(facing.X);
|
||||
int offsetZ = Math.Sign(facing.Z);
|
||||
int score = 0;
|
||||
|
||||
for (int yOffset = 0; yOffset <= 1; yOffset++)
|
||||
{
|
||||
BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
|
||||
if (IsSolidBlock(checkPos))
|
||||
score++;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
private bool IsSolidBlock(BlockPos blockPos)
|
||||
{
|
||||
Block block = api.World.BlockAccessor.GetBlock(blockPos);
|
||||
if (block.Id == 0)
|
||||
return false;
|
||||
|
||||
Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
|
||||
return collisionBoxes is { Length: > 0 };
|
||||
}
|
||||
|
||||
private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
string? side = block.Variant?["side"];
|
||||
if (string.IsNullOrWhiteSpace(side))
|
||||
return false;
|
||||
|
||||
switch (side.ToLowerInvariant())
|
||||
{
|
||||
case "north":
|
||||
facing = new Vec3f(0f, 0f, -1f);
|
||||
return true;
|
||||
case "south":
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return true;
|
||||
case "east":
|
||||
facing = new Vec3f(1f, 0f, 0f);
|
||||
return true;
|
||||
case "west":
|
||||
facing = new Vec3f(-1f, 0f, 0f);
|
||||
return true;
|
||||
case "up":
|
||||
facing = new Vec3f(0f, 1f, 0f);
|
||||
return true;
|
||||
case "down":
|
||||
facing = new Vec3f(0f, -1f, 0f);
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (Math.Abs(forward.Y) > 0.5f)
|
||||
{
|
||||
up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
return;
|
||||
}
|
||||
|
||||
right = new Vec3f(-forward.Z, 0f, forward.X);
|
||||
}
|
||||
|
||||
private static void NormalizeFacing(ref Vec3f facing)
|
||||
{
|
||||
float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
|
||||
if (length <= 0.0001f)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return;
|
||||
}
|
||||
|
||||
float invLength = 1f / length;
|
||||
facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
|
||||
}
|
||||
|
||||
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
|
||||
{
|
||||
if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
|
||||
{
|
||||
radians = genericContainer.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (blockEntity is BlockEntityCrate crate)
|
||||
{
|
||||
radians = crate.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
radians = 0f;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
using ChestPreview.Configs;
|
||||
using ChestPreview.Models;
|
||||
using ChestPreview.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Vintagestory.API.Client;
|
||||
using Vintagestory.API.Common;
|
||||
using Vintagestory.API.MathTools;
|
||||
using Vintagestory.GameContent;
|
||||
|
||||
namespace ChestPreview.Rendering;
|
||||
|
||||
internal class WorldBillboardPresenter(ICoreClientAPI api, Config config)
|
||||
{
|
||||
private const int multiblock_scan_radius = 2;
|
||||
private static readonly float front_face_offset = 0.05f;
|
||||
|
||||
private readonly ICoreClientAPI api = api;
|
||||
private readonly Config config = config;
|
||||
private readonly List<BillboardTarget> frameBillboards = [];
|
||||
|
||||
public IReadOnlyList<BillboardTarget> FrameBillboards => frameBillboards;
|
||||
|
||||
public void PrepareFrame(List<PreviewTarget> previewTargets)
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
|
||||
foreach (PreviewTarget previewTarget in previewTargets)
|
||||
{
|
||||
if (!CanPresentAsBillboard(previewTarget))
|
||||
continue;
|
||||
|
||||
if (!TryCreateBillboardTarget(previewTarget, out BillboardTarget billboardTarget))
|
||||
continue;
|
||||
|
||||
frameBillboards.Add(billboardTarget);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
frameBillboards.Clear();
|
||||
}
|
||||
|
||||
private static bool CanPresentAsBillboard(PreviewTarget previewTarget)
|
||||
{
|
||||
return previewTarget.Mode is PreviewModes.ON_HOVERED_CONTAINER or PreviewModes.ON_NEARBY_CONTAINERS;
|
||||
}
|
||||
|
||||
private bool TryCreateBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
return TryCreateFrontBillboardTarget(previewTarget, out billboardTarget);
|
||||
}
|
||||
|
||||
private bool TryCreateFrontBillboardTarget(PreviewTarget previewTarget, out BillboardTarget billboardTarget)
|
||||
{
|
||||
billboardTarget = default;
|
||||
|
||||
Block block = previewTarget.Block;
|
||||
BlockPos blockPos = previewTarget.BlockEntity.Pos;
|
||||
GetContainerBounds(block, blockPos, out Vector3 min, out Vector3 max);
|
||||
|
||||
