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ChestPreview

Requirements for the solution

  • .NET 8 SDK for 1.21
  • .NET 10 SDK when building Version22 for 1.22
  • Vintage Story install - 1.21 or 1.22, with environment variables describing the paths.
  • env vars described below

Required env vars

  • VINTAGE_STORY: path to the 1.21 game install (on Windows default is %appdata%/VintageStory)
  • VINTAGE_STORY_DATA: path to the 1.21 game data directory (on Windows default is %appdata%/VintageStoryData)
  • VINTAGE_STORY_22: for 1.22 (Version22 configuration)
  • VINTAGE_STORY_DATA_22: for 1.22 (Version22 configuration)
  • VS_CONFIGLIB: path to configlib.dll. If not set, will compile with a warning and without configlib support

Running

If you know what you're doing, dotnet build etc obviously will work. This was created with the official mod template.

VS Code with C# Dev Kit extension

  • select appropriate solution configuration: F1 (run command) -> .NET: Select a configuration
  • for 1.21 select Debug or Release, for 1.22 select Version22
  • run action Start debugging or Start without debugging (might be f5 and ctrl+f5 by default).

Visual Studio

  • use configuration picker at the top - Debug or Release for 1.21, Version22 for 1.22
  • set ChestPreview project as the startup project
  • run
Description
Vintage Story mod. See containers' contents without opening them
https://mods.vintagestory.at/chestpreview Readme MIT 144 KiB
v1.2.0 Latest
2026-03-28 04:51:11 +01:00
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