32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
# ChestPreview
|
|
|
|
## Requirements for the solution
|
|
|
|
- .NET 8 SDK for 1.21
|
|
- .NET 10 SDK when building `Version22` for 1.22
|
|
- Vintage Story install - 1.21 or 1.22, with environment variables describing the paths.
|
|
- env vars described below
|
|
|
|
### Required env vars
|
|
|
|
- `VINTAGE_STORY`: path to the 1.21 game install (on Windows default is %appdata%/VintageStory)
|
|
- `VINTAGE_STORY_DATA`: path to the 1.21 game data directory (on Windows default is %appdata%/VintageStoryData)
|
|
- `VINTAGE_STORY_22`: for 1.22 (`Version22` configuration)
|
|
- `VINTAGE_STORY_DATA_22`: for 1.22 (`Version22` configuration)
|
|
- `VS_CONFIGLIB`: path to `configlib.dll`. If not set, will compile with a warning and without configlib support
|
|
|
|
## Running
|
|
|
|
If you know what you're doing, `dotnet build` etc obviously will work. This was created with the official mod template.
|
|
|
|
### VS Code with `C# Dev Kit` extension
|
|
|
|
- select appropriate solution configuration: `F1` (run command) -> `.NET: Select a configuration`
|
|
- for 1.21 select `Debug` or `Release`, for 1.22 select `Version22`
|
|
- run action `Start debugging` or `Start without debugging` (might be `f5` and `ctrl+f5` by default).
|
|
|
|
### Visual Studio
|
|
|
|
- use configuration picker at the top - `Debug` or `Release` for 1.21, `Version22` for 1.22
|
|
- set ChestPreview project as the startup project
|
|
- run |