if (!TryResolveFacingNormal(previewTarget.Block, previewTarget.BlockEntity, out Vec3f forward, out Vec3f right, out Vec3f up))
|
||||
return false;
|
||||
|
||||
Vector3 centerLocal = (min + max) * 0.5f;
|
||||
Vector3 halfExtents = (max - min) * 0.5f;
|
||||
Vector3 rightVector = right.ToVector3();
|
||||
Vector3 upVector = up.ToVector3();
|
||||
Vector3 forwardVector = forward.ToVector3();
|
||||
|
||||
float halfWidth = Vector3.Dot(Vector3.Abs(rightVector), halfExtents);
|
||||
float halfHeight = Vector3.Dot(Vector3.Abs(upVector), halfExtents);
|
||||
float halfDepth = ResolveStableHalfDepth(forwardVector, halfExtents);
|
||||
|
||||
float width = halfWidth * 2f;
|
||||
float height = halfHeight * 2f;
|
||||
|
||||
Vector3 center = blockPos.ToVector3() + centerLocal + forwardVector * (halfDepth + front_face_offset);
|
||||
|
||||
width = Math.Max(0.05f, width);
|
||||
height = Math.Max(0.05f, height);
|
||||
|
||||
billboardTarget = new BillboardTarget(previewTarget, center.ToVec3d(), right, up, forward, width, height, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static float ResolveStableHalfDepth(Vector3 forward, Vector3 halfExtents)
|
||||
{
|
||||
if (MathF.Abs(forward.Y) < 0.5f)
|
||||
return MathF.Abs(forward.X) >= MathF.Abs(forward.Z) ? halfExtents.X : halfExtents.Z;
|
||||
|
||||
return MathF.Abs(forward.Y) >= MathF.Abs(forward.Z) ? halfExtents.Y : halfExtents.Z;
|
||||
}
|
||||
|
||||
private void GetContainerBounds(Block block, BlockPos blockPos, out Vector3 min, out Vector3 max)
|
||||
{
|
||||
min = new Vector3(0f, 0f, 0f);
|
||||
max = new Vector3(1f, 1f, 1f);
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(block, blockPos, blockPos, ref min, ref max);
|
||||
ExpandBoundsFromLinkedMultiblockParts(blockPos, ref min, ref max);
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromLinkedMultiblockParts(BlockPos controllerPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
int minScanX = controllerPos.X - multiblock_scan_radius;
|
||||
int maxScanX = controllerPos.X + multiblock_scan_radius;
|
||||
int minScanY = controllerPos.Y - multiblock_scan_radius;
|
||||
int maxScanY = controllerPos.Y + multiblock_scan_radius;
|
||||
int minScanZ = controllerPos.Z - multiblock_scan_radius;
|
||||
int maxScanZ = controllerPos.Z + multiblock_scan_radius;
|
||||
Vector3 minLocal = min;
|
||||
Vector3 maxLocal = max;
|
||||
|
||||
api.World.BlockAccessor.WalkBlocks(new BlockPos(minScanX, minScanY, minScanZ), new BlockPos(maxScanX, maxScanY, maxScanZ), (partBlock, x, y, z) =>
|
||||
{
|
||||
if (x == controllerPos.X && y == controllerPos.Y && z == controllerPos.Z)
|
||||
return;
|
||||
|
||||
if (partBlock.Id == 0 || partBlock is not IMultiblockOffset multiblockOffset)
|
||||
return;
|
||||
|
||||
BlockPos partPos = new(x, y, z);
|
||||
BlockPos linkedControllerPos = multiblockOffset.GetControlBlockPos(partPos);
|
||||
if (!IsSameBlockPos(linkedControllerPos, controllerPos))
|
||||
return;
|
||||
|
||||
ExpandBoundsFromSelectionBoxes(partBlock, partPos, controllerPos, ref minLocal, ref maxLocal);
|
||||
});
|
||||
|
||||
min = minLocal;
|
||||
max = maxLocal;
|
||||
}
|
||||
|
||||
private void ExpandBoundsFromSelectionBoxes(Block block, BlockPos sourcePos, BlockPos originPos, ref Vector3 min, ref Vector3 max)
|
||||
{
|
||||
Cuboidf[]? selectionBoxes = block.GetSelectionBoxes(api.World.BlockAccessor, sourcePos);
|
||||
Vector3 sourceOffset = sourcePos.ToVector3() - originPos.ToVector3();
|
||||
if (selectionBoxes is not { Length: > 0 })
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset);
|
||||
max = Vector3.Max(max, sourceOffset + Vector3.One);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Cuboidf selectionBox in selectionBoxes)
|
||||
{
|
||||
min = Vector3.Min(min, sourceOffset + selectionBox.Start.ToVector3());
|
||||
max = Vector3.Max(max, sourceOffset + selectionBox.End.ToVector3());
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsSameBlockPos(BlockPos a, BlockPos b)
|
||||
{
|
||||
return a.X == b.X && a.Y == b.Y && a.Z == b.Z;
|
||||
}
|
||||
|
||||
private bool TryResolveFacingNormal(Block block, BlockEntity blockEntity, out Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
forward = new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (!config.BillboardIgnoreFront && TryGetMeshAngle(blockEntity, out float meshAngleRadians))
|
||||
{
|
||||
// MeshAngle is around Y axis in radians.
|
||||
forward = new Vec3f(MathF.Sin(meshAngleRadians), 0f, MathF.Cos(meshAngleRadians));
|
||||
NormalizeFacing(ref forward);
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!config.BillboardIgnoreFront && TryGetBlockSideFacing(block, out forward))
|
||||
{
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryGetPlayerFacing(blockEntity.Pos, out forward))
|
||||
return false;
|
||||
|
||||
BuildBasisFromForward(forward, out right, out up);
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryGetPlayerFacing(BlockPos blockPos, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
EntityPlayer? playerEntity = api.World.Player?.Entity;
|
||||
if (playerEntity?.CameraPos == null)
|
||||
return false;
|
||||
|
||||
Vec3d cameraPos = playerEntity.CameraPos + playerEntity.LocalEyePos;
|
||||
double dx = cameraPos.X - (blockPos.X + 0.5d);
|
||||
double dz = cameraPos.Z - (blockPos.Z + 0.5d);
|
||||
if (Math.Abs(dx) <= 0.0001d && Math.Abs(dz) <= 0.0001d)
|
||||
return false;
|
||||
|
||||
double absDx = Math.Abs(dx);
|
||||
double absDz = Math.Abs(dz);
|
||||
double diagonalTolerance = Math.Max(absDx, absDz) * 0.65d;
|
||||
bool isDiagonalView = Math.Abs(absDx - absDz) <= diagonalTolerance;
|
||||
if (isDiagonalView)
|
||||
{
|
||||
Vec3f facingX = dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f);
|
||||
Vec3f facingZ = dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f);
|
||||
|
||||
int obstructionX = GetFacingObstructionScore(blockPos, facingX);
|
||||
int obstructionZ = GetFacingObstructionScore(blockPos, facingZ);
|
||||
if (obstructionX != obstructionZ)
|
||||
{
|
||||
facing = obstructionX < obstructionZ ? facingX : facingZ;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
facing = absDx >= absDz
|
||||
? (dx >= 0d ? new Vec3f(1f, 0f, 0f) : new Vec3f(-1f, 0f, 0f))
|
||||
: (dz >= 0d ? new Vec3f(0f, 0f, 1f) : new Vec3f(0f, 0f, -1f));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int GetFacingObstructionScore(BlockPos blockPos, Vec3f facing)
|
||||
{
|
||||
int offsetX = Math.Sign(facing.X);
|
||||
int offsetZ = Math.Sign(facing.Z);
|
||||
int score = 0;
|
||||
|
||||
for (int yOffset = 0; yOffset <= 1; yOffset++)
|
||||
{
|
||||
BlockPos checkPos = new(blockPos.X + offsetX, blockPos.Y + yOffset, blockPos.Z + offsetZ);
|
||||
if (IsSolidBlock(checkPos))
|
||||
score++;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
private bool IsSolidBlock(BlockPos blockPos)
|
||||
{
|
||||
Block block = api.World.BlockAccessor.GetBlock(blockPos);
|
||||
if (block.Id == 0)
|
||||
return false;
|
||||
|
||||
Cuboidf[]? collisionBoxes = block.GetCollisionBoxes(api.World.BlockAccessor, blockPos);
|
||||
return collisionBoxes is { Length: > 0 };
|
||||
}
|
||||
|
||||
private static bool TryGetBlockSideFacing(Block block, out Vec3f facing)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
|
||||
string? side = block.Variant?["side"];
|
||||
if (string.IsNullOrWhiteSpace(side))
|
||||
return false;
|
||||
|
||||
switch (side.ToLowerInvariant())
|
||||
{
|
||||
case "north":
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return true;
|
||||
case "south":
|
||||
facing = new Vec3f(0f, 0f, -1f);
|
||||
return true;
|
||||
case "east":
|
||||
facing = new Vec3f(-1f, 0f, 0f);
|
||||
return true;
|
||||
case "west":
|
||||
facing = new Vec3f(1f, 0f, 0f);
|
||||
return true;
|
||||
case "up":
|
||||
facing = new Vec3f(0f, 1f, 0f);
|
||||
return true;
|
||||
case "down":
|
||||
facing = new Vec3f(0f, -1f, 0f);
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuildBasisFromForward(Vec3f forward, out Vec3f right, out Vec3f up)
|
||||
{
|
||||
up = new Vec3f(0f, 1f, 0f);
|
||||
|
||||
if (Math.Abs(forward.Y) > 0.5f)
|
||||
{
|
||||
up = forward.Y > 0f ? new Vec3f(0f, 0f, -1f) : new Vec3f(0f, 0f, 1f);
|
||||
right = new Vec3f(1f, 0f, 0f);
|
||||
return;
|
||||
}
|
||||
|
||||
right = new Vec3f(-forward.Z, 0f, forward.X);
|
||||
}
|
||||
|
||||
private static void NormalizeFacing(ref Vec3f facing)
|
||||
{
|
||||
float length = MathF.Sqrt(facing.X * facing.X + facing.Y * facing.Y + facing.Z * facing.Z);
|
||||
if (length <= 0.0001f)
|
||||
{
|
||||
facing = new Vec3f(0f, 0f, 1f);
|
||||
return;
|
||||
}
|
||||
|
||||
float invLength = 1f / length;
|
||||
facing = new Vec3f(facing.X * invLength, facing.Y * invLength, facing.Z * invLength);
|
||||
}
|
||||
|
||||
private static bool TryGetMeshAngle(BlockEntity blockEntity, out float radians)
|
||||
{
|
||||
if (blockEntity is BlockEntityGenericTypedContainer genericContainer)
|
||||
{
|
||||
radians = genericContainer.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (blockEntity is BlockEntityCrate crate)
|
||||
{
|
||||
radians = crate.MeshAngle;
|
||||
return true;
|
||||
}
|
||||
|
||||
radians = 0f;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ internal class WorldBillboardRenderer(ICoreClientAPI api, Config config, CardRen
|
||||
private readonly List<PreviewTarget> frameTargets = [];
|
||||
private readonly CardRenderer cardRenderer = cardRenderer;
|
||||
private readonly PreviewTargetProvider targetProvider = new(api, config);
|
||||
private readonly WorldBillboardPresenter worldBillboardPresenter = new(api);
|
||||
private readonly WorldBillboardPresenter worldBillboardPresenter = new(api, config);
|
||||
private readonly MeshRef quadMeshRef = api.Render.UploadMesh(
|
||||
QuadMeshUtil.GetCustomQuadModelData(
|
||||
1f,
|
||||
|
||||
@@ -21,10 +21,10 @@
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "HoldKey",
|
||||
"comment": "config-desc-HoldKey",
|
||||
"code": "BillboardIgnoreFront",
|
||||
"comment": "config-desc-BillboardIgnoreFront",
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"default": false,
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
@@ -72,7 +72,7 @@
|
||||
"code": "WhitelistedContainers",
|
||||
"comment": "config-desc-WhitelistedContainers",
|
||||
"type": "string",
|
||||
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*",
|
||||
"default": "barrel, crate, chest-*, trunk-*, storagevessel-*, stationarybasket-*, labeledchest-*, labeledtrunk-*, groundstorage, beehive-*",
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
@@ -81,6 +81,13 @@
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"clientSide": true
|
||||
},
|
||||
{
|
||||
"code": "GroundStorageOnlyContainers",
|
||||
"comment": "config-desc-GroundStorageOnlyContainers",
|
||||
"type": "boolean",
|
||||
"default": true,
|
||||
"clientSide": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,12 +1,15 @@
|
||||
{
|
||||
"hotkey-preview-container": "Preview container",
|
||||
"hotkey-preview-containers-nearby": "Preview containers nearby",
|
||||
"hotkey-preview-container-toggle": "Toggle preview container",
|
||||
"hotkey-preview-containers-nearby-toggle": "Toggle preview on containers nearby",
|
||||
"config-desc-Mode": "Preview mode. Valid values: None, UnderCursor, OnHoveredContainer, OnNearbyContainers.",
|
||||
"config-desc-HoldKey": "Previews only show while the \"Preview containers\" key is held.",
|
||||
"config-desc-BillboardIgnoreFront": "With this set to false, in-world previews show on the front side of containers. By setting this to true, the previews show on the side determined to be most visible.",
|
||||
"config-desc-BillboardColumnsPerBlock": "Columns per block width used for world billboards. For containers 2 blocks wide it's doubled.",
|
||||
"config-desc-ColumnsUnderCursor": "Columns in the UnderCursor mode.",
|
||||
"config-desc-PreviewNearbyRadius": "Radius for \"Preview containers nearby\".",
|
||||
"config-desc-WhitelistedContainersOnly": "If true, only container codes in WhitelistedContainers are handled.",
|
||||
"config-desc-GroundStorageOnlyContainers": "If true, groundstorage previews only appear when the stored item has its own inventory (for example bags/backpacks).",
|
||||
"config-desc-WhitelistedContainers": "Allowed container codes, separated by comma, semicolon, or spaces. No effectif WhitelistedContainersOnly==false.",
|
||||
"config-desc-BlacklistedContainers": "Blocked container codes, separated by comma, semicolon, or spaces."
|
||||
}
|
||||
@@ -7,7 +7,7 @@
|
||||
"OrekiWoof"
|
||||
],
|
||||
"description": "see containers' contents without having to open them",
|
||||
"version": "1.0.0",
|
||||
"version": "2.0.0",
|
||||
"dependencies": {
|
||||
"game": "1.21.0"
|
||||
},
|
||||
|
||||
@@ -4,6 +4,14 @@
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
|
||||
<Configurations>Debug;Release;Version22</Configurations>
|
||||
<VINTAGE_STORY>$(VINTAGE_STORY_21)</VINTAGE_STORY>
|
||||
<VS_CONFIGLIB Condition="'$(VS_CONFIGLIB)' == ''">$([System.Environment]::GetEnvironmentVariable('VS_CONFIGLIB'))</VS_CONFIGLIB>
|
||||
<ConfigLibAvailable Condition="'$(VS_CONFIGLIB)' != '' and Exists('$(VS_CONFIGLIB)')">true</ConfigLibAvailable>
|
||||
<DefineConstants Condition="'$(ConfigLibAvailable)' == 'true'">$(DefineConstants);CONFIGLIB</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Version22'">
|
||||
<VINTAGE_STORY>$(VINTAGE_STORY_22)</VINTAGE_STORY>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -17,4 +25,15 @@
|
||||
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="configlib" Condition="'$(ConfigLibAvailable)' == 'true'">
|
||||
<HintPath>$(VS_CONFIGLIB)</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="WarnWithoutConfigLib" BeforeTargets="CoreCompile" Condition="'$(ConfigLibAvailable)' != 'true'">
|
||||
<Warning Text="No VS_CONFIGLIB - will compile without supporting ConfigLib. Set VS_CONFIGLIB env var to a path that contains the configlib's dlls." />
|
||||
</Target>
|
||||
</Project>
|
||||
0
ChestPreview/build.sh
Normal file → Executable file
0
ChestPreview/build.sh
Normal file → Executable file
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 OrekiWoof
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -9,8 +9,8 @@
|
||||
|
||||
### Required env vars
|
||||
|
||||
- `VINTAGE_STORY`: path to the 1.21 game install (on Windows default is %appdata%/VintageStory)
|
||||
- `VINTAGE_STORY_DATA`: path to the 1.21 game data directory (on Windows default is %appdata%/VintageStoryData)
|
||||
- `VINTAGE_STORY_21`: path to the 1.21 game install (on Windows default is %appdata%/VintageStory)
|
||||
- `VINTAGE_STORY_DATA_21`: path to the 1.21 game data directory (on Windows default is %appdata%/VintageStoryData)
|
||||
- `VINTAGE_STORY_22`: for 1.22 (`Version22` configuration)
|
||||
- `VINTAGE_STORY_DATA_22`: for 1.22 (`Version22` configuration)
|
||||
- `VS_CONFIGLIB`: path to `configlib.dll`. If not set, will compile with a warning and without configlib support
|
||||
|
||||
Reference in New Issue
Block a